Quirky Maark
Quirky Maark
Quirky Maark was an aarakocra raised in the mystical Maelstrom Mountains of Steton and called upon to go out into the world to use his skills as a ranger.
Physical Description
General Physical Condition
He looked like a snowy owl. Nuff said.
Physical quirks
He had many physical quirks, unsurprisingly.
- When he was nervous (which is often), the talons at the end of his left leg curled up.
- When he closed his eyes, he smiled unconsciously.
- He couldn't wink with his left eye, only the right.
Apparel & Accessories
He always wore a mottled green cloak over his armor and simple ranger's clothes. As of joining the Crowsworn, he had donned his Iron Crown proudly. He also had a pair of reading glasses he kept hidden on his person for the rare occasion that he had free time to read or write.
Mental characteristics
Personal history
Backstory: He was raised as the oldest hatchling by a loving mother and father. His mother taught him some important lessons from her time as a monk in the temple high above the ground of Steton; his father taught him the basics of being a ranger, drawing from his own parents' teachings as well as his own time as a World Wanderer; and his younger siblings taught him how to be a protector, a caregiver, a provider, a helper, a grounding force in a nest of chaos. Growing up, he had vague plans of joining the World Wanderers like his father, but he always felt that something was missing from that fate. It wasn't until he went on his first hunt alone, had his first real experience with the death of a fellow humanoid, and encountered the will of the gods that he found his true path. Swearing fealty to The Dark Prince, he took off from the family nest in search of the faction of the Crowsworn at Babylon's call for an army against the Enemy. At the beginning of his journey as an adventurer, he ventured through the world, following only his ranger's instincts and the will of his god, wherever they took him. He hoped that, once everything was finished and the Enemy was defeated and the Crowsworn was disbanded and Babylon no longer called upon him for further tasks, he might revert back to his original plan and make his father proud by joining the World Wanderers as a renowned ranger.
Gender Identity
Cisgender
Sexuality
Like a 5 on the Kinsey scale
Education
Homeschooled - taught the basics (reading, writing, math, etc) by parents.
Employment
He worked for the Crowsworn, first and foremost. He had taken a few odd jobs here and there, mostly around Daborak to help with the problems there.
Accomplishments & Achievements
Mental Trauma
During his first hunt alone, he came across a rotted corpse (most likely of some poor traveler or fellow hunter) in the middle of a field, and the image would not leave his mind, his dreams for weeks on end. In his nightmares, the corpse would come back to life and eat him while he was unable to move. It wasn't until some divine intervention took place that he was able to rest easy again.
Morality & Philosophy
In the wilderness, there are no set rules, Mother Nature is an unpredictable and chaotic force, so one must make their own set of personal rules and stick to them, or else one may as well be the beast that one is hunting. That being said, Nature and all its creatures must be respected, and a balanced relationship must be struck between Nature and Man, with neither side benefitting more than the other.
Taboos
- Breaking promises, betrayal of any kind, disloyalty
- Disrespect of Nature or its creatures
- Illiteracy - he will teach the world to read and to love it like he does
- Favored enemy: undead creatures, as well as any other abominations to Nature
Personality Characteristics
Motivation
He very much believed in helping those in need and keeping one's word, so when he did find himself around others, he became insanely loyal to and protective of them. Similarly, despite his independent nature, he had sworn fealty to his deity for saving his mind from madness in the past, so he would always follow his deity's tenants and orders. He was also loyal to Mother Nature with all her creatures and deities as well as to the way of a ranger.
(If you're familiar with the Enneagram, I would most likely have typed him as a 9w1. For the MBTI, I would most likely have typed him as an INFP-T.)
Savvies & Ineptitudes
He knew a lot about the wilderness, how to find and get what one needs within it, especially the area around his home in the mountains. He was well-read and had been mastering the art of writing, but it was mostly novelistic or journalistic in nature. He did not know a lot about the world outside his home, its history or its people. This led him to be rather socially awkward as he could not predict other people's behaviors like the animals he hunts.
Likes & Dislikes
He loved the open skies, the freedom of flying, the quiet solitude of the mountains and forests; he hated the underground, enclosed spaces, the feeling of being trapped. He loved the night and dark places, but he had gotten used to light and daytime out of necessity (he was cathemeral/metaturnal). Of course, as a ranger, he loved hunting and being out in nature, but he also greatly enjoyed reading when he had the time. In others, he greatly admired a sense of quiet strength.
Virtues & Personality perks
- Loyal to both his own word and to those he cares about
- Kind-hearted, amicable nature, selflessness
- Reasonable and strategic, especially in areas of comfort
- Natural curiosity and creativity
- Peacemaker in conflict
Vices & Personality flaws
- Aloof/secretive and socially anxious
- Loyal to a fault and prone to possessiveness
- Easily lost in own thought
- High expectations of others
- Indecisive and overly fearful sometimes
- Apathetic towards many things that have not earned his loyalty
- Can be self-sacrificing to a fault
- Naive due to age and inexperience
Personality Quirks
He was very quirky.
Also I feel like this category is really redundant.
Social
Contacts & Relations
- Crowsworn
- First mission party: Surge, Melihat, Metius, Arian
- Second mission party: Roland, Morrigan, Bahra
- Third mission party: Aelea (retired), Cath'Lyn, Mako
- Fourth mission party: Thaxos, Khapros, Tempestra (Zephyra), Azor
- Fifth mission party: Mofi, Brahe, Mideine
- Sixth mission party: Leo
- Seventh mission party: Kieran, Murk, Zindris
- Adventurers: Last, Skye, Mordechia, Laylat, Erellia, Zareb, Madoka, Granite, Myrcandul, Conn, Allegro
- Civilians: Michael, Rakbar, Miles, Mia, Gnat, Kyon, Zefiryn, Mr. Tickles, Tim, Jay Bluefeather, Esteros, Dimitri, Futaro
- Children: Rose, Aria, Angelo
Family Ties
He had many younger siblings raised by their mother (monk) and father (ranger) back home. Both grandparents on his father's side are dead (killed by wild beasts) as well as his grandfather on his mother's side (died to old age), but his maternal grandmother had been missing for many years before being presumed dead. He hoped to find her one day as he ventured the world either way. Most of his aunts, uncles, and cousins had not stayed in contact with his family tribal unit, but there was an occasional surprise visit/encounter.
He had created a family with his husband Irmin (Mavourne) with three children: Rose, Aria, and Angelo.
Religious Views
He was devoted follower of Babylon and all of his tenants. He also prayed often to Vavren, as an ally of Babylon, and the different deities of the Green Pantheon. He had later gained an interest in the Seven and their connection with hope, which a big theme with him. With the other gods, he mostly consulted them only when needed. He was, however, not the biggest fan of the rest of the Black Pantheon.
Social Aptitude
He was an awkward bean. He did, however, open up a lot more as he becomes more comfortable with someone.
Mannerisms
If he was scouting and flying in a circle, he had a pattern: twice clockwise, once counterclockwise, figure eight, once counterclockwise again. Repeat as necessary.
Hobbies & Pets
For hobbies, he mostly read and wrote when he was not hunting or going on long flights through nature. He had a flying squirrel named Kardiin and a wyvern companion named Iridium.
Speech
He had some interesting speech quirks. Specifically, he had 6 of them, 5 of which he eventually lost as he leveled up was more exposed to the others in the world who spoke Common more easily. With his semblance of a snowy owl:
- He spoke several of his vowels like an owl does (ee, ah, and oo sounds)
- He made click-clacking noises with certain consonants (c/k and q sounds)
- He made a 'd' sound for an 'r' as if he was rolling the 'r' on his tongue.
A strange, socially anxious birdman with a bow
View Character Profile
Alignment
Lawful Good
Age
30 (deceased)
Date of Birth
Kasaka 6th, 1200
Birthplace
Steton (Maelstrom Mountains)
Children
Current Residence
Khao (Floating City)
Gender
Male
Eyes
Yellow
Skin Tone/Pigmentation
Pure white feathers with black speckles
Height
5 ft
Weight
96 lb
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