Soldier in Training +1 to damage rolls with a Halberds
Steel Saint +2 to Strength Cap. Proficiency with Cards and Vehicle(Land).
Battlemaster Prof. in Smith's Tools
Daborak Origin +1 Strength, Skill Prof: Athletics
Lip Service(Iass) Skill Prof: Survival
Fading Light of the Dragonstorm Reginald is now young again, and perhaps more?
Polearm Master
Hit an enemy with the opposite end of a polearm as a bonus action after attacking. Does 1d4 Bludgeoning damage. While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Sentinel
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Great Weapon Fighting
Reroll all 1s and 2s on damage dice with two handed weapons. Must use new roll.
Second Wind
Recover 1d10+lvl hitpoints as a bonus action. Once per short rest.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Distracting Strike
When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Maneuvering Attack
When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
Feinting Attack
You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll this turn against that creature. If that attack hits, add the superiority die to the attack's damage roll.
The advantage is lost if not used on the turn you gain it.
Precision Attack.
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
Superiority Dice
You have four(five at 7th level) superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Know Your Enemy
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels (if any)
Fighter class levels (if any)
Indomitable
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
Silver Saint:(6th level Prestige Class)
Silver Surge
Whenever you would action surge, the following abilities may be activated once each, within 1 minute of your action surge. You can not use these
abilities again until after you action surge again.
Silver Flash
As a bonus action, after you have action surged, you can teleport up to 300 ft. You must do so to places you can see and reasonably stand. You
can use this in increments, such as between actions, teleporting each time, but no more than 300 ft total. (For Example you could teleport before
and after each attack.) You can use this teleportation pool until the end of your turn.
Silver Slash / Shot
As an action, after you have action surged, you can attack a single creature with your weapon. You deal an additional amount of astral damage
equal to your character level. If this attack should have advantage, you double this astral damage, if you should critical hit with this attack, the
creature must make a DC 22 constitution saving throw or be stunned for 1 round. If you use a ranged weapon with this attack, the creature must be
within its normal range.
Silver Essence
You receive a +1 to Strength, Dexterity and Constitution.
In addition whenever you would use your second wind ability, you heal for an additional d10 (Yes, it works with battle herald)
Class/Racial Features & Traits
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