Roland Starflower

Roland Price

Alignment
Neutral Good
Age
25
Date of Birth
Valka 14th
Children
Gender
Male
Hair
Red
Height
5'11"

Roland Starflower

Hobgoblin Race
Badlands (Woeful Warrior) Origin
Fighter (Sanguine Knight) 6 Class & Level
Neutral Good Alignment
Vavren Deity
Last Grove Faction
Member Rank/Position
7 Loyalty
Company

Strength 15
+2
Dexterity 11
+0
constitution 16
+3
intelligence 12
+1
wisdom 16
+3
charisma 10
+0
Total Hit Dice 6
Hit Die
1d10+3
+3 proficiency bonus
+7 Strength
+2 Dexterity
+8 Constitution
+3 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+1 Arcana
+5 Athletics
+0 Deception
+1 History
+6 Insight
+0 Intimidation
+1 Investigation
+9 Martial
+3 Medicine
+1 Nature
+6 Perception
+0 Performance
+0 Persuasion
+1 Religion
+0 Sleight of Hands
+0 Stealth
+6 Survival
skills

 
19
MV

Prestige
1
Attunement Slots
19
Armor Class
73
Hit Points
+0
Initiative
35
Speed
Greatsword[1d20+5][2d6+2]
Masterwork Scorpion Whip[1d20+6][1d6+3]
-Bonus Action: Grapple
The Furious Whip[1d20+6][1d6+3+1d4]
Handaxe[1d20+5][1d6+2]
Attacks
-Weapons/Armor - Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Heavy Armor, Shields, Scorpion Whip (Exotic Weapon), Creeping Silk Armor (Exotic Light Armor)

-Skills - Perception (Lip Service), Athletics, Insight (Factionless Starter), Survival (Nature's Blessing)

-Saving Throws - Strength, Constitution

-Languages - Common, Orclin, Druidic (Last Grove)

-Miscellaneous - Alchemist's Supplies (Factionless Starter), Herbalism Kit, Smith's Tools

Expertise: Martial
Proficiences
Armor - Plate Armor (Equipped), Chain Mail, 1 Plate Armor

Weapons - 1 Greatsword, 1 Scorpion Whip, 1 Masterwork Scorpion Whip, The Furious Whip (+1 Magic Scorpion Whip, Attunement), 1 Twinblade, 2 Handaxes,

Consumables - 5 Healing Potions, 4 Potions of Greater Healing, Potion of Eggnog (greater healing), 8 Potions of Superior Healing, Eggnog (Cold res potion), 2 Potions of Growth, 1 antitoxin, 24 Crafting Tokens, 4 Mind Reading Potions, 4 Fire Breath Potions, 2 Weak Oils of Sharpness

Reagents:

Gold: 160 pp 1487 gp 9 sp

Miscellaneous - Explorer's Pack, 2 Bandoliers, 2 Masterwork Bandoliers (Donned), Alchemist's Supplies, Herbalism Kit, 1 Portable Ram (+4 against doors), 1 Manacle, A week's supply of cheese, Blank Map That Fills In Where You've Been (No Mechanic), Pole of Collapsing, Bullseye Lantern, Glass Bear and Deer Sculptures, Two Hill Giant Toes, Grey Formal Suit, Swimsuit, Stuffed Stuffed Turkey, 777 Ways to Cook a Turkey, Turkey Bone Dice Set, Turkey Mask That Screams When Worn (No Mechanic), Scenery Painting, Mistletoe, Kikombe cha Umoja (Unity Cup) (No Mech Effect), Journal, Holy Symbol of Vavren, Snowflakes and Gingerbread Themed Socks and Gloves, blue and silver ornament, sleigh, Big Silk Blanket, Mideine Plushie, Silver Necklace, Wine Red Suit, Ruby Wedding Ring, Dragon Chess to go Set, Bubble Crown,
Equipment
Last Grove
Faction
Mad Man
Stat Array
Second Wind - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Martial Training – You are proficient with one exotic weapon of your choice and one exotic light armor of your choice.

Saving Face – Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.

Badlands (Woeful Warrior) Origin - Badlanders are haught and resilient. You gain a +10 to your maximum hitpoints. You gain a +2 bonus to all saving throws. Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).

Fighting Style: Defense - While you are wearing armor, you gain a +1 bonus to AC.

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

Suffering Sword
Beginning when you choose this archetype at 3rd level, you can only use weapons that deal slashing damage. If you use a weapon that deals Slashing or another damage type, you can only choose slashing. When you deal damage with such weapons, you deal an additional 1 bleed damage to the target.

Sanguine Boon
At 3rd level, whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this class feature if you already have any temporary hit points at all.

Dual Wielder Feat: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. (Gotten on 10/23/20 from after Wolves After the Sheep lesser mission)

Lvl 5 Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fierce Militant: Your military power is fiercely empowered through your intellect and wisdom. You gain the following benefits:
Increase your Wisdom (Chosen) or Intelligence score by 1, to a maximum of 20.
Your Martial Training expands, and you gain proficiency with the Martial skill and with medium armor. If you are already proficient, you gain expertise in the skill.
When you succeed in a martial check against a creature you add your proficiency bonus to damage once against that creature when damage it with an attack or spell. You also add this damage by making a contested Wisdom (Martial) ability check against a creature that you can see as a bonus action. (Gotten on 12/13/20 from after Playing With Emotions mission)
Class/Racial Features & Traits