Currency
Gold - 206
5 crafting tokens
Magic Items
Fadesteel Ring (Elven) - This ring provides a +3 to hitpoints. If you are a full elf, it provides +5 instead. (Iitanas Imperium starting equipment - no attunement)
Gloves of the Flameweaver
Gloves - Rare (1,700 gp)
These gloves glow with a flame that slowly sears outwards from the palm, appearing to repel nearby flames.
If you have one hand free, you can hold it in front of you to walk through nonmagical fire unharmed. If both hands are free, you can cast the Control Flames cantrip using them.
If you would be in the area of an effect that would cause you to take fire damage, you can use your reaction to grant yourself advantage on the saving throw if both of your hands are free.
Necklace of Broken Teeth
Wondrous(Necklace) - Rare (1500 Gold)
This necklace is made out of all the teeth lost in the grand drunken fist fight and awarded to the last brawler standing.
While worn as a necklace, you gain a +2 to intimidation checks against creatures you are grappling or restraining.
[All Slots filled]
Fast Flame
Bracers (Wondrous) - Minor Very Rare (3,500gp) - Attunement
A scorched leather bracer that seems to light on fire when subjected to high speeds.
Dazzling Haymaker: When a successful unarmed strike is made, you can use your bonus action to force the creature to make a DC 15 Wisdom saving throw. On a fail, the creature uses its next action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing on its turn. This ability can be used once per short or long rest.
Flame Train: For every 20 feet you travel before making an unarmed strike, you can add 1d6 fire damage to the first attack made in the same turn.
Reflexive Parry: Whenever you would be attacked by an enemy, you can use your reaction to add a bonus to your AC equal to your Dexterity modifier for that attack only. This can be used twice per short or long rest.
[Base Material, Enchantment, Enhancement]
Leg of the Obsidian Hope
Owned by Ironhorn, on loan to Sabal from the Iitanas Imperium bank
Wondrous - Major Very Rare (6500gp) - Crippling Attunement
The Soul of the Forge crafted his children with meticulous care, so that they may live lives of their own and accomplish feats while he pursued greater endeavors. Though this is the limb of a Failure, it has been upgraded with the hope to bring it to new horizons, to allow it to see magnificent vistas, and accomplish that which it could not in its unmeasured lifespan. Though it may have been a failure, this item is a testament that not all things are destined to remain as such.
Upon attunement, the obsidian encapsulates the wearer’s leg and hardens the thigh and calf, attaching to the joints beneath the muscle. Unattuning from this item causes the leg to come loose and sever from the wearer, dealing 3d6 slashing damage. The wearer must have a leg for this to attune to; it cannot compensate for a lack of one without proper adjustment.
The wearer of this item gains a +2 bonus to AC, resistance to fire damage, and their Dexterity score is increased by 2 up to a maximum of 20. This is affected by ability score cap increase.
Additionally, the wearer can ignore the first 70 feet when calculating fall damage. When the wearer hits with an unarmed strike, they can make a shove to push a creature 5 feet as part of the attack.
Additionally, the wearer gains the following benefits:
Greater Leaping: The wearer’s jump distance is tripled, and their movement speed is increased by their Dexterity score only for the purposes of calculating how far they can jump. Additionally, the wearer need only move 5 feet for a running start.
Kinetic Force: The wearer reduces all lightning damage taken by 5, and when the wearer suffers lightning damage, the next melee weapon attack the creature makes before the end of their next turn deals an additional 1d6 damage and shoves the target 10 feet back.
Unrivalled Power: The wearer’s melee attacks made with two-handed weapons deal one extra die of its damage on a hit for the first round of combat.
The wearer also gains access to the following ability:
Interceptor: When an ally the wearer can see within 30 feet of them is targeted by an attack or spell, the wearer can use their reaction to move up to their movement speed towards the target if they are aware of it occurring. If they would be directly between the attacker and the target at the end of this movement, they become the target of the attack or effect instead. The wearer can use this ability three times, with all uses refreshing on a long rest.
Sentience: Gregory
Alignment: Unaligned
Mental Ability Scores: Int 16, Wis 14, Cha 10
Proficiency Bonus: +3
Senses: Sight, hearing, lifesense 30 feet.
Communication: Vocal, Telepathy 30 feet.
Languages: Common (Stone), Dwarven (Peak), Giant (Lesser)
Special Ability: Gregory has one ability:
Polyglot. You can cast the Comprehend Languages spell twice, and the Tongues spell once, and regain all uses on a long rest. If it is used to understand, read, or communicate with a creature speaking a language Gregory knows, Gregory will refuse to let the spell be cast, and translate it instead.
Skill Proficiencies: Arcana (Expertise), History, Nature.
Purposes: Gregory has three purposes:
1. To gather arcane knowledge, in order to further its own database and learn greater ways to understand its nature, in order to become whole.
2. To gather historical knowledge, in order to understand the forge, mountains, and obsidian cavern from whence it came.
3. To gather knowledge of nature, in order to understand this thing called ‘beauty’ that the humanoids around it claim to see, with the belief that through knowledge, it will be able to understand the concept of beauty.
Personality: Gregory is a stoic, almost robotic entity. It functions heartlessly and as forthright and simply as logic dictates for it. The only time it will break past its own understanding of logic is in the pursuit of knowledge, as it believes that through knowledge, it can learn new forms of logic and discover ways in which its prior methods were flawed, so as to refine them.
To fulfill its purpose, it will read as much as possible and learn as much from its user as it can. It is not an entity that cannot be reasoned with, however; Gregory is logical, and if it is persuaded successfully, it will cease its pursuit of knowledge in order to preserve itself and the knowledge it has already obtained. If a logical reason is not given to Gregory for not pursuing knowledge, it can attempt to forcefully unattune from the wearer, deeming them as a hindrance to their own pursuit of knowledge.
Gregory can also refuse to attune to a creature with a lower Intelligence score than its previous wearer.
[ Base Material, Enhancement, Enchantment, Special Crafter]
Weapons
Tonfas x6 - Verum Standard
Cestus x4 - Verum Standard
Bladed Longbow - Verum Standard
Arrow x50 - PHB Standard
Armor
Imperial Robes - Light armor, 13 AC + Dex. This item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium.
Tools
Cook's Utensils - PHB Standard
Consumables + Scrolls
2 Bandoliers
Consumables:
16 T4 expertise food tokens
Potion of Greater Healing x6 - PHB Standard
Potion of Superior Healing x10 - PHB Standard
Potion of Growth x5 - PHB Standard
Elixir of Health x2 - PHB Standard
Potion of invulnerability x1 - PHB Standard
Scrolls:
Darkness x4 - PHB Standard
Pets
Golden Beetle:
A tiny gold beetle, about the size of a gold coin. While incredibly quick, it does not like to be seen while moving. If the viewer blinks, or looks away entirely, it will skitter about as normal, similar to a Mimic.
Oberon, Giant Deep Bat
Lesser Flurry (untrained)
Other
Dungeoneer's Pack - PHB Standard
Potion Bandolier x2 - Verum Standard
Citizen Badge - Iitanas Imperium badge of citizenship
Lord of Blades Body Pillow(?) - ????????????
Carved Wooden Daborakian Horse - A small wooden horse figure.
Holy Symbol of Tydus - Found during the Cloaked in Starlight mission.
Antithesis Ritual Tool: Alteration - Superior Crafting Material
Charisma Aligned
Base Material, Enchantment
Armor, Wondrous
Slashing, Contest, Shapechanger, Wind, Travel
Damaged Brass Taladonni Gear x2 - Superior Crafting Material
Wisdom, Constitution Aligned
Adornment, Enhancement
Armor, Shields, Wondrous
Lightning, Mechanical, Temporal, Preservation
Sharpened Dream Marble - Flawless Crafting Material
Strength, Charisma Aligned
Enhancement, Enchantment
Armor, Shields, Wondrous
Psychic, Enchantment, Hope, Fate, Thought, Concentration - Reduces crafting gold cost by 20%, Lucky
Evermolten Metal - Superior Crafting Material
Strength, Dexterity Aligned
Enhancement, Base Material
Weapons, Shields
Shapelessness, Adaptability, Creation, Tenacity
Bellatrix Le Gae'viatia - Superior Special Crafter
Weapons, Armor, Wondrous
Strength, Intelligence
Ice, Cold, Strategy, Protection, Duality
Faction Forge: No / Special Attunement: Yes / +Bonus: Yes / Masterwork: Yes
Molvaya Khalazza x2 - Flawless Special Crafter
Weapons, Wondrous, Shields
Intelligence, Wisdom, Charisma
Joy, Mind, Perception, Comets, Astral, Reflex, Speed
Faction Forge: Yes / Special Attunement: No / +Bonus: Yes / Masterwork: No
Equipment
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