Roland Raynes
Roland Elinar-Raynes
Roland grew up in Crestfall with his parents, Lily and Robert Raynes. He was a dutiful son who took to service of the church with grace and dignity. He excelled in all his studies, whether it be religion, nature, or the arcane. Roland was always grateful for the privileged position the wealth his parents had given him in life. Truly, the value of gold goes beyond simple monetary wealth, this he knew. Leveraging his knowledge, Roland raised money for the churches like his parents while dedicating himself to the pursuit of gaining even more knowledge. Naturally, Runethares stood out amongst the pantheon to Roland as a scholar; but as all the gods pay respect to the Seven, so too did he. Unfulfilled with simply doing his part in Orde, Roland sought to contribute more. To share more knowledge with the world…and make some gold in the process. His faith in the Seven shaken after the events of his time at the Inquisition, Roland has turned more to Tilt's philosophies on life, protecting others and helping friends. His quest to spread knowledge but one way in which he hopes to achieve this.
Physical Description
General Physical Condition
Roland appears well kept in all things. His hair neatly trimmed and maintaining a consistent state of cleanliness about his person and clothes. His eyes gleam with alertness as they constantly take in his surroundings, his keen mind taking note of anything and everything. He walks with confidence and purpose, maintaining a composed, formal posture.
Special abilities
He's a friggin wizard that blaps max damage lightning bolts
Apparel & Accessories
Neat, well-kept merchant's clothes. Primarily silver accessories: an earring, two rings on the right hand
Mental characteristics
Education
Ordean schooling in magic, theology, and the various pursuits of knowledge.
Accomplishments & Achievements
• Assisted the Hkari in stabilizing the elemental seal of water.
Failures & Embarrassments
• Failed to stand up for his beliefs in the face of Kalla-jin.
• Failed to stabilize the font of life-rejuvenating waters in Dolten, forcing him to continue his search for extended lifespan by other means.
• Failed to stabilize the font of life-rejuvenating waters in Dolten, forcing him to continue his search for extended lifespan by other means.
Mental Trauma
Fears the loss of friends and loved ones, particularly under his watch.
Morality & Philosophy
Knowledge is power, and it should be shared for the betterment of society. Progress is built upon gold and resources. It is easy to destroy, difficult to protect and create, strive for the latter. Appreciate life and every moment, for it is a precious thing.
Taboos
A mind is a precious thing and the gods' greatest gift to man, do not tamper with one for your own personal gain.
Personality Characteristics
Motivation
To contribute more to the world and to protect the people he cares for.
Goals: extend his lifespan to live as long as Isa. Complete and publish his bestiary.
Goals: extend his lifespan to live as long as Isa. Complete and publish his bestiary.
Likes & Dislikes
Likes books, particularly stories and history. Music, blueberry pies. Dislikes robes more typical to those of the arcane.
Virtues & Personality perks
Patient, polite, honest, protective, eager to help.
Vices & Personality flaws
Conflict-averse, sometimes overly trusting.
Personality Quirks
Bit of a clean freak.
Social
Contacts & Relations
Member of the Bard's College. Ex-inquisitor. Married into Iitanas Imperium.
Family Ties
Parents: Robert and Lily Raynes.
Wife: Isa Elinar-Raynes.
Son: Rowan Elinar-Raynes. Born on February 14th, 1202. 2 years old
Second Son: Quill Elinar-Raynes. Born in May, 1203. 1 year old
Third Son: Ash Elinar-Raynes. Born in (fall/winter) 1203.
Twin Daughters. Willow Elinar-Raynes, Robin Elinar-Raynes. Born in (spring) 1204
Adopted Son/Daughter/Changeling: Primrose aka Eldigan.
Wife: Isa Elinar-Raynes.
Son: Rowan Elinar-Raynes. Born on February 14th, 1202. 2 years old
Second Son: Quill Elinar-Raynes. Born in May, 1203. 1 year old
Third Son: Ash Elinar-Raynes. Born in (fall/winter) 1203.
Twin Daughters. Willow Elinar-Raynes, Robin Elinar-Raynes. Born in (spring) 1204
Adopted Son/Daughter/Changeling: Primrose aka Eldigan.
Notes
Journal contents: (All sketches are traced directly from final sketches on the parchment sheets)
-2 pages with a sketch of a skeleton as well as a fiercer looking skeleton captain. It describes their qualities: Capability with weapons, a resistance to piercing damage, immunity to poison, and vulnerability to blunt force, etc.
-1 page with a sketch of a Succubus and Incubus. In addition, the page has notes on their attributes, resistances, and capabilities such as changing forms, their kiss, and ability to enter the Ethereal plane. At the bottom of the page is a reference to the original source of this information. (The book from the mage's guild library via CitizenJoseph)
-A page on ghosts and their qualities. A drawing of a ghostly woman, "Widow's Wail" accompanies this. (From Saitken's one shot: Why we build the wall)
-2 pages on colossal skeletons, often made up of many smaller skeletons, and the qualities they possess. A drawing of a giant titan of a skeleton overlooking the Watch Wall accompanies this, taking up an entire page of its own to emphasize its giant size, "Gashadokuro" (From Saitken's one shot: Why we build the wall)
-On another page grouped up with the previous entry on succubi/incubi, a section of the bestiary is expanded for Fiends and Demons.
-1 page with a sketch of fiery undead taking up a portion of it alongside a description of them. These creatures are similar to the more traditional zombies but infused with fiendish fire. It continues to list their attributes such as damage resistance to physical attacks that are not magical or silvered, immunity to fire and poison, and their vulnerability to cold and radiant damage. (From Saitken's one shot: Champion of Ash)
-The next page has a sketch of two large, imposing pit guardian demons. These warrior fiends work in tandem protecting each other and share the traditional fiendish resistances with a vulnerability to radiant. (From Saitken's one shot: Champion of Ash)
-The next two pages describe sorceress fiends on one and feral demons on the others with sketches to match. The sorceress wields powerful fire magic as well as the capability to summon the ferocious demons on the other page. The feral demons exhibit a pack mentality and tear their foes apart with their sharp claws. (From Saitken's one shot: Champion of Ash)
-The next two pages are headlined with the name: Braithe. On the first is a full page sketch of the fallen angel in all her fiery radiance. On the other, a summary of who she is and what abilities and attributes she displayed. Titled "The Champion of Ash", Braithe is a captain of the demonic siege lord
-Osferine. Her abilities include a myriad of ways to heal herself as well as multiple bursts of fire and radiance. Braithe's mix of Fiend and Celestial influence grants her immunity to fire and radiant damage, but vulnerability to cold and necrotic. (From Saitken's one shot: Champion of Ash)
-1 page with a sketch of a territorial Wyvern flying above its nest. The nest is littered with various animal bones. The Wyvern's poisonous stinger poised to strike. Notes include mentions of the very deadly poison it can use with its stinger, its swift flying speed, and other traits. (From xKnives' one shot: Blooming Cliffs)
-1 page of some sketches and notes of the local krazaxian mountain wildlife. Poisonous snakes that like to hide in ambush, giant goats, a giant eagle, and an auroch. (From xKnives' one shot: Blooming Cliffs)
-1 page of a Manticore flying in the air sending down a barrage of its wicked tailspikes. It smiles with a human face on its monstrous body, a mix of lion and serpent with wings. Along with the sketch are some notes on the creature's cruel intelligence, its impressive ability to attack from great range with its tailspikes, as well as its ability to fly and other traits. (From xKnives' one shot: Blooming Cliffs)
-A page with a sketch of a horde of Giant Centipedes crawling along a cavern. Notes on their favor for sweets and poison attacks. (From Taco's one shot: Static Shock)
-2 pages, one with a sketch of a Basilisk looking straight on into its eyes. Around the cave are the stone remains of others petrified by the creature. The other page has notes on its petrifying gaze and other qualities. (From Taco's one shot: Static Shock) -A page with a sketch of a 'Behiralisk'. Similar to the Basilisk but blue instead of grey, has eight legs, and sparks of lightning emanate from it. Notes describe an ability to release a cloud of fog as well as ranged lightning attacks. (From Taco's one shot: Static Shock)
-2 pages on 'Ternesj'. A behir with mutated stone scales from feeding on the crystals of the mines of sortsekt. The sketch depicts him spewing lightning breath into clouds of dark fog. The notes describe the differences of his stone scales compared with a normal behir as well as the sluggishness they inflicted on his speed by comparison. In addition to other capabilities of a behir and qualities. (From Taco's one shot: Static Shock)
-A page with a sketch of an owlbear, a hulking bear-like creature that stands on two legs and has the beak of an owl. Corresponding notes describe its powerful claws and sharp beak, along with size-able bulk. (From Stressful Incantation's one shot: Embezzled Letter)
-A page with a swarm of thorncrawlers. Small plant creatures that jump down people's mouths. The thorncrawlers are led by a few blooming hosts. Humanoids covered with plant growths that at this point are more plant than human. At the header of the page, the source of these plant horrors is noted as Kytolok. Corresponding notes on the creatures of both pages references their evolutionary nature, corrupted druidic magic, and a propensity for poison and laceration.
-Next to this is a full page illustration of a siege perfected bloodblossom. Thorned vines lashing out all across the page.
-A page with a sketch of a crocodile peeking out of swamp water with notes on its amphibious nature and native swamp habitat.
-A page with a sketch of 'Bog Crawlers'. Zombie like creatures covered in swamp reeds shambling about and fueled by corrupted druid magic. Notes on its capabilities include vulnerability to fire, resistance to cold and acid along with immunity to poison, and an unnatural regenerative property which is hindered by fire.
-A page with a sketch of a 'Swamp Maw', displaying the fearsome strength granted to them by their mutations. Notes mention that their enhancements while impressive, have also caused issues with mental functions. Their regeneration is highly noteworthy, they're vulnerable to fire and cold, resistant to acid, and can attack with a poison breath.
-2 pages, one with a sketch of a 'Thresher', an impressively giant snake rising out from the filthy swamp waters around Barghest. Its size made evident by comparison to the ziggurat it coils around. On the second page, notes include a regenerative property nullified by fire and necrotic as well as warnings against its fangs and tail.
-A sketch of Sahuagin fills a page, the fishmen rendered in numbers with spears in hand amidst stormy seas. Description of aquatic based warriors capable in the seas.
-Filling up an entire page is a sketch of a fearsome creature of the sea. Perhaps described as a kraken or some other such similar tentacled monstrosity. Its head peeking out from the stormy waters amidst many tentacles grasping at a small, lone ship. On the accompanying page, its vulnerability to acid is noted along with an immunity to cold and resistance to fire. The huge creature's tentacles capable of grabbing an entire ship and slamming it to pieces.
-The next pages is filled with sketches of Naga. A mix of warriors and mystics among them. The snake-like humanoids appear organized and orderly. The notes are very brief, but mention that they are not without reason.
-1 page depicts a storm elemental. Large and comprised of a tempestuous mix of both water and lightning, it hovers with a powerful presence. Limited notes.
-A full page sketch of Lady Zashi the Marid Blooded. Her human form shifts into a more serpentine one, coiling around most of the page. Her body corrupted and changed by the leaking elemental energies from the plane of water. Flanking her are several small, blurred elementals: illusions of water that protect their master. Lady Zashi is depicted as if singing, the illusions dancing around her in splashes of water and ice. The accompanying notes warn of the siren's powers of song, empowering and debilitating.
-A sketch depicting the entrance to a cairn in the woods of Dolten. Standing at the entrance is a regiment of soldiers in old inquisitorial armor. Scouts with a bow and two shortswords at the sides, more heavily armored warriors with greatswords in the front, and two more armored templars with various holy symbols of the White pantheon. Despite this, a necrotic aura surrounds them, at odds with the pristine looking cairn entrance. On the page besides this are notes on stronger undead which retain the capabilities they had in life, twisted in undeath. It also describes the typical undead traits such as immunity to poison and exhaustion.
-The next drawing is that of a Deva flying above, wings outspread. Its once divine form corrupted with madness, staining the sacred halls surrounding it. The twisted creature looks down upon the ground-bound perspective with contempt and fury, ready to bring its sword to bear against intruders. It is captioned with the name: Shattered Law. On the accompanying page, notes describe the corrupted Deva's abilities with divine magic as well as its resistance against the debilitating effects of magic, radiance, and the attacks of mundane weaponry. This particular one being vulnerable to necrotic energy. It also notes a swiftness of movement due to its flying capabilities.
-Torn Mind. A sketch of hideous aberrations, once human, now twisted by madness. They drag themselves along the ground grotesquely with acid dripping out from their tongues. Notes include acid spitting and assaults on one's mind. They also warn against the dangers of madness, a cautionary tale of humans twisted into these aberrations.
-This page is captioned: Last Wish. On this page, four pillars surround a large red and gold construct, each pillar emanating a beam of light towards it. In the chest of the construct, there is an opening which radiates divine light. One of its hands is held up, channeling radiant flames, yet it leaves behind after images which distort time. Notes describe its unique anti-magic capabilities. Disrupting the magic of those it strikes, manipulating the flow of time to counteract others' actions, and drawing upon the energy of the pillars to empower itself. Most importantly is the description of a curse which if not removed quickly would disintegrate its victims. Specifically: 1 minute, 10 minutes, and 24 hours. Remove curse being the suggested means to counter it.
-The next few pages appear to be drawn in a different style from Roland's. The first shows a Magmabrood elemental and Wyrmblood elemental. The second, a huge Magma Myrmidon. The third page is fully dedicated to a Behemoth Queen, attempting to do justice to the creature's immense size. The fearsome presence of the creature is forever captured in a moment, the glowing red eyes staring menacingly down at the viewer painted from a perspective of being beneath it. The first two pages have their accompanying notes on the same page, while the ones on the Behemoth Queen are given their own fourth page. Each is credited to Isa Elinar.
-In yet another different style is a full-page painting of a large plate armored creature holding a powerful flail with a lantern at the end. Instead of normal flame, it seems to contain ghostly spirit flames, and the armor itself seems to be filled with nothing but more of the green flame. Notes classify it as undead, slow, but strong, with a dangerous aura of flames. These two pages are credited to Ilandromir.
-The next page has a sketch depicting a cave lit by lantern-light. Within are two bulettes, their armored backs protecting the majority of their body. The dirt of the cave surrounding the two appears disturbed with holes of a similar size to the creatures. Notes describe them as slow but resilient, with powerful attacks and burrowing capabilities amplified by a deadly leap.
-1 page. A sketch depicts a pair of giant sand worms looming high up above and poised to bite down upon their prey, acidic saliva dripping from their open maws. Accompanying notes describe their tough hide resisting most mundane attacks, their capacity for burrowing, and warn of prey being swallowed whole for later digestion within the acid glands of their stomachs.
-A full page rendition of an Elder Sand Worm. Huge in size, hide blackened and spiny, its maw horrific in what might almost appear to be a twisted smile with far too much teeth. It coils up and out from the sands below, acid trailing in its wake. Notes on the adjacent page describe similar qualities to the prior giant sand worm, but more pronounced. A tough hide protecting it from mundane attacks, natural resistance to both acid and fire, and a tendency to burrow while it regenerates in bursts. Unlike the giant sand worms, it favors quickly spitting out those it swallows whole, battering others in the process. Most concerning is its acid breath, a deadly weapon against groups.
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Sketchbook: (The final versions of each parchment drawing has been copied in)
-2 sheets with practice sketches of skeletons and the skeleton captain
-1 sheet with a sketch of the crystalline caverns within the island of the pool of avarice, the pool itself, and the statues around the pool spread about on the front and back of the parchment. The art is captioned "The Pool of Avarice" in artistic calligraphy.
-2 sheets filled front and back with practice sketches, finally culminating on the back of the 2nd sheet to an impressive piece displaying "The Rock God of Undeath" playing his bone lute with skeletons headbanging around him.
-2 sheets with practice sketches referenced from books found in the mage's guild library(via CitizenJoseph) of Succubi and Incubi. -1 sheet with a drawing that fills the whole page. On one side, a great darkness encroaches, a horde of nightmare goblins scampering along the ground and a horrid werewolf among them standing with a devilish, toothy grin. On the other side a singular towering figure standing stoically with a great shield, its radiance shining into the darkness of the nightmare side. -2 sheets with practice sketches of the Widow's Wail. A ghost of a woman singing, skeletons of the watch wall's men around her.
-1 sheet with a sketch from the perspective of being on top of the Watch Wall. Towering high over the badlands, even taller than the watch wall itself is a colossal skeleton made of smaller skeletons. "Gashadokuro"
-2 sheets, on the first are practice sketches,one per side, of Braithe, Champion of Ash and Captain of the demon siege lord Osferine. On the second sheet is the final version. Her blackened wings are wreathed in radiant fire outstretched in flight. Gold and crimson armor resplendent, blood red blade darkened with shadows. Braithe's expression stares forward intensely, her hair in flames. All around the fallen angel extending out to each side in the background is more fire, covering the landscape around her.
-1 sheet. Two sketches of fiendish sorceresses. With red skin and crimson robes, they hold a flame in their hand and smile deviously. On the back of this sheet, another sketch of a pack of feral demons summoned by the sorceresses. Blackened forms scampering on all fours with sharp claws.
-2 sheets. Final version on back of second. Two large pit guardian demons with pale red skin, each holding a longsword on opposite sides with the tip of the blade digging into the ground. The horned and armored figures strike an imposing visage together as their hard gaze stares forward with cruel disregard.
-1 sheet. A small horde of fiery undead shamble forward, the flames licking off of them onto the ground below.
-1 sheet covered in hastily drawn sketches of giant iron spears pointed down, the difference in quality showing clearly from one to the next as the artist collected them-self over time. (Phase 1 End, sketchbook continues)
-1 page with a drawing of a silver bloom. A flower found on krazaxian cliffsides used for its metallic scent. Also on the page are some sketches of the local wildlife. Poisonous snakes that like to hide in ambush, giant goats, giant eagles, and an auroch.
-1 page with a sketch of a territorial Wyvern flying above its nest. The nest is littered with various animal bones. The Wyvern's poisonous stinger poised to strike.
-2 pages with sketches of a Manticore flying in the air sending down a barrage of its wicked tailspikes. It smiles with a human face on its monstrous body, a mix of lion and serpent with wings.
-2 pages with sketches of a horde of Giant Centipedes crawling along a cavern.
-A sketch of a Basilisk looking straight on into its eyes. Around the cave are the stone remains of others petrified by the creature. -A sketch of a 'Behiralisk'. Similar to the Basilisk but blue instead of grey, has eight legs, and sparks of lightning emanate from it.
-'Ternesj'. A behir with mutated stone scales from feeding on the crystals of the mines of sortsekt. The sketch depicts him spewing lightning breath into clouds of dark fog.
-A sketch of an owlbear, a hulking bear-like creature that stands on two legs and has the beak of an owl.
-A page with a swarm of thorncrawlers. Small plant creatures that jump down people's mouths. The thorncrawlers are led by a few blooming hosts. Humanoids covered with plant growths that at this point are more plant than human.
-Next to this is a full page illustration of a siege perfected bloodblossom. Thorned vines lashing out all across the page.
-A sketch which depicts the Imperium camp amidst the wastes of the Badlands: orc guards, elves walking about, and tents framing a large palace in the background. It's all drawn with a certain neutral objectiveness, painting the camp in neither a good nor bad light.
-A page with 2 sketches of a crocodile peeking out of swamp water.
-2 pages with sketches of 'Bog Crawlers'. Zombie like creatures covered in swamp reeds shambling about and fueled by corrupted druid magic.
-3 pages with practice sketches of a 'Swamp Maw', Roland's attempts to re-create the fearsome mutated lizardfolk not quite capturing the power they possess. A 4th page has the final result.
-2 pages with sketches of a 'Thresher', an impressively giant snake rising out from the filthy swamp waters around Barghest. Its size made evident by comparison to the ziggurat it coils around.
-On the next 2 pages are several drawings of various tribal lizardfolk with a varied set of weapons, throwing javelins, nets, their own vicious teeth. Some with shields, some with potions, they make a rather varied group.
-2 pages with attempted sketches at a 'War Crocodile'. An undead crocodile revived by the tribal lizardfolk with corrupted druidic magic. It is large and imposing, with a pronounced jaw and thick scales. The last sketch on the second page manages to meet Roland's standards.
-2 pages side by side, on the left page is the Scaled Hand's King holding a staff. Surrounding him is an aura of acid and poison, his breath seeming tinged with poison as well. On the right page is the Scaled Hand Queen wielding a shortsword and dagger. She stands poised and ready to strike, evoking a sense of speed and ferocity. The two pages blend together to form one complete image.
-Sketches of Sahuagin fill the next 3 pages, gradually increasing in quality. The fishmen rendered in numbers with spears in hand amidst stormy seas.
-Filling up an entire page is a sketch of a fearsome creature of the sea. Perhaps described as a kraken or some other such similar tentacled monstrosity. Its head peeking out from the stormy waters amidst many tentacles grasping at a small, lone ship.
-The next few pages are filled with sketches of Naga. A mix of warriors and mystics among them. The snake-like humanoids appear organized and orderly.
-1 page depicts a storm elemental. Large and comprised of a tempestuous mix of both water and lightning, it hovers with a powerful presence.
-A full page sketch of Lady Zashi the Marid Blooded. Her human form shifts into a more serpentine one, coiling around most of the page. Her body corrupted and changed by the leaking elemental energies from the plane of water. Flanking her are several small, blurred elementals: illusions of water that protect their master. Lady Zashi is depicted as if singing, the illusions dancing around her in splashes of water and ice.
-1 page. A sketch depicting the entrance to a cairn in the woods of Dolten. Standing at the entrance is a regiment of soldiers in old inquisitorial armor. Scouts with a bow and two shortswords at the sides, more heavily armored warriors with greatswords in the front, and two more armored templars with various holy symbols of the White pantheon. Despite this, a necrotic aura surrounds them, at odds with the pristine looking cairn entrance.
-1 page. The next drawing is that of a Deva flying above, wings outspread. Its once divine form corrupted with madness, staining the sacred halls surrounding it. The twisted creature looks down upon the ground-bound perspective with contempt and fury, ready to bring its sword to bear against intruders. It is captioned with the name: Shattered Law.
-2 pages. Torn Mind. A sketch of hideous aberrations, once human, now twisted by madness. They drag themselves along the ground grotesquely with acid dripping out from their tongues. The first page’s sketches seem off, perhaps due to the pure strangeness of such creatures, but it seems on the second page Roland figured it out.
-2 pages. This sketch depicts ‘Father Gabriel’, a priestly looking figure wearing a veil of eyes with a menacing purple aura. Flanking him are several of the Torn Minds from the previous pages.
-3 pages. This page is captioned: Last Wish. On this page, four pillars surround a large red and gold construct, each pillar emanating a beam of light towards it. In the chest of the construct, there is an opening which radiates divine light. One of its hands is held up, channeling radiant flames, yet it leaves behind after images which distort time.
-The next page has a sketch depicting a cave lit by lantern-light. Within are two bulettes, their armored backs protecting the majority of their body. The dirt of the cave surrounding the two appears disturbed with holes of a similar size to the creatures.
-1 page. A sketch depicts a pair of giant sand worms looming high up above and poised to bite down upon their prey, acidic saliva dripping from their open maws.
-A page of practice attempts precedes a full page rendition of an Elder Sand Worm. Huge in size, hide blackened and spiny, its maw horrific in what might almost appear to be a twisted smile with far too much teeth. It coils up and out from the sands below, acid trailing in its wake.
-On the second to last page is a drawing in a distinctly different style than the rest of Roland's. This one is water colored, the page showing slight signs of having been added into the book after the fact with magic. On the page's drawing, a willow tree leans over a flowing river. At the base of the tree a red tigress cuddles with a silver dragon, both with serene smiles on their faces.
-On the very last page opposite the water-colored one is a drawing of a female elf sitting underneath a willow tree overlooking a peaceful river. Her long red hair is particularly vibrant in comparison with the rest of the piece, with her heterochromatic green and brown eyes standing out almost as much.
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-Spoke briefly with Vanthem Cysgaol, a member of the imperial elves. The elves cooperated with their mission. (Champion of Ash)
-Remember the Druids of the Alaheim and the planar wards the druids maintained.
-Osferine, Demon Siege Lord of hell. Has a history of wars and strife in Kalkatesh.
-Brought justice to the witch Cerlwynne, a servant of Oloken'hai.
-Lodriss Vaas: Coven Agent in greysmoke.
-Alma Meribelle: Priestess in greysmoke.
-Arton wants magic missile, absorb elements, featherfall, thunderwave, and chromatic orb.
-"Death shall come calling when thy art without clothing." death fortune lul (Halloween Jack's Carnival)
-Ruddy Gar: Druid in barghest who tries to keep the peace between the town and local lizardfolk tribes.
-Ocktar: Leader of Ten Clubs lizardfolk tribe near Barghest.
-Scaled King: Leader of the militant lizardfolk attempting to create their own empire.
-Assisted the Hkari in stabilizing the elemental seal of water.
-Shadowfell's a thing, neat.
-Broken peace Office notes on ages past: Lucretia, wife of an ordean military commander, lost at the crimson citadel battle. Bloodiest battle between Orde and Dolten to date. Lucretia once a witch of Dolten considered a traitor for marrying the other side.
-Favorite Tree: Willow
-Birthday: July 13th
-Nicknamed “Arcaniss” by Seian. (Magic in Draconic).
Max damage Lightning Bolts OmegaLUL