Mask (Wondrous) Minor Very Rare (3200gp)
Attunement
A powerful mask with eyes for money...
Your Constitution and Charisma scores are increased by 1, to a maximum equal to your ability score caps.
Luck of the Devil. Once per long rest, roll a d6.
On a 1, nothing happens.
On a 2, the eyes of the mask glow pink and you gain advantage on Charisma saving throws until your next long rest.
On a 3, the eyes of the mask glow silver and you gain advantage on Dexterity (Sleight of Hand) checks to take money or an item from another creature until your next long rest.
On a 4, the eyes of the mask glow purple. Once before your next long rest, you can cast Charm Person at 1st level using Charisma as your spellcasting ability and without using a spell slot.
On a 5, the eyes of the mask glow gold. Once before your next long rest, when dealing a fatal blow to an hostile creature, you can instead turn it into gold. Once turned to gold, the value of the creature is determined by its' size: Tiny - 50gp, Small - 100gp, Medium - 150gp, Large - 200gp, Huge - 250gp, Colossal - 300gp.
On a 6, the eyes of the mask glow green. Once before your next long rest, you can activate the eyes to gain 120 feet of "Moneysight" for 1 hour. Moneysight allows you to see sources of precious metals and gemstones through barriers and appears as a bright green light. Only sources worth 100 gp or more in a 5 foot cube are strong enough to be seen.
Slots used: Base Material, Adornment, Enhancement.
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