Specific Item Crafting Rules
Adventuring Gear
Most adventuring gear can be crafted without spending gold, as common raw materials are available for free. If you want to craft adventuring gear, you'd follow the rules outlined in Mundane Item Crafting Rules. The tradeoff in crafting basic gear is the use of crafting days, as opposed to paying the gold and a downtime day with shopping. However, masterwork gear is only available by crafting and will incur gold costs, as explained in the Masterwork section. Items that cannot be crafted through mundane crafting:Masterwork Gear
Acid (vial) Crafting Origin: Forager, Merchant of Magic
Effect: The acid damage increases to 3d6. If the attack hits, creatures and objects within 5 feet of the target are splashed for 1d6 acid damage.
Effect: The acid damage increases to 3d6. If the attack hits, creatures and objects within 5 feet of the target are splashed for 1d6 acid damage.
Crafting Origin: Forager, Merchant of Magic
Effect: The fire damage increases to 2d4, and the Dexterity check DC increases to 13.
Effect: The fire damage increases to 2d4, and the Dexterity check DC increases to 13.
Crafting Origin: Druid-in-Training, Exile
Effect: The duration increases to 8 hours.
Effect: The duration increases to 8 hours.
Crafting Origin: Hide Flayer, The Skittering
Effect: Increase your carrying capacity by 30 pounds if you're carrying gear in a masterwork backpack.
Effect: Increase your carrying capacity by 30 pounds if you're carrying gear in a masterwork backpack.
Crafting Origin: Hide Flayer, The Skittering, Mender
Effect: The number of consumables the bandolier can carry increases to 4.
Effect: The number of consumables the bandolier can carry increases to 4.
Crafting Origin: The Skittering
Effect: The basket can hold 50 pounds.
Effect: The basket can hold 50 pounds.
Crafting Origin: Forgechild
Effect: The bright light increases to an 80-foot cone and dim light for an additional 80 feet.
Effect: The bright light increases to an 80-foot cone and dim light for an additional 80 feet.
Crafting Origin: Forgechild
Effect: The caltrop also deals 1 bleed damage.
Effect: The caltrop also deals 1 bleed damage.
Crafting Origin: Forgechild
Effect: The Strength check DC increases to 25.
Effect: The Strength check DC increases to 25.
Crafting Origin: Shipwreck Diver
Effect: The chest can hold 400 pounds.
Effect: The chest can hold 400 pounds.
Crafting Origin: Plainsrunner
Effect: Environmental damage received from walking on a hazardous surface is reduced by 1.
Effect: Environmental damage received from walking on a hazardous surface is reduced by 1.
Crafting Origin: Mender
Effect: The time to use is reduced to a bonus action. This affects the Healer feat too.
Effect: The time to use is reduced to a bonus action. This affects the Healer feat too.
Crafting Origin: The Skittering
Effect: The Strength check DC increases to 20.
Effect: The Strength check DC increases to 20.
Crafting Origin: Forgechild
Effect: The bright light increases to 50-foot radius and dim light for an additional 50 feet.
Effect: The bright light increases to 50-foot radius and dim light for an additional 50 feet.
Crafting Origin: Mender
Effect: The Dexterity and Strength saving throw DCs increase to 16.
Effect: The Dexterity and Strength saving throw DCs increase to 16.
Crafting Origin: Forgechild
Effect: The bright light increases to a 25-foot radius and dim light for an additional 40 feet.
Effect: The bright light increases to a 25-foot radius and dim light for an additional 40 feet.
Crafting Origin: Forgechild
Effect: The Dexterity check DC increases to 20.
Effect: The Dexterity check DC increases to 20.
Crafting Origin: Forgechild
Effect: The Dexterity to escape and Strength check DCs increase to 25. The Dexterity to pick check DC increases to 20.
Effect: The Dexterity to escape and Strength check DCs increase to 25. The Dexterity to pick check DC increases to 20.
Crafting Origin: Forager, Merchant of Magic
Effect: If the attack hits, creatures and objects within 5 feet of the target are covered in oil as well. Covering the ground with the oil covers a 10-foot square area.
Effect: If the attack hits, creatures and objects within 5 feet of the target are covered in oil as well. Covering the ground with the oil covers a 10-foot square area.
Crafting Origin: Hide Flayer, The Skittering
Effect: The pouch can hold 12 pounds.
Effect: The pouch can hold 12 pounds.
Crafting Origin: Hide Flayer, The Skittering
Effect: The sack can hold 40 pounds.
Effect: The sack can hold 40 pounds.
Crafting Origin: The Skittering
Effect: The Strength check DC increases to 20.
Effect: The Strength check DC increases to 20.
Crafting Origin: Minesworn, Twice Cursed
Effect: The magnification increases to three times.
Effect: The magnification increases to three times.
Crafting Origin: Mender
Effect: Lighting a torch or other exposed fuel can be achieved with an action or bonus action.
Effect: Lighting a torch or other exposed fuel can be achieved with an action or bonus action.
Crafting Origin: Gravewatcher
Effect: The burn duration increases to 2 hours, and the fire damage increases to 1d4.
Effect: The burn duration increases to 2 hours, and the fire damage increases to 1d4.
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