Stars

Stars

Give lore please  

Deities

Falaael, The Seven  

Domain Spell

At each indicated cleric level, you add the listed spells to your spells prepared.
1st - Faerie Fire, Bless
3rd - Moonbeam, Darkvision
5th - Hunger of Hadar, Melf's Minute Meteors
7th - Shadow of Moil, Arcane Eye
9th - Destructive Wave, Creation
 

Bonus Cantrip

When you choose this domain at 1st level, you gain the Dancing lights cantrip if you don’t already know it and can cast it as a bonus action. The Dancing lights look like stars.  

Celestial Lights

Whenever you roll radiant damage with a cantrip, you can use Celestial lights to deal maximum damage, instead of rolling. You can do this a number of times equal to your wisdom modifier. You regain all uses of Celestial lights after a long rest.  

Divine Domain Feature

At 2nd level, you gain the following feature from your Divine Domain.  

Channel Divinity: Starburst

Starting at 2nd level, you can use your Channel Divinity to harness the power of the stars from within your spells, dealing damage. As an action, while you are concentrating on the spell Arcane Eye, Dancing Lights, Faerie Fire, or Moonbeam, you may present your holy symbol and make your spell burst with starlight. Each hostile creature within 15 ft of the spell's center must make a Constitution save. A creature takes radiant damage equal to 4d6 + your cleric level on a failed saving throw, and half as much damage on a successful one. If there is more than one spell origin, use all of them. Starburst cannot overlap onto its self.  

Divine Domain Feature

At 6th level, you gain the following feature from your Divine Domain.  

Elemental Stars

Starting at 6th level, whenever you would do radiant damage, you can deal force, cold, or fire damage instead. You can still use celestial lights on cantrips if their damage was changed by Elemental Stars  

Divine Domain Feature

At 8th level, you gain a feature from your Divine Domain.  

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.  

Divine Domain Feature

At 17th level, you gain the following feature from your Divine Domain.  

Gravitational Pull

Starting at 17th, Whenever you cast a spell or first level or higher, you can pull any creatures within 40ft of the spell's origin 20ft towards the spell's origin. If there are more than one origin, the caster must choose one.

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