Svelah Vyklade

Children

Svelah Vyklade

Yuan-ti Race
Steton/Floating Nomad Origin
Ranger 2 Class & Level
Alignment
Lorn Deity
Steton Striders Faction
Member Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 15
+2
constitution 16
+3
intelligence 12
+1
wisdom 14
+2
charisma 12
+1
Total Hit Dice
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+4 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+3 Arcana
+0 Athletics
+1 Deception
+1 History
+4 Insight
+1 Intimidation
+1 Investigation
+2 Martial
+4 Medicine
+1 Nature
+4 Perception
+1 Performance
+1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
2
MV
0
Prestige
1
Attunement Slots
16
Armor Class
24
Hit Points
+0
Initiative
30
Speed
Attacks
Light armor, medium armor, shields
Simple weapons, martial weapons
Brewer's Supplies, Instrument of your choice
Proficiences
1st level. Hunters Mark, Longstrider
Spellcasting
Huntsmans Horn (Striders)
x3 Potion of Healing
x1Anti toxin
Pole of Collapsing
Net
FadeSteel Feller's Blade - +1 Greatsword
Staff
hunting trap
Travlers cloths
brewers supplies
Insrtument
Plesiosaurus' Scales
scale mail
two shortswords
explorer’s pack
A longbow and a quiver of 60 arrows
Cloud of daggers scroll.
Strange unwrapped holiday box
445 gold 5sp
3 crafting tokens.
Large tent.
Equipment
Steton Striders
Faction
Mad Man
Stat Array
Steton - You gain +1 to Constitution
Floating Nomad - You manipulate the metallic properties of ammunition, you deal +2 damage with projectile weapons and receive +2 AC against a ranged attack of the same material.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Poison Immunity. You are immune to poison damage and the poisoned condition

Languages. You can speak, read, and write Common, Abyssal, and Draconic.

Fighting Style - Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Class/Racial Features & Traits

Comments

Please Login in order to comment!