Tessia Gysserae

Children

Tessia Gysserae

Wood Elf Race
Dolten (Gambler Born) Origin
Monk 1 Class & Level
LN Alignment
Sekelcuse Deity
Iitanas Imperium Faction
Member Rank/Position
1 Loyalty
n/a Company

Strength 10
+0
Dexterity 19
+4
constitution 14
+2
intelligence 11
+0
wisdom 17
+3
charisma 11
+0
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+2 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
17
Armor Class
16
Hit Points
+8
Initiative
35
Speed
WeaponAttackDamage
Unarmed 1d20+6 1d4+4
Shortsword 1d20+6 1d6+4
Attacks
Academy
none yet :c


Background
Insight


Class
Athletics, Martial


Faction
Painter's Supplies and Brewer's Supplies


Lip Service
Deception


Racial
Perception



Proficiences
Magic Items

Imperial Robes: These robes are a near weightless Light Armor, granting 13 AC + Dexterity for armor class. However this item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium. If the robes are attempted to be worn by anyone else, the robes immolate themselves and are destroyed.

Fadesteel Ring (Elven): This ring provides a +3 to maximum hit points. If you are a full elf, it provides +5 instead.


Mundane Items

10 Darts
Imperial Badge
Painter's Supplies
Shortsword
Explorer's Pack

 


Consumables


Currency
50GP

Equipment
Iitanas Imperium
Faction
Mad Man
Stat Array
Ability Scores

Strength: 10
Dexterity: 15 + 2 (wood elf) + 2 (temp from gambler born)
Constitution: 14
Intelligence: 11
Wisdom: 15 + 1 (wood elf) + 1 (dolten)
Charisma: 11


Dolten: Gambler Born

+1 Wisdom and +2 determined by a 2d6 roll (choose one) after each long rest:

1- Strength, 2- Dexterity, 3- Constitution, 4- Intelligence, 5- Wisdom, 6- Charisma.

Skill Prof – Insight

You gain +2 to initiative checks.

You gain a +3 bonus to saving throws vs. Fear effects.

Corruption Effect: Whenever you would roll a 2 on an attack roll, saving throw, or skill check, it counts as though you rolled a 1.

 


Iitanas Imperium
Aladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).

Attribute Cap Increase: +2 Dexterity and +2 Intelligence; This boosts the maximum of an ability score but not the score itself.

Imperial Dance: The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.

Magic Item Crafting Bonus: Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.


Monk


Wood Elf
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot: Your base walking speed increases to 35 feet.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Emperor’s Gift. You gain a +2 to your initiative rolls.


MV Tracker
nothing yet >.>

Class/Racial Features & Traits