Thaxos

Thaxos

Alignment
Chaotic Neutral
Age
27
Birthplace
Slog, The Rift
Children
Gender
Male
Eyes
Yellow Serpentine
Hair
Dark Shoulder-length hair
Skin Tone/Pigmentation
Pale
Height
6'2
Known Languages
Common(Leaf), Wicked(Abyssal), Draconic(Scale)

Thaxos

Yuan-Ti Pureblood Race
Rift - Slog Origin
Shadow Sorcerer 9 Class & Level
Chaotic Neutral Alignment
Sekelcuse Deity
The Great Coven Faction
Warlock Rank/Position
7 Loyalty
- Company

Strength 10
+0
Dexterity 14
+2
constitution 19
+4
intelligence 13
+1
wisdom 11
+0
charisma 20
+5
Total Hit Dice 9
Hit Die
1d6+4
+4 proficiency bonus
+0 Strength
+2 Dexterity
+8 Constitution
+1 Intelligence
+0 Wisdom
+9 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+5 Arcana
+0 Athletics
+9 Deception
+1 History
+0 Insight
+5 Intimidation
+1 Investigation
+0 Martial
+0 Medicine
+1 Nature
+0 Perception
+5 Performance
+9 Persuasion
+1 Religion
+2 Sleight of Hands
+6 Stealth
+0 Survival
skills

 
36
MV
2
Prestige
2
Attunement Slots
22
Armor Class
79
Hit Points
+2
Initiative
20
Speed
Attacks
Proficiencies

Sekelcuse Lip Service - Deception
Sorcerer - Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Persuasion, Arcana, Constitution, Charisma
Factionless Start - Calligrapher's Supplies, Stealth
The Great Coven - Alchemist's Supplies, Cook's Utensils
Academy - Breastplate, Shield, Full Plate

Proficiences
Spell Stats
Spell DC - 17
Spell Attack Modifier - +9
Sorcery Points - 9


LevelPer Day
14
23
33
43
41
Cantrips

Chill Touch
Eldritch Blast (GC)
Firebolt
Mage Hand
Message
Prestidigitation
Toll the Dead (GC)
Poison Spray (Yuan-Ti)
Animal Friendship (Snakes)(Yuan-Ti)
1st Level Spells

Magic Missile
Shield
2nd Level Spells

Darkness (Subclass)
Hold Person
Misty Step
Scorching Ray
Suggestion (1/LR Yuan-Ti)
3rd Level Spells

Counterspell
Fireball
4th Level Spells

Dimension Door
5th Level Spells

Enervation
Synaptic Static

Spellcasting
24 Crafting Token :)
Weight: 145/150
Money, 8 lb
Money on person:
Item#
Platinum295
Gold109
Silver0
Copper0
Consumables, 24 lb

Item#Weight
Potion of Healing48
Potion of Invulnerability48
Potion of Superior Healing24
Scroll of Counterspell11
Scroll of Featherfall11
Scroll of Gentle Repose11
Scroll of Healing Spirit11
Scroll of Misty Step22
Scroll of Protection from Evil and Good11
Scroll of Shield33
Scroll of Shield of Faith 22
Mundane Weapons/Armor, 10 lb

Weapons/Armor#Weight
Dagger (Green Crystal)11
Common Clothes13
Shield16
Mundane Misc., 22 lb

Item#Weight
Arcane Focus (Crystal)22
Backpack15
Bottle of Mob Barley Whiskey10
Empty Vial20
Miniature Kraken Statue10
Mirewud Perfume10
Rations510
Waterskin15
Tools

Alchemist Supplies - Two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.
Cook's Utensils - A pot with stand, a pan, cutlery, a ladle, tinderbox, salt, pepper, and a few other spices.
Calligrapher's Supplies - ink, a dozen sheets of parchment, and three quills.
MW Bandolier, 6 lb

ItemWeight
Potion of Superior Healing2
Potion of Superior Healing2
Scroll of Counterspell1
Scroll of Healing Word1
Bandolier 2, 5 lb

ItemWeight
Potion of Greater Healing2
Potion of Greater Healing2
Scroll of Shield1
Backup Bandolier, 5 lb

ItemWeight
Potion of Superior Healing2
Potion of Superior Healing2
Scroll of Dimension Door1
Barbed Brass Ring

Barbed Brass Ring - Membership within the Great Coven is marked by those that wear a barbed brass ring. Mundane to the sight but significant to the ordained.
Banner of Brotherhood

Banner of Brotherhood "This item is intended to be attached to armor; Attunement - Worthy 1
This banner is so warn and aged the insignia that once adorned it is faded and unrecognizable. It does, however, fill you with the comradery of a warrior company.

• Twice per long rest, you may use your action to give an inspiring command to your team. Up to five of your allies within active combat (You may select yourself) gain 2d6+Charisma modifier temporary hit points. These fade at the end of combat and do not stack with any other source of temporary hit points.
• If you have the Bardic Inspiration class feature, you replace the d6 dice with the current number of your inspiration dice. (Example: A fifth level bard has a 1d8 inspiration dice, so when they use this power the amount of temporary hit points would instead be 2d8+ChaMod)
• Battle Rush: After you have knocked unconscious or killed an enemy creature, you may use your reaction to spend a hit dice to heal. You can use this power a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.""

[Arcadum Item]"
Choker of High Fashion
Choker of High Fashion - Wondrous (Choker) - Uncommon (750gp)

Sleek and stylish red choker with lace at the edges, with the visage of a thorny rose.

As a bonus action, you can expend one charge from this choker to gain a +1 bonus to Charisma (Performance) checks for 1 hour. This choker has 2 charges and regains all expended charges after finishing a long rest.

This item is Glorybound.
'Nice' Boots
'Nice' Boots - Wondrous - Uncommon (150gp)

Crocodile hide boots with thick leather soles and claws at the front. Unarmed Strikes deal slashing damage rather than bludgeoning damage.

[Base Material, Adornment]
The Veiled Guardian (Attuned)
The Veiled Guardian
Being Crafted by Thaxos
+1 Masterwork Plate Armour - Very Rare (4,000gp, 40 Days) - Attunement

A blackened masterwork plate armour with a small white serpent visible on the chest when observed in daylight. When observed in the dark, a larger serpent with two yellow eyes is visible protecting the smaller serpent.

Your Constitution score by 3, up to a maximum equal to your ability score cap.

You have resistance to Force damage.

Auvrael's Blessing. You can spend charges to cast the Bless spell at a level equal to the amount of charges spent. You can choose to use one of your spellcasting abilities or Wisdom if you do not have one. This ability has 3 charges, and you regain all charges after finishing a short or long rest.
Binder of the Damned (Attuned)
Binder of the Damned - Tier 2 Prestige 2 Mission Reward
Wondrous (Spellbook) - Very Rare (5,000gp) - Exclusive Attunement: Spellcasting Class Feature

Bound in the skin of many races and people. No one was spared in the making of this monstrosity. But maybe, you can use it for some good? William certainty didn’t.

This spellbook counts as an Arcane focus and when you are attunted to this item you cannot be attuned to another Spellcasting Focus.

Your Charisma score increases by 2 and your Intelligence score increases by 1, up to a maximum equal to your ability score cap.

Awaken my Puppets. You can cast animate dead at 3rd level once, regaining the use after finishing a long rest.

Bound to Service. Whenever you cast animate dead, you can raise an additional Zombie or Skeleton and can maintain them after you next cast the spell within the next 24 hours.

What Music Was. So long as you have a creature under the effects of Animate Dead, whenever you use the Bardic Inspiration class feature, you can damage one of your thralls for 1d8 force damage and heal an ally for that same amount. If the thrall would be killed by this effect, then the creature would only recover the amount of hit points the creature had before it was killed.

This item is Glorybound to Level 6+.
Reserved Blueprint (10/50)t: The Symbol of Kalkatesh
The Symbol of Kalkatesh - Arcane Focus, Druidic Focus, Holy Symbol
Very Rare - Attunement: Lip Service of [God of your Choice] (50 crafting tokens)

There are many gods in this world, worship who you will, just do good by this world. Be good to others. We need to work together.

Choose 3 of the following effects:

1. Your [A) Charisma, B) Intelligence or C) Wisdom] score increases by 3, up to a maximum.

2. Whenever you hardcast a damaging Cantrip, you deal an additional 1d6 [A) radiant, B) necrotic, C) force] damage.

3. You gain resistance to [A) radiant, B) necrotic or C) force] damage.

4. You gain proficiency in [1a) Arcana, 2a) Nature or 3a) Religion], if you already possess this proficiency you gain a +2 bonus to [1b) Intelligence (Arcana), Intelligence (Nature), 3b) Intelligence (Religion)] checks.

5. Whenever you make a check using your Lip Service, you can use a reaction to roll a 1d4 and add the result to the check.

6. As a reaction whenever you hardcast a spell that increases a creature other than your own AC, you can increase your AC by 3 for the next 4 rounds. This effect does not stack with itself and you can use this feature twice, regaining this feature after finishing a long rest.

7. Increase the to hit, damage and DC of cantrips you hardcast by 1.

Equipment
The Great Coven
Faction
The Mad Man
Stat Array
Yuan-Ti Pureblood

Innate Spellcasting (Cha) - Poison Spray, Animal Friendship (Snakes), Suggestion (1/LR)
Magic Resistance - You have advantage on saving throws against spells and other magical effects.
Poison Immunity - You are immune to poison damage and the poisoned condition.
Languages - Common(Leaf), Wicked(Abyssal), Draconic(Scale)
The Rift

The Rift


The Rift is wild will given manifestation. Gain a +1 to an ability score of your choice (Con)

Slog


Slog, one of the eight cities of the Taladoni, is a place where the automative magic of the Taladoni is paramount, stone servants perform nearly every task and the degenerate and despot nature of those that live there is reflected through the magic of those that come too close. The power of command is based on ones words. +1 Charisma Such luxury has left you.. lacking in vital areas. Denied Skill - Athletics
Ability Score Improvements + Cap Modifiers

Yuan-Ti Pureblood - +2 Charisma, +1 Intelligence
The Rift - +1 Constitution
Slog - +1 Charisma
Great Coven - +2 Constitution Cap increase
Academy - +2 Charisma Cap Increase
Shadow Sorcerer

Eyes of the Dark


From 1st level, you have darkvision with a range of 120 feet.

When you reach 3rd level in this class, you learn the Darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

Strength of the Grave


Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

After the saving throw succeeds, you can't use this feature again until you finish a long rest.

Hound of Ill Omen


At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf’s statistics, with the following changes:

  • The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
  • It appears with a number of temporary hit points equal to half your sorcerer level.
  • It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
  • At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
Great Coven
A Dark Gift - Eldritch Sight - You can cast Detect Magic at will, without expending a spell slot or material components.
Attribute Cap Increase - +2 Constitution
Strange Occurrences - Once per mission whenever you would roll a Natural 1 on a d20 members of the Great Coven can instead treat it as a Natural 20.
Blessings of the Patrons - Loyalty 5 - Members of the Great Coven learn two Warlock Cantrips of their choice (Eldritch Blast, Toll the Dead). These cantrips cannot be retrained, and are lost when leaving the Great Coven, or when falling out of favor of the Witches’ Council. These cantrips use the Witch or Warlock’s highest mental stat (Cha).
Warded Ring - Loyalty 7 - The Coven Member's Barbed Brass Ring is upgraded and imbued with protections against madness and similar effects. While wearing the Ring the Coven member gains advantage on all saving throws made against Madness, Fear, Charm, Domination, and other mind altering effects.
Planeswalker - Shadowfell
Shadow’s Embrace - As a reaction to being attacked, you cloak yourself in shadows. Attacks against you have disadvantage until the start of your next turn. This can be used a number of times equal to your proficiency modifier per long rest.
Empowered Shadows - Spells and abilities that deal necrotic damage deal additional damage equal to twice your prestige once per spell or ability once per round.
Pierce the Veil - You gain devil's sight to a distance of 60 ft. If you already have devil’s sight, its range is increased by by 30 ft. As an action you can channel your connection to the Shadowfell, allowing you to see invisible creatures. This effect lasts one minute. You may use this once per long rest.
Dark Magic - Augment your spells with the power of the shadowfell, when casted from dim light or darkness your spells save DC is increased by 1.The DCs of checks to dispel your spells enhanced by Dark magic are also increased by 1.
Dead Language - You learn the language of the dead, Necril. If you already know Necril, you may choose another language to learn.
Sharpened Sight - Gain an additional use of Pierce The Veil per long rest.

Class/Racial Features & Traits