The Watch Wall
The great wall that separates the Badlands and Orde is a massive structure built of quarried stone and enchanted ceramic, and has been heavily anointed by the white pantheon. This bastion of hope against the darkness of the Badlands is manned by a hardened group of watchmen. As great a threat the Badlands may be and as dedicated the watchmen of the wall may be, sometimes evil slips through. It is at this time seekers are dispatched to bring this evil to justice. you are such a seeker. You have dedicated yourself to the wall and now you seek to defend the people of Orde, away from home, following evil to wherever it may hide.
Starter
The following weapons are available for new members, however only one of these weapons may be chosen when someone joins the faction. Anointed Crossbow - This crossbow is anointed with holy oils to punish evil. Whenever this weapon would be used to damage an evil creature, it deals 1 point of additional damage to that creature. If the creature is an evil outsider, it deals 2 points of additional damage. This may be a light, heavy, or hand crossbow. 20 bolts are included with this weapon. Stained Axe - A gift from the Red Orcs, this weapon acts as a regular greataxe, except that whenever it is used to defeat an enemy, if the wielder is raging, their rage duration is increase by 1 round. Fadesteel War Horn - This horn takes up a hand to be used and may also serve as a bardic instrument. You may blow this horn at the beginning of combat or if you perceive a hidden enemy. If it is blown the perceived hidden enemy is exposed to all allies within 120ft and that creature has disadvantage on initiative checks. If you blow this horn and combat begins you and all your allies gain a +5 to damage on their first weapon or spell damage roll. This does not stack with other war horns. --- One set of traveler's clothes, Potter's Tools, Mason's Tools, tabard, and a satchel containing 3 Potions of Healing. Improved Starting Equipment - Choose three from the following item sets to start with: x2 Bandoliers, x3 Potions of Healing, Pole of Collapsing, Antitoxin, 2 empty vials, Bullseye Lantern, Smokestick, net, Hourglass.General
Attribute Cap Increase - +2 Dexterity; This boosts the maximum of the ability score but not the score itself. Tool Proficiencies - Mason's Tools, Potter's Tools Ivory Circlet - Seekers from the Wall wear an ivory circlet upon their head to signify their dedication to the wall and their membership to the watch.Hail from Hardened Steel
The Watch Wall members are trained to use crossbows without sacrificing their defense. Members of The Watch Wall gain access to a fighting style with the following benefits: You ignore the loading property. While wearing a shield, you can wield and load any crossbow with a single hand. Additionally, when you deal damage with an attack using a crossbow against a creature within 15 feet of you, that creature must make a Strength saving throw with a DC equal to 8 + Your Proficiency Bonus + Your Strength or Dexterity modifier (your choice), or be pushed back 10 feet away from you in a straight line. This is an additional benefit to Watch Wall members and does not replace the fighting style class feature. This fighting style is lost upon leaving the faction.Tenets
- Never suffer true evil to live, darkness cannot be trusted.
- Punish the wicked in accordance with the law.
- Conduct yourself with grace and compassion, hold your companions to your high standards.
- Provide succor to the hungry and sick, for we are all in this together.
VINPC
Watch Commander Asmerelda - The Watch Commander is a veteran of the wall and her fair share of campaigns, and can be contacted through a simple request. Klavus Terrorcave: Black Orc Paladin.- Bladed Savagery. Any Orcish weapon or Axe wielded by a member of the Watch Wall deals 1 additional point of damage
Ranks
Chaptermaster - Watch-Captain Quartermaster - Quartermaster Ambassador - First-Sergeant Member - Private - Sergeant (Military rank determinate on level, can also be augmented by prestige)- Private - 1st Level
- Private 2nd Class - 2nd level
- Private 1st Class - 3rd - 4th level
- Corporal - 5th Level
- Sergeant - 8th+ Level
Exit
When leaving the Watch Wall you sacrifice all loyalty benefits and you must return your Anointed Crossbow, Stained Axe, or Fadesteel War Horn, and your circlet of membership.Additional Benefits:
Faction Tool Empowerment: Brewer's Supplies +1 Brewer's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.---
Cathedral of Sin Award: Library of Kaceal Members gain access to the Library of Kaceal for use with the research system.---
Red Orc You can begin play as a Red Orc if you start as a member of this faction at character creation.---
Mage's Guild Agreement: Shar'kai You can begin play as a Shar'kai if you start as a member of this faction at character creation. As a Shar'kai, you can also join this faction after character creation with an Ambassador's Reach.---
Naga Brewery The Naga from Ryne have offered a supply of their exotic potions and reagents to the Watch Wall. Members are granted access to purchase reagents from Shopping using a downtime day as described in Consumable Crafting. Members may also purchase from a limited supply of potions through their faction’s Medical Ward.List of Naga Potions
Brews: Brews are potions made within an alcohol. Brews always last 3 rounds and then give the poisoned status for 1 round. Clarity Brew
Legendary (8,000gp) Grants a +2 Intelligence for the duration. While under the effects of this elixir, you have advantage on concentration checks. Tranquil Brew
Legendary (8,000gp) Grants a +2 Wisdom for the duration. While under the effects of this elixir, you have advantage on concentration checks. Healer’s Brew
Rare (1,200gp) Grants a +3 to all healing effects received. Reverant Brew
Rare - 1,200gp Grants a +3 to physical damage rolls made with natural weapons.
Faction Loyalty Milestones Achieved
Show spoiler
- 15, Downtime - The faction itself gains downtime days as if it were a player, if 3 were awarded to the player base, the faction gets 3. These can only be used to progress agendas. These days will be submitted after each update stream.
- 27, Gold Income - The faction earns 1000 gold every update stream. This gold is immediately stored in the Faction Bank.
- 30, Forward Base 1 - The Faction begins to expand. You gain an outpost within the country that your Faction resides, Dolten for the World Wanderers. This outpost increases the magical item storage capabilities of your faction bank by 1. This outpost is not an RPable location, and can be destroyed through certain events.
- 41, Armory - The faction opens its own armory, in which adventuring gear, proficiency tools, and non-magical and exotic simple and martial weapons, armors, and mount/pet barding can be purchased using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. When you RP the purchase with the Quartermaster of a faction with this milestone, you do not need to spend a downtime day on shopping. If you do not, you must spend a downtime day to do so. In both cases you will need to submit a trading log in the trading-log chat below is an example.
(at) Trading (at) Yourdiscordname Spending “Total Gold spent” at the (Faction name) Armory Items bought and at what prices (at)QMThen the QM simply Confirms by also putting in how much gold will be added to their Faction bank.
- 49, Forward Base 2 - The Faction continues its expansion. You gain another outpost within the country that your Faction resides. This outpost increases the magical item storage capabilities of your faction bank by an additional 2. This outpost is not an RPable location, and can be destroyed through certain events.
- 50, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were a player. These days cannot complete research.
- 57, Downtime - The faction itself gains downtime days as if it were 2 players, if 3 were awarded to the player base, the faction gets 6.These can only be used to progress agendas. (replace the previous downtime buff).
- 66, Medical Ward - The faction opens a medical ward, in which medical supplies, healing potions and anti-toxins can be bought using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. The medical ward stocks 6 basic healing, 2 greater healing potions and 2 anti-toxins each update stream. The medical ward can only stock each item up to the amount of members in the faction. Non-members and Factionless must RP the purchase of these materials. If your Faction has access to the Naga Brewery, the medical ward also stocks 1 Clarity Brew, 1 Tranquil Brew, 3 Healer’s Brews, and 3 Reverant Brews each update stream. Faction members buy these at full price, players from other Factions and Factionless buy them at 150% of full price and the extra 50% is directed to the Faction coffers.
- 75, Forward Base 3 - The Faction expands deep into its country. You gain another outpost within the country that your Faction resides. This outpost increases the - magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
- 88, Gold Income - The faction earns 2500 gold every update stream. This gold is immediately stored in the Faction Bank. This overwrites the previous Gold Income milestone.
- 90, Forward Base 4 - The Faction expands its influence to the corners of its country. You gain another outpost within the country that your Faction resides, the World Wanderers may choose another country to build this outpost in. This outpost increases the magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
- 120, Forward Base 5 - The Faction doubles down on securing its outposts, increasing security and supply to them. This increases the magical item storage capabilities of your faction bank by an additional 1. This outpost is not an RPable location, and can be destroyed through certain events. Design links pending.
Comments