Theodore Sundew

Theodore Sundew

Mental characteristics

Accomplishments & Achievements

  • Accepted into the Mage's Guild(1204)

List of Missions Attended

Mission Name(DM)(MV Gained) Party Loot Synopsis + Date
Follow The Money(Trillion)(3 - Overtime) Vorgun Duma, Felix Oakenroot, Mir'lock, Dingirsu Mourningstar 715 GP Total(500 Mission, 215 in Loot, 10 for fixing a vase). 5 Crafting Tokens A wealthy retired war veteran by the name of Mr.Windseer had been kidnapped. The Party was tasked with bringing him back home and successfully done so. 1/5/20 -1/12/20
Pynewatch Hill(SerNurp) Ira, Edel Weiss, Zixx, Felix Oakenroot

List of Events Attended

Mission Name(DM)(MV gained) Loot Synopis + Date
I completely forgot the name but it's a dsangir event(Jurvan)(none) 400gp, Darkvision Scroll Saving some people trapped under some stuff within the deep gate 1/18/20
Folly at fife(dukegummybear)(No MV) 150gp, potion of greater healing Some undead have been pestering this one town in Daborak, sent out to get rid of said undead while defending s town during the night. 1/20/20
Building up bleak(SuperPotato)(1 MV) 150gp(Originally 200gp but donated to bleak cuz theo good guy), 4 Crafting tokens Helping out some people rebuild houses in Bleaktown, Dolten 1/27/20
Dsangir attack(The Collector Estate) 300gp, 2 Crafting tokens, 1 Superior healing potion Dsangir attack, the usual 2/4/20

Social

Contacts & Relations

  • Mage's Guild Member

Family Ties

  • Elven Mother
  • Human Father

Wealth & Financial state

Current Gold: 175gp   Crafting Tokens: 13
Alignment
Neutral Good
Birthplace
Floating City, Khao
Children
Current Residence
Mage's Guild
Gender
Male
Eyes
Amber
Hair
Blonde
Skin Tone/Pigmentation
Fair
Height
5'9
Weight
130~ lbs
Known Languages
Common, Elvish, Gnomish

Theodore Sundew

Half-Elf Race
Khao(City) Origin
Transmutation Wizard 3 Class & Level
Neutral Good Alignment
None Deity
Mage's Guild Faction
Wizard Rank/Position
2 Loyalty
--- Company

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 16
+3
wisdom 11
+0
charisma 14
+2
Total Hit Dice
Hit Die
1dd6+2
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+5 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+5 History
+0 Insight
+0 Intimidation
+5 Investigation
+0 Martial
+0 Medicine
+5 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
5
MV
0
Prestige
0
Attunement Slots
13
Armor Class
22
Hit Points
+3
Initiative
30
Speed
Attacks

Class Profs


-Arcana, History

Background Profs


-Investigation

Race Profs


-Religion, Nature

Tool Profs


-Tinker's Tools(Background)
-Cartographer's Supplies(MG)


Proficiences
Cantrips: Mending(Background), Mage Hand, Prestidigitation, Fire bolt, Light(MG Ring)
First Level Spells
Protection from Good and Evil,Fog Cloud, Catapult, Shield(P), Sleep, Grease, Mage Armor, Feather fall, Chromatic Orb(P), Jump, Longstrider, Expeditious Retreat

Rituals: Find Familiar, Identify, Comprehend Languages, Detect Magic

2nd Level Spells
Dragon's Breath(P), Misty Step(P), Scorching Ray(P), Enlarge/Reduce, Locate Object, Knock(P), Web

Rituals: Detect Thoughts

Spellcasting
>Dagger 1 lb
>Arcane Focus(Crystal) 1 lb
>Scholar's Pack 10 lbs (-1 Parchment) (Book of lore is sub'd for 'Journal')
>Spellbook (Gold) 3 lbs
>Mage's guild Invitation ? lbs
>Mage's Guild Ring(Agate - Yellow)(Light Cantrip) ? lbs
>Taltaken Greaves ? lbs (Equipped)


Tools


>Tinker's Tools 10 lbs
>Cooking Utensils 8 lbs


Consumables


Potions


Flasks:

Food:

Scrolls:


Spell Components:


Misc.


>1x Empty Vial 1 lb
>2x Bandoliers(1 Potion, 1 Scroll. Both equipped) 2 lbs
>Pouch(with 25gp) 1 lbs (Pouch) + lbs (gold)

Current Gold: : 25gp
Current Weight:: 46.5/150 lbs



In bedroom at Mages Guild


>Taltaken Vambrace ? lbs
>Sketch of the Cylinder coin marker machine.1 lb + 1 Vial of Moonlight Sage liquid 1 lb
>5x Pieces of parchment containing Theodore's poorly drawn sketches of stone guardians during the Follow the money mission.(-5 parchment from Scholar's pack)
>4x Pieces of parchment containing
Equipment
Mage's Guild
Faction
Mad Man
Stat Array

Race


>Darkvision up to 60ft
>Fey Ancestry: Advantage against being charmed or slept via magical means
>Languages: Common, Elvish, +1 extra (Gnomish)

Wizard


>Arcane Recovery
>Ritual Casting
>Transmutation Savant
>Minor Alchemy

Mage's Guild


>+2 Int Cap
>+2 Hp(2 loyalty)

The Prismatic School choice:


Nothing yet, ay
Class/Racial Features & Traits

Mission: The kidnapping of Mr.Windseer
23rd - 29th of Azen 1024

Something something eventually.

The Mage's Guild
23rd of Azen 1204

This will be filled out very soon like very soon

The Floating City
xth of x 1181

This will be filled out eventually

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