Soldier-in-training Bonus Damage
You gain proficiency with a martial weapon of your choice. If you already possess all martial weapon proficiencies, you may instead choose one weapon or unarmed strikes and gain a +1 to damage rolls with them. (Longsword elected)
Dueling Fighting Style
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
Divine Sense
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.
This feature has no effect on Undead and constructs.
Sentinel (Racial Feat)
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Useful Numbers
Stat Array: Mad Man 15 / 15 / 14 / 11 / 11 / 10
15 + 1 (Daborak) STR / 10 DEX / 14 CON / 11+1 (Deity) INT / 11+1 (Racial) WIS / 15+1 (Racial) CHA
Level Ups
Hit Points after 1st Level - 6 + 2(CON)
Long Rests
Restore all expended uses of Divine Sense
Replenish healing power pool for Lay on Hands
Regain all expended Spell Slots
Allows changing of prepared list of spells after finishing (1 minute prep required per Spell Level for each in list)
Specialize Against the Foe Agenda - Effective 9/9 for next mission/session
Members gain an additional +3 to damage against Humanoids. This effect lasts for the duration of any mission that starts or has a session within 3 update stream time progressions.
Class/Racial Features & Traits