Currency (Leomund's Tiny Chest)
Scrolls
Scroll Case*6 6lbs
Scroll of Find Traps *4
Scroll of Spirit Guardians
Scroll of Comprehend Languages *2
Scroll of Detect Magic * 2
Scroll of Tenser's Floating Disk *2
Scroll of Alarm
Scroll of Identify
Scroll of Catapult * 2
Scroll of Mage Armour * 2
Scroll of Detect Thoughts
Scroll of See Invisibility * 6
Scroll of Knock*3
Scroll of Dragon's Breath
Scroll of Magic Missile*13
Scroll of Absorb Elements*4
Scroll of Shield*4
Scroll of Hold Person
Scroll of Gentle Repose
Scroll of Shield of faith (Kingvale edition)
Scroll of Invisibility
Scroll of Major Image
Scroll of Shadow Blade
Scroll of Fireball
Scroll of Protection from Evil and Good * 4
Scroll of Longstrider *2
Scroll of Dimension Door *3
Scroll of Dispel Magic
Scroll of Rary's Telepathic Bond *1
Scroll of Remove Curse *1
Scroll of Wall of Force *2
Scroll of Cone of Cold *1
Scrolls (Leomund's Tiny Chest)
Scroll of Longstrider *6
Scroll of Misty Step *6
Scroll of Snare
Scroll of Legend Lore
Scroll of Magic Circle
Scroll of Catnap
Scroll of Mage Armour * 8
Arms & Armour
Platemail 65lbs
Longsword
Silvered Warhammer
Javelin * 4
Shield (steel)
Dagger
Misc
Staff (arcane focus) 5lbs
Healer's Kit 3lb
1500gp ivory statuette
Chalk*2
Crowbar 5lb
Holy water * 5 4lbs
Pole of Collapsing
Hourglass
5* rations
Misc (Leomund's Tiny Chest)
Gorgon Mask (Festival of the 7 masquerade)
Spellbook 3lb
Cook's utensil's 8lbs
Chalk *8
Dragonchess Set 0.5lbs
Arcane Lock Components *1
Smith's tools 8lbs
100 gp lead based inks (for illusory script)
50 gp incense (for find familiar)
Wagon
Chest*2
Lock*2
Griffon armour (1900gp)
Magic Items
[spoiler]
War Wizards Staff - Attunement to a War Wizard Minor Rare This item acts as both an arcane focus and a warhammer. As a bonus action, you can activate the magic in the warhammer to make it count as a +1 weapon for 5 rounds. You regain the use of this ability after a long rest. The head of the staff is a regular octahedron that melds into the staff at one of it's points. Each face of this octahedron has a rune inscribed upon it representing one of the 8 schools of magic. The staff itself is an octagonal prism with each face bearing runes pertaining to a different school.
Taltaken Vambrace - While wearing this item, whenever you would hard cast shield, your AC from the spell is increased by 6 instead of 5 for the duration.
Raquel’s Hourglass – Uncommon
This hourglass holds 3 charges of the first level spell Featherfall. The range of the spell is extended by 30 feet, but you can only use this spell on up to three creatures within range instead of five. The charges are all regained at dawn the next day.
Golden Horseshoe - +5 to movespeed, requires attunement (not attuned)
Guild ring - Can cast shocking grasp cantrip while wearing
Heavy Lead Ring:
Crafted on one of the darkest and dreariest of evenings, with the heaviest of leads, and the blandest of steels, this ring has been engraved in fine writing with “S.O.S” on one side, a weeping eye on the other, and letters in abyssal on the inside. While wearing this ring you can change the appearance of your eyes at any time, and you gain darkvision out to a range of 30 feet. If you already have darkvision from another source, its range increases by 10 feet. [Enchantment (1 spell)]
Rixo, the Honed Mind
Major Rare – Crippling Attunement (Attuned)
This fish believes it is superior in every way, while classed as a monstrosity, this is because it has some sort of parasitic symbiosis relationship with a wizard. Once it joins with one, it lives inside their mind and feeds on their brain waves, seeing out of their eyes and hearing everything they hear. They experience everything the wizard experiences.Through this, Rixo can attain his one true goal, the ability to see the world and look at it through another’s eyes. Rixo grants +2 to your Intelligence score, up to a maximum of 20. Rixo is an sentient creature who enjoys conversation, just not with idiots. If your Intelligence score is less than 18 before this bonus, he looks down on you and refuses to speak to you unless it’s in the form of insults. He believes he is smarter than all, that he is superior. Your war magic is empowered. Whenever you use a power surge you deal an extra d6 force damage in addition to the normal damage you would deal. You have advantage on Intelligence saving throws.
Ancient Remnant (Superiority)
Wondrous Item (Amulet) – Minor Very Rare (3900 GP) - Worthy 2 - Attuenment (Attuned)
A remnant of the innate superiority possessed by the Rage of the Eldar, crystallized into a gemstone around a blood iron chain. Those who wear it find themselves soon looking down upon those inferior to them, as the power of the Eldar courses through them.
You may only attune to this item if you are not an enemy to Elvenkind.
Your Intelligence Score is increased by 3, up to a maximum equal to your score cap.
You have advantage on Intelligence Saving Throws.
You have advantage on Arcana Checks.
Perfected Arcane Shielding: Once per day, as an action, you may increase the AC granted by the Shield Spell by 2 for the next minute.
Ancient Superiority (Arcana, Lesser): Three times per day, as a bonus action, you make attempt to siphon excess magical energy into your body while spellcasting in order to regain magical power. Until the start of your next turn, the next time you would cast a spell of 3rd level or higher, you regain a spell slot of second level or lower.
This item is Glorybound.
Light of Judgment (Shard of Prosperity)
+1 Spell Focus - Major Rare - Worthy 2 – Non-Attunement
A shard of the Rage of Eldar’s Light of Judgment crystallized and frozen in time. Bloodiron sands have wrapped around it to form a rough handle to allow it to serve as a make shift scepter.
Searing Light: Your spells that deal damage do an additional 1d4 Radiant Damage.
Energy Siphon: Once per day, as a bonus action, you may siphon the surrounding magical energy into yourself to regain a 1st Level Spell Slot. This ability refreshes at Dawn.
Prosper (Lesser): Once per day, as a reaction, when you would make an attack roll, skill check, or saving throw you may add an [1d4] to the result. This ability refreshes at Dawn.
This item is Glorybound.
Winter’s grace- Resistance to Cold Weather Effetcs, Bonus 1d4 cold damage to a spell Twice per rest, Max of 1 Charge per use.
Potions
Superior Healing Potion
Greater Healing Potion
Healing Potion * 3
Potion of Poison Resistance
Potion of Growth
Potion of Fire Resistance * 2
Potion of force resistance * 4
Potion of Necrotic Resistance
Elixir of Health x6
Potion of Invulnerability x 3
potion of supreme healing * 3
Potions (Leomund's Tiny Chest)
Healing Potion * 14
Oil of Slipperiness x 5
potion of longevity * 4
Crafting
Saintly Silver: Flawless
Base Material, Enhancement
Weapons, Armour, Shields
Dexterity, Charisma-Aligned
Wealth, Precision, Dueling, Force, Restoration
Braid of Siren Hair – Base Material, Enhancement – Weapons, Wondrous – Charisma - Cold, Water, Music, Charm
Symbol of Love – Moderate; Adornment, Enchantment, Enhancement; Armor, Shields, Wondrous; Wisdom; Healing, Life, Love, Good
x1 Energizing Quartz (2000gp)
Base Material, Enchantment
Armour, Wondrous
Constitution, Strength-Aligned
Crystalline, Energy, Battery, Lightning
Associated Deity: Ezokhine
Unearthed Crystal Shard: Superior Base Material, Enhancement Weapons, Armor, Shields Strength,Constitution Earth, Power, Time
Call of Home: Superior: Enchantment, Adornment: Weapons, Armor, Wondrous: Intelligence, Charisma: Memory, Love, Courage, Reinforcement, Storage: Flavour, A weightless ethereal silver ribbon that instills a heavy feeling of nostalgia.
Solitaire Clover: Enhancement, Enchantment: Armor, Wondrous, Shields: Strength, Constitution: Force, Piercing, Unbreakable, Crystalline, Faith, Hope, Love: Efficient: -15% crafting cost
115 crafting tokens
3 Potion of force resistance reagents
Reagents
Equipment
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