Thrang McNeis

Children

Sea Breeze

Variant Human Race
Plainsrunner Origin
Fighter1, Wizard(war magic) 11 12 Class & Level
Lawful Good Alignment
Lorn Deity
Mages Guild Faction
Member Rank/Position
18 Loyalty
Eligneari Company

Strength 13
+1
Dexterity 10
+0
constitution 18
+4
intelligence 17
+3
wisdom 10
+0
charisma 11
+0
Total Hit Dice d10+11d6
Hit Die
1dd10,d6+4
+4 proficiency bonus
+4 Strength
+0 Dexterity
+7 Constitution
+3 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+8 Arcana
+5 Athletics
+0 Deception
+6 History
+0 Insight
+0 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills

 
66
MV
4
Prestige
2
Attunement Slots
21
Armor Class
108
Hit Points
+2
Initiative
35ft/25ft(armoured)
Speed
Attacks
Skills:
Acrobatics
Arcana
Athletics
History
Perception
Light, Medium & Heavy armour
All simple and martial weapons
Smith's Tools
Calligrapher's Supplies
Proficiences
Cantrips known

Thunderclap, Light, Booming Blade, Ray of Frost, Chill Touch

 

1st lvl spells known

Absorb Elements, Tenser's Floating Disk, Ice Knife, Shield, Alarm, Thunderwave, Find Familiar, Identify, Detect Magic, Catapult, Snare, Comprehend Languages, Protection From Good and Evil, Mage Armour, Witch Bolt, Illusory Script, Magic Missile, Expeditious Retreat, Featherfall

 

2nd lvl spells known

Detect Thoughts, Dragon's Breath, Magic Weapon, See Invisibility, Knock, Misty Step, Alter Self, Arcane Lock, Nystul's Magic Aura, Shadow Blade, Magic Mouth, Darkvision

 

3rd lvl spells known

Sending, Melf's Minute Meteors, Phantom Steed, Fireball, Leomund's Tiny Hut, Fly, Haste, Dispel Magic, Tiny Servants, Major Image, Water Breathing, Vampiric Touch, Stinking Cloud, Tongues, Sleet Storm, Remove Curse

 

4th lvl spells known

Mordekainum's Faithful Hound, Watery Sphere, Storm Sphere, Wall of Fire, Polymorph, Fire Shield, Elemental Bane, Control Water, Greater Invisibility, Fabricate, Dimension Door, Evard's Black Tentacles, Leomund's secret Chest, Stone Shape

 

5th lvl spells known

Rary's Telepathic Bond, Teleportation Circle, Steel Wind Strike, Skill Empowerment, , Wall of Force, Dawn, Hold Monster, Telekinesis

 

6th lvl spells known

Otiluke's Freezing Sphere, Move Earth, Tenser's Transformation, Sunbeam, True Seeing, Contingency

 

Spells prepared

Cantrips: Thunderclap, Light, Booming Blade, Ray of Frost
1st: Shield, Absorb Elements, Magic Missile, Protection from Evil and Good
2nd: Misty Step
3rd: Counterspell, Dispel Magic, Remove Curse, Life Transference
4th: Watery Sphere, Dimension Door, Wall of Fire
5th: Wall of force, Steel Wind Strike
6th: Cone of Cold, True Seeing, Tenser's Transformation

 

Sacred Spells

1st lvl: Inflict wounds
3rd lvl: Spirit Guardians

 

Spellcasting
Currency (Leomund's Tiny Chest)

13546gp 3sp 1cp

 

Scrolls

Scroll Case*6 6lbs
Scroll of Find Traps *4
Scroll of Spirit Guardians
Scroll of Comprehend Languages *2
Scroll of Detect Magic * 2
Scroll of Tenser's Floating Disk *2
Scroll of Alarm
Scroll of Identify
Scroll of Catapult * 2
Scroll of Mage Armour * 2
Scroll of Detect Thoughts
Scroll of See Invisibility * 6
Scroll of Knock*3
Scroll of Dragon's Breath
Scroll of Magic Missile*13
Scroll of Absorb Elements*4
Scroll of Shield*4
Scroll of Hold Person
Scroll of Gentle Repose
Scroll of Shield of faith (Kingvale edition)
Scroll of Invisibility
Scroll of Major Image
Scroll of Shadow Blade
Scroll of Fireball
Scroll of Protection from Evil and Good * 4
Scroll of Longstrider *2
Scroll of Dimension Door *3
Scroll of Dispel Magic
Scroll of Rary's Telepathic Bond *1
Scroll of Remove Curse *1
Scroll of Wall of Force *2
Scroll of Cone of Cold *1

 

Scrolls (Leomund's Tiny Chest)

Scroll of Longstrider *6
Scroll of Misty Step *6
Scroll of Snare
Scroll of Legend Lore
Scroll of Magic Circle
Scroll of Catnap
Scroll of Mage Armour * 8

 

Arms & Armour

Platemail 65lbs
Longsword
Silvered Warhammer
Javelin * 4
Shield (steel)
Dagger

 

Misc

Staff (arcane focus) 5lbs
Healer's Kit 3lb
1500gp ivory statuette
Chalk*2
Crowbar 5lb
Holy water * 5 4lbs
Pole of Collapsing
Hourglass
5* rations

 

Misc (Leomund's Tiny Chest)

Gorgon Mask (Festival of the 7 masquerade)
Spellbook 3lb
Cook's utensil's 8lbs
Chalk *8
Dragonchess Set 0.5lbs
Arcane Lock Components *1
Smith's tools 8lbs
100 gp lead based inks (for illusory script)
50 gp incense (for find familiar)

 

Wagon

Chest*2
Lock*2
Griffon armour (1900gp)

 

Magic Items

[spoiler]
War Wizards Staff - Attunement to a War Wizard Minor Rare This item acts as both an arcane focus and a warhammer. As a bonus action, you can activate the magic in the warhammer to make it count as a +1 weapon for 5 rounds. You regain the use of this ability after a long rest. The head of the staff is a regular octahedron that melds into the staff at one of it's points. Each face of this octahedron has a rune inscribed upon it representing one of the 8 schools of magic. The staff itself is an octagonal prism with each face bearing runes pertaining to a different school.

Taltaken Vambrace - While wearing this item, whenever you would hard cast shield, your AC from the spell is increased by 6 instead of 5 for the duration.

Raquel’s Hourglass – Uncommon
This hourglass holds 3 charges of the first level spell Featherfall. The range of the spell is extended by 30 feet, but you can only use this spell on up to three creatures within range instead of five. The charges are all regained at dawn the next day.
Golden Horseshoe - +5 to movespeed, requires attunement (not attuned)

Guild ring - Can cast shocking grasp cantrip while wearing

Heavy Lead Ring:
Crafted on one of the darkest and dreariest of evenings, with the heaviest of leads, and the blandest of steels, this ring has been engraved in fine writing with “S.O.S” on one side, a weeping eye on the other, and letters in abyssal on the inside. While wearing this ring you can change the appearance of your eyes at any time, and you gain darkvision out to a range of 30 feet. If you already have darkvision from another source, its range increases by 10 feet. [Enchantment (1 spell)]

Rixo, the Honed Mind
Major Rare – Crippling Attunement (Attuned)
This fish believes it is superior in every way, while classed as a monstrosity, this is because it has some sort of parasitic symbiosis relationship with a wizard. Once it joins with one, it lives inside their mind and feeds on their brain waves, seeing out of their eyes and hearing everything they hear. They experience everything the wizard experiences.Through this, Rixo can attain his one true goal, the ability to see the world and look at it through another’s eyes. Rixo grants +2 to your Intelligence score, up to a maximum of 20. Rixo is an sentient creature who enjoys conversation, just not with idiots. If your Intelligence score is less than 18 before this bonus, he looks down on you and refuses to speak to you unless it’s in the form of insults. He believes he is smarter than all, that he is superior. Your war magic is empowered. Whenever you use a power surge you deal an extra d6 force damage in addition to the normal damage you would deal. You have advantage on Intelligence saving throws.

Ancient Remnant (Superiority)
Wondrous Item (Amulet) – Minor Very Rare (3900 GP) - Worthy 2 - Attuenment (Attuned)
A remnant of the innate superiority possessed by the Rage of the Eldar, crystallized into a gemstone around a blood iron chain. Those who wear it find themselves soon looking down upon those inferior to them, as the power of the Eldar courses through them.
You may only attune to this item if you are not an enemy to Elvenkind.
Your Intelligence Score is increased by 3, up to a maximum equal to your score cap.
You have advantage on Intelligence Saving Throws.
You have advantage on Arcana Checks.
Perfected Arcane Shielding: Once per day, as an action, you may increase the AC granted by the Shield Spell by 2 for the next minute.
Ancient Superiority (Arcana, Lesser): Three times per day, as a bonus action, you make attempt to siphon excess magical energy into your body while spellcasting in order to regain magical power. Until the start of your next turn, the next time you would cast a spell of 3rd level or higher, you regain a spell slot of second level or lower.
This item is Glorybound.

Light of Judgment (Shard of Prosperity)
+1 Spell Focus - Major Rare - Worthy 2 – Non-Attunement
A shard of the Rage of Eldar’s Light of Judgment crystallized and frozen in time. Bloodiron sands have wrapped around it to form a rough handle to allow it to serve as a make shift scepter.
Searing Light: Your spells that deal damage do an additional 1d4 Radiant Damage.
Energy Siphon: Once per day, as a bonus action, you may siphon the surrounding magical energy into yourself to regain a 1st Level Spell Slot. This ability refreshes at Dawn.
Prosper (Lesser): Once per day, as a reaction, when you would make an attack roll, skill check, or saving throw you may add an [1d4] to the result. This ability refreshes at Dawn.
This item is Glorybound.

Winter’s grace- Resistance to Cold Weather Effetcs, Bonus 1d4 cold damage to a spell Twice per rest, Max of 1 Charge per use.

 

Potions

Superior Healing Potion
Greater Healing Potion
Healing Potion * 3
Potion of Poison Resistance
Potion of Growth
Potion of Fire Resistance * 2
Potion of force resistance * 4
Potion of Necrotic Resistance
Elixir of Health x6
Potion of Invulnerability x 3
potion of supreme healing * 3

 

Potions (Leomund's Tiny Chest)

Healing Potion * 14
Oil of Slipperiness x 5
potion of longevity * 4

 

Crafting

Saintly Silver: Flawless
Base Material, Enhancement
Weapons, Armour, Shields
Dexterity, Charisma-Aligned
Wealth, Precision, Dueling, Force, Restoration
Braid of Siren Hair – Base Material, Enhancement – Weapons, Wondrous – Charisma - Cold, Water, Music, Charm
Symbol of Love – Moderate; Adornment, Enchantment, Enhancement; Armor, Shields, Wondrous; Wisdom; Healing, Life, Love, Good
x1 Energizing Quartz (2000gp)
Base Material, Enchantment
Armour, Wondrous
Constitution, Strength-Aligned
Crystalline, Energy, Battery, Lightning
Associated Deity: Ezokhine
Unearthed Crystal Shard: Superior Base Material, Enhancement Weapons, Armor, Shields Strength,Constitution Earth, Power, Time
Call of Home: Superior: Enchantment, Adornment: Weapons, Armor, Wondrous: Intelligence, Charisma: Memory, Love, Courage, Reinforcement, Storage: Flavour, A weightless ethereal silver ribbon that instills a heavy feeling of nostalgia.
Solitaire Clover: Enhancement, Enchantment: Armor, Wondrous, Shields: Strength, Constitution: Force, Piercing, Unbreakable, Crystalline, Faith, Hope, Love: Efficient: -15% crafting cost
115 crafting tokens
3 Potion of force resistance reagents

 

Reagents


 

Equipment
Mages Guild
Faction
Mad Man
Stat Array
Feats:
Fate-bound
The Indigo Mages are all that remains of a previously destroyed school. In the past they were a school dedicated to the study of the tapestry of fate and learned to weave its power into their spell casting.
Prerequisite: The spellcasting class feature from Wizard; 1 Loyalty to the Mages Guild.
Bound in fate, you know how to follow its rhythm to focus your spells.
On the third round of combat, enemies have disadvantage on saving throws against your spells. This effect lasts 1 round, and only if you have at least 3 levels in Wizard.
On the sixth round of combat, all damage you deal with spells is doubled for 1 round. This effect occurs only if you have at least 6 levels in Wizard.
On the ninth round of combat, you are healed for half of your maximum hit points if you are conscious. This effect occurs only if you have at least 9 levels in Wizard.
After the 9th round, the sequence starts over, and you gain the 3rd round effect again after 3 rounds.

Heavy armour master
Prerequisites: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.
Class/Racial Features & Traits

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