Vail Avalon

Vail Avalon

Physical Description

Special abilities

Currently attuned to armor that doubles his lifespan to 1500 years
Currently 100 years old

Mental characteristics

Accomplishments & Achievements

Saved a town in Krazax from Kuo-toa and freed the Red Herring by defeating the Kuo-Toa lord imprisoning it (Prestige 1 Mission)   Ventured into the Sphere of the Sage and helped find a taltaken artifact that started taltaken production and activated other taladonic facilities of the Mages Guild (Prestige 3 Mission)

Failures & Embarrassments

none yet :)

Morality & Philosophy

Has near zero compassion or empathy for his enemies but would never willingly betray an ally. Highly loyal to all his friends and allies. Pragmatic is most other cases.

Personality Characteristics

Motivation

Wishes to gain astral power and wishes to have the power and respect of Falaael.
Alignment
Chaotic Neutral
Age
100
Birthplace
Majital
Children
Gender
Male
Eyes
Blue
Hair
Black
Known Languages
Common, Elvish, Celestial

Vail Avalon

High Elf Race
Majital/Arcane Student Origin
Divination Wizard 11 Class & Level
Chaotic Neutral Alignment
Falaael Deity
Mages Guild Faction
Wizard/Mage Guard Rank/Position
18 Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 19
+4
intelligence 20
+5
wisdom 11
+0
charisma 11
+0
Total Hit Dice 11
Hit Die
1d6+4
+4 proficiency bonus
+0 Strength
+3 Dexterity
+4 Constitution
+9 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+9 Arcana
+0 Athletics
+0 Deception
+9 History
+0 Insight
+0 Intimidation
+9 Investigation
+0 Martial
+0 Medicine
+9 Nature
+4 Perception
+0 Performance
+0 Persuasion
+9 Religion
+3 Sleight of Hands
+7 Stealth
+0 Survival
skills

 
57
MV
2
Prestige
2
Attunement Slots
20
Armor Class
91
Hit Points
+5
Initiative
30
Speed
Attacks
Investigation(wizard) History(Falaael), Religion(wizard), Nature(arcane student), Perception(Elf), Arcana(majital), Stealth(arcane student), Longsword, shortsword, shortbow, and longbow, dagger, calligrophers supplies (expertise)(academies)prof(academies), brewer supplies(joining mages guild), shield(from academy), half plate (from academy)
Proficiences
Level 1 Spells

Mage Armor, Comprehend Languages, Find Familiar, Magic Missile, Absorb Elements, Feather Fall, Identify, Ice Knife, Catapult, Sleep, Witch Bolt, Thunderwave, Shield, Chromatic Orb, Expeditious Retreat, False Life, Tensers Floating Disk, Unseen Servant, Detect Magic

 

Level 2 Spells

Ray of Enfeeblement, Snowball Storm, Gentle repose, Misty Step, Invisibility, Hold Person, Mirror Image, Mindspike, Acid Arrows, Scorching Ray, Flaming Sphere, Skywrite, Magic Mouth, Arcane Lock, Spider Climb, Suggestion,

 

Level 3 Spells

Catnap, Protection from Energy, Blink, Clairvoyance,Counterspell, Dispell Magic, Fireball, Hypnotic Pattern, Leomunds tiny hut, Remove Curse, Tongues, Water Breathing, Summon Lesser Demons, Sending, Slow, Animate Dead, Fly, non detection

 

Level 4 Spells

Hallucinatory Terrain, Locate Creature, Polymorph, Arcane Eye, Banishment, Greater Invisibility, Leomunds Secret Chest, Storm Sphere, Watery Sphere, Fabricate, Sickening Radiance, Dimension Door, Summon Greater Demons, Control water, Ice storm, wall of fire, private sanctum

 

Level 5 Spells

Infernal Calling, Dream, Animate Objects, Bigbys Hand, Cloud kill, Contact other Plane, Hold Monster, Modify Memory, Pass Wall, Rarys telepathic Bond, Synaptic Static, Far Step, Cone of Cold, Conjure Elemental, Creation, Geas, Seeming, Skill Empowerment, Steel Wind Strike, Telekinesis, Transmute Rock, Wall of Force, Wall of Stone, Legend Lore

 

Level 6 Spells

Arcane Gate, Drawmij's Instant Summons,Chain Lightning,
Circle of Death, Contingency, Create Homunculus, Disintegrate, Eyebite, Flesh to Stone, Globe of Invulnerability, Mass Suggestion, Mental Prison, Move Earth, Otilukes Freezing Sphere, Scatter, Sunbeam, Tenser's Transformation,True Seeing

 







Backup spellbook
catnap, snowball storm, melfs acid arrows, protection from energy, Hallucinatory Terrain, Locate Creature, Dream, control water



Prepared Spells
Cantrips

Firebolt, Chill Touch, Prestidigitation, Toll the Dead, Frostbite, Mage Hand (high elf trait), Minor illusion (Arcane student), Mending (mages guild ring)

 

1st Level

Magic Missles, Shield, (Healing Word)

 

2nd Level

Hold Person, Misty Step (Spiritual Weapon)

 

3rd Level

Slow, Fireball, Blink, Counterspell, Haste, Dispel Magic

 

4th Level

Polymorph, Dimension Door,

 

5th Level

Animate Objects

 

6th Level

Disentigrate, flesh to stone, mental prison

 









Spellcasting
Weapons
-----------------
Dagger
Spellbook
Backup spellbook
Silvered Dagger
Longbow with 18 arrows
bag of ball bearings 900 (Have 10 in pocket)
---------------------------------
Wealth
-------------------------------
36 gold pieces
symbol of the steel clutch

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Equipment
-------------------------
Bandolier 1- 2 superior healing potions,potion of invuln
Bandolier 2- lesser restoration scroll, scroll of hold monster, 1 superior healing potion
half plate
component pouch
scholar pack
taltaken greaves (increases misty step to 100 ft)
taltaken mask (increases cantrip damage by one)
pole of collapsing
antitoxin
travelers clothes
alchemist supplies
3 rations
fancy winter clothes
fish skin
Lavishly Jeweled Ring (mundane, from Dreadmines mission)
shield (NOT Equipped)

---------------------------
Scrolls
----------------------------
7 Scrolls of Healing Word
3 scrolls of Remove Curse
1 scroll of locate object
1 scroll of haste
1 scroll of feather fall
1 scrolls of mage armor
1 scroll of level 2 magic missles
1 scroll of hold monster
------------------------------------
Potions
-------------------------------------
potion of fire resistance
potion of cold resistance
potion of water breathing
potion of bottled breath
6x Potion of Invulnerability
1x Potion of Speed
1x Potion of Invulnerability
1x Poiton of Heroism
2x Potion of Supreme Healing


-----------
Healing
-----------

4 basic healing potions
9 greater healing potions
1 superior healing potion
--------------------------
Spell Components
--------------------------
Identify Spell Component
Sleep Spell Component
both components of find familiar
x20 (Familiar currently active) also own a dog


--------------------------
Currently Equipped
--------------------------
taltaken greaves (increases misty step range), equipped
Mages Guild Ring (Mending)
Bandolier 1 and 2 is equipped
Shield of House Scalin-masterwork shield(not equipped)
+2 AC
The time it takes to don or doff this shield is reduced to a bonus action.
--------------------------------
Rituals
------------------------------
Darkfire Treatment

Darkfire Treatment
Type: Ritual

The black flames of Dolten burned within the Pale Fields. The sight of the burning tree being scorched by such twisted flames bare heavy in one's mind.

Process
A ritual is done, drawing the necrotic energies forth from something that contains such an essence. Care must be taken to treat a piece of nature with such energies, drawing forth quite possibly a crime to nature itself as its form twists and churns into a new shape. Without caution, nature can wither and die before such energies.
This must be used in an item with both a material with the Nature effect and a separate material with the Necrotic effect, and both must be of Superior Quality or better.

Result
The item gains a 10% chance to fail, which only destroys the material used for the Nature effect.

Effect
One of the two effects are guaranteed to occur:
- Fire within a number of feet of this item turns black, no longer spreads, deals necrotic damage, and dissipates after 1 minute.
- Temporary Lifesense being granted.

Limit
Magnitude of the effects applied are limited to the rarity of the item as normal. This special method can only be used once per recipient.

 




------------------------------
Magic Items
------------------------------
Su

Su
Amulet - Common (200gp)
This amulet can hold one portrait, be it painting, parchment, doodle, etc. Once per dawn, the wearer can invoke the little bit of magic residing within to create an illusory image that can fit in your hand and that lasts for 18 seconds.
[Base Material, Enhancement]

 

-----------------------------------------
Ring of Teleportation

Ring of Teleportation
Ring (Wondrous) - Common (150gp)
A ring that hums with Conjuration magic, and made by a rather crafty individual, or a failed enchanter.
While wearing this ring, choose a point you can see within 30 feet of you as an item interaction. The ring teleports to that point.
Base Material]

 

--------------------------------------
Teardrop Locket

Teardrop Locket
Locket (Wondrous) - Minor Rare (1250 gp)
The teardrop of an aquan creature, magically preserved as an icy locket . When one wears it around their neck, they feel a desire to explore waters.
As an action, you can channel this locket’s energy into yourself to enhance your affinity for water. You gain a swim speed of 20 feet for the next minute. You can use this ability once per dawn.
[Base Material, Enchantment, Spell Invocation x1

 

-------------------------------------------
Yellow Divination Cube

Yellow Divination Cube
Cube (Wondrous) - Minor Uncommon (250gp)
This is a yellow 1 foot cubed cube tied to the arcane school abjuration.
As an action, you can cause a creature, as long as it can understand one spoken language, to understand the next 10 words you speak. This can only be uses once, and refreshes at dawn.
When this cube is near at least 4 other cubes tied to the arcane schools, an action can be used to turn the user into a yellow hue for 8 hours.
[Base Material]

 

----------------------------------------------
Red Evocation Cube

Red Evocation Cube
Cube (Wondrous) - Minor Uncommon (250gp)
This is a red 1 foot cubed cube tied to the arcane school Evocation.
Using an action, you can make this cube emit candle light for 10 minutes.
When this cube is near at least 4 other cubes tied to the arcane schools, an action can be used to turn the user into a red hue for 8 hours.
[Base Material]

 

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Domna Sel

Donma Sel
Ring (Wondrous) - Major Rare (2580gp [780gp upgrade, 6 days to upgrade]) - Contingent Attunement: School of Divination, Time Domain

This item cannot be attuned to normally. This item can only be attuned to as a reaction when the wearer is under the effects of the Blink spell and takes damage from a hostile creature on its turn.

An interesting piece carved from the fang of a drake so that it could easily fit around one's finger. A little scintillating gem rests atop it. The air seems to distort slightly around it, however, revealing that there might be something more to this piece of jewellery than one might initially think.

Chilled Thought. When you would roll your portents or shattered time, you can change the result of one of your d20s by +1, or -1 (your choice), but not above 20 or below 1. You can use this ability once a long rest.

Cold Shoulder. While you are under the effects of the Blink spell, you can use your reaction at the end of your turn to forcefully teleport into the ethereal plane when you would otherwise fail to do so. When you use your reaction in this way, a blast of cold shoots outward from where you once stood. All creatures within 5 feet of your previous position must succeed on a DC 14 Constitution saving throw, or have their movement reduced by 10 feet until the start of your next turn. You can use this ability twice, with both uses replenishing on a long rest.

Frozen Image. You can cast the Mirror Image spell once per long rest using this ring. When it is cast through this ring, you and your duplicates' AC increase by 1 for the duration of the spell, and whenever one of your duplicates would be hit and destroyed, you deal 1d4 cold damage (no action required by you) to the attacker if they are within 15 feet of you.

[Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x2]

 

----------------------------------------------------
False Heart of a Druid

False Heart of a Druid
Wondrous (Wooden Heart) – Minor Rare [1,180gp]
Arcane Focus

This wooden heart feels strangely warm to the touch, the occasional thrum of druidic magic pulsing ever so slightly might make one think that it was truly beating.

You can expend one charge to use the following ability:
-Wooded Walking: When you score a critical hit with an attack roll from a spell cast through this arcane focus, you are able to ignore difficult terrain until the end of your next turn. Additionally, a 5 foot radius centered on the target of the critical hit becomes difficult terrain for 1 minute.

This item has a total capacity of 3 charges. All charges are regained at dusk.
[Base Material, Enchantment, Spell x1]

 

----------------------------------------------------
Earrings of Listening

Earrings of Listening
Earrings (Wondrous) - Minor Rare (1250gp) - Attunement


While worn, you gain a +2 bonus to Wisdom (Perception) and Wisdom (Insight) checks that are based on hearing.


[Base Material, Enchantment, 1x Spell invocation

 

---------------------------------------------------------------
Aegis of the Divine Clockwork-ATTUNED

Aegis of the Divine Clockwork
Shield(Arcane Focus) - Major Rare - [2700 GP, 27 Days] - Attunement

This Shield ticks to an inner clock, always on time, be it from its craftsmanship, or by some divine will of its own. It glows faintly of starlight, as the patterns on the shield are reminiscent of the stars in the sky.

Your Intelligence score is increased by 2, up to a max equal to your ability score cap.

Construct's Care: Whenever you would deal force damage with a spell or cantrip that you hard cast, you deal an additional 1d4 force damage. This applies only once per spell or cantrip.

Star-lit Shield: Once per True Combat, when casting Shield through this Arcane Focus, you can add +1 AC to your Shield.

[Base Material, Adornment, Enhancement, Enchantment, Spell Invocation 2x]

 

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Star-Lit Crown

Star-Lit Crown
Being Crafted by Vail Avalon
Holy Symbol (Crown) - Rare (1,500gp, 15 Days) - Attunement

A holy symbol of Falaael that constantly emits starlight.

Shield of the Starlight. When you cast an Abjuration spell with a range of Self or Touch, you can instead target another creature within 60 feet of you that you can see. You can use this ability three times, regaining all uses after finishing a long rest.

Astral Light. When you cast a spell with yourself or an ally as the target you can increase the target's AC by 1 for 1 minute. You can use this ability three times, regaining all uses after finishing a long rest.
[Gleaming Bazaar Blueprint]

 

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Astral Half Plate- ATTUNED

Astral Half Plate
Being Crafted by Vail Avalon
+1 Half Plate Armour - Very Rare (4,000gp, 40 Days) - Attunement-

Armour that has been given the light of the stars in the night sky and shines with the power of the elves.

Your Constitution score increases by 3, up to a maximum equal to your ability score cap.

Guidance of the Stars. As an reaction to being made to make a save, you can add an additional 1d4 to your roll. You must do so before you know if the save is a success or failure. You can use this ability once, regaining its use after finishing a long rest.

Elven Longevity. Your lifespan increases. If lifespan is normally less than 100 years, it can be increased by up to 30 years. Doubled if lifespan is normally more than 100 years. If it is normally 60 years or less, it is increased by 15 years instead.

 














Equipment
Mages Guild
Faction
The Mad Man
Stat Array
Detect Magic, Darkvision, imm to sleep adv against being charmed
Languages- Common, Elvish, Celestial, Primodial(academy), Wicked(academy)

Currently 100 years old

4th level ASI +1 int +1 con
8th level feat- Silver Mage


Homunculus currently active -4 max hp
Class/Racial Features & Traits