Ephemeral Items
Carousing:
Food Tokens:
Crafting Tokens: 64
(Total Weight Limit: 210lbs)
(Current Weight: ~184 lbs)
Gold On Person: 95gp
Weapons:
Light Hammer - 2lbs
Handaxe - 2lbs
2 Daggers - 2lbs
Night Blade - 3lbs
Armor:
Masterwork Daborakian Kite Shield - 8lbs - Equipped
Magic Items:
Arcane Focus (Crystal) - 1lb
An Unexpected Gift
Major Rare - 2500g - Restricted Attunement: Warlock
An Arcane Focus, fit for royalty. This tied bundle of eldritch and regular crystals radiate a spiteful energy seeped in dark magic. Inside the middle crystal, a large green shard, a strange eye can occasionally be seen.. watching. Perhaps, in another time, it would have been something far more sinister.
Any ranged spell attacks cast with this item as a focus, receive +1 to hit, and all spells cast with this item as a focus receive +1 damage if it does damage to begin with.
Your Hex Spell deals an additional 1d4 Necrotic Damage on top of its original damage whenever you hit with an attack.
You gain resistance to Necrotic Damage.
Lance of Hadar: If you have either the Grasp of Hadar or Lance of Lethargy Invocations, you may freely swap them out with each other once per week.
(Crafted Arcane Focus) - 1lb
Attuned -
ADONIS MAXIMUS, THE PROOF OF RESOLVE
Wondrous (Arcane Focus: Rod) - Very Rare (5000 gp) - Attunement
This arcane implement has been forged and created to be a personification of the struggles one may face. The raw primal urges felt when fighting for one's right to survive, the blood drawn to ensure that survival, the fire of willpower to continue in spite of failure and injury, and the help of others to shoulder those burdens.
Your Intelligence score is increased by 2, to a maximum equal to your ability score cap.
You gain resistance to fire damage.
Eldritch Blasts you cast deal an additional 1d4 fire damage. As a bonus action, you can forego the extra fire damage to activate the following ability:
ELDRITCH RELENTLESSNESS: As a bonus action, you can invoke the power of the ritual blood extraction signet, bolstered by your resolve. For the next 2 rounds, whenever you would deal damage to a hostile creature with Eldritch Blast, you can force them to make a DC 16 Constitution saving throw. On a failed save, they take an additional 2 bleed damage. You can use this ability once, and regain it on a short or long rest.
After using this ability, you do not regain the extra fire damage until you take a short or long rest.
This item is Awakened:
Alignment: Neutral Good
Mental Ability Scores: Int 16, Wis 14, Cha 14
Proficiency Bonus: +3
Senses: Sight, hearing, darkvision 120 ft.
Communication: Vocal up to 300 feet away, empathy (the rod is now capable of shedding tears as well as vomiting, but the vomit only comes out as rainbow confetti).
Languages: Celestial (Angel), Common (Grass), Giant (Noble)
Special Ability: ADONIS MAXIMUS has the following ability:
• ELEGANT AND EXCELLENT! As an action, you can cast the Enlarge/Reduce spell from this item, but only for the enlarge effect. Once you cast it from this item, you cannot cast it again until you finish a short or long rest.
Whenever you gain the ‘enlarge’ benefits of the Enlarge/Reduce spell, you gain the following benefits:
• When you cast the Eldritch Blast cantrip, you can make each blast as melee spell attacks with a reach of 5 feet instead, and you add 1d4 force damage to the damage roll.
• You can add your Charisma modifier to Strength (Athletics) checks.
• Your voice can be heard up to 300 feet away.
Skill Proficiencies: Insight, Persuasion (primarily to exercise), Stealth (primarily for silently exclaiming ‘ELEGANT AND EXCELLENT’ when necessary, using Charisma)
Purpose: ADONIS MAXIMUS has three purposes:
1. TO BRING THE ELEGANCE OF MUSCLES INTO THE EXCELLENCE OF MAGIC!
2. TO BRING THE HOPE OF THE GREAT AND POWERFUL TO THE LIGHT!
3. TO BE REBORN INTO A MIGHTY GIANT, SO IT MAY EXCLAIM THE WAYS OF ELEGANCE AND EXCELLENCE FROM THE HIGHEST MOUNTAIN TOPS!
Personality: ADONIS MAXIMUS is an eccentric soul that was once a bodybuilder amongst giant warriors. With a deep and booming voice, he has ever sought to weave together might and magic into a single fighting style. In life he was akin to an Eldritch Knight or a Hexblade in prowess, but truly, he sought to bring as much magic as he could into the realm of physical prowess. It didn’t matter the source, it didn’t matter the nature. It didn’t matter the heresy, it didn’t matter the manipulation over life and death. What can be delivered through a touch can be delivered through an ELEGANT AND EXCELLENT punch.
ADONIS MAXIMUS is a very, very, very exceptionally emotional soul. He sheds tears over even the most simple of beauties, such as a sunset, or a sad story, even one he has heard or witnessed thirty times before. Even recalling one is enough to bring him to sniffles. He can be relatively obnoxious like this, but he never means it in a bad way, and is often remorseful over being so cumbersome with his emotions.
However, he seeks to bring MUSCLES to his attuned. ADONIS MAXIMUS will not stand for laziness, for a lack of diligence, for...for...procrastination. Even the word is enough to make him vomit. Reaching a higher than usually capable strength (21 or more) will earn his IMMENSE respect, especially if the wielder finds a way to weave their magic into such strength.
(Crafted Arcane Focus) - 1lb
Eyes of the Knowledge Seeker
Major Uncommon - 800gp
These goggles were crafted using two Majitalian arcane runes, a rather beautiful accompaniment for anyone who strives to find knowledge, be it in the dark or the light.
While wearing these goggles, you can cast the Identify spell. This ability refreshes at dawn.
(Crafted Goggles)
Pact Tome - 5lbs
Pouch of Money Storing - Holds 50lbs (2500gp worth) of gold with only weight of bag.
Herbalist's Wooden Ring
Ring - Minor Rare - 1300g - A wooden ring that is sticky with sap and has Druidic wording carefully carved all around it. While wearing this ring, any healing potions you drink heal an additional 2 HP and you have advantage against poison effects. However, the sticky sap makes it incredibly hard to remove, giving the ring a 5 minute removal time
Attuned -
Blooded Plate of the Mad
+2 Full Plate - Attunement
A set of full plate, forged for the Night Guard by Odin Bellhammer made of the scales of Dsangir the Mad. The forge and hammer burned off the false gold that covered the scales, and imprinted upon them lines of gold, as if a godly ichor running down the blood red armor.
The wearer of this armor gains absorption to fire. (You do not take damage from fire, instead you are healed for half of the fire damage you would have taken. If the fire damage would come from a source that would pierce fire resistance, this ability is treated as fire resistance instead. These effects are only active during true combat.)
At the start of combat, the wearer is granted 10 temporary hit points.
- 65lbs -
Attuned -
Hexbands
Wondrous (Armbands) – Major Very Rare (7,000gp) – Attunement (Warlock)
These bands of blackened steel and leather are sized to fit over the biceps and bear the symbology of pact magic.
While attuned to these armbands, you gain the following abilities and features:
-Your Charisma score is increased by two, up to your ability score cap.
-The DC of your warlock spells are increased by 1
-Focused Hex: Whenever you would cast the hex spell, or use the hexblades curse ability, you can activate the bands to apply one of two effects; the first allows you to mark one additional creature as a target of the hex, while the second allows you to enhance the curse to deal an additional 1d6 points of damage.
-You gain one additional warlock spell slot this spell slot is restored after a long rest.
Staff of the Moonlit Fury
+1 Quarterstaff - Very Rare - 4,100gp (1600 gp upgrade, 16 days) - Attunement
A weapon given the moon's pale light, meant initially for a dancer, now changed to something more focused, more refined, yet still as flexible as the intended wielder with its uses.
This quarterstaff has the ‘Light’ property.
This staff serves as an arcane focus. Spell attacks you make through this focus have a +1 to attack and damage rolls.
The Night’s Harshest Light: While actively wielding this staff, you deal an additional 1d6 radiant damage with any cantrip or hard cast spell you cast that also deals radiant damage. Additionally, once per short rest, you can use your reaction to gain a bonus to a saving throw you make equal to your Charisma modifier if you dealt the source of the saving throw radiant damage on your previous turn.
The Sun’s Gentle Reflection: This ability has five charges that refresh after a long rest. As an action, you can consume up to five charges to heal a creature you are touching for 1d6 per charge consumed. Additionally, you can consume a charge to increase the next instance of healing you provide through hard-cast spells or from a class feature by 1d6.
- 4lbs
Bloodied Pendant of Oloken'Hai
A holy symbol of Oloken’hai, likely taken from the body of one of his minions. While you despise the being whose eye is carved into this pendant, you know that even this symbol is of use to you. So long as this pendant is in your possession, you gain advantage on Investigation checks to root out or discover Oloken’hai, his followers, and other eldritch entities. This item does not require attunement.
Consumables:
Equipped - MB1, MB2
2 Masterwork Bandoliers - 2lb
4 Bandoliers - 4lbs
MB1: 1 Potion of Invulnerability, 1 Potion of Supreme Healing, 1 Scroll of Counterspell, 1 Potion of Flying
MB2: 1 Potion of Growth, 1 Scroll of Mass Healing Word, 1 Scroll of Shield, 1 Scroll of Dispel Magic
1: 2 Potions of Supreme Healing, 1 Scroll of Healing Word
2: 1 Scroll of Bless, 1 Scroll of Protection from Evil And Good, 1 Scroll of Silence
3: 1 Scroll of Bestow Curse, 1 Scroll of Banishment, 1 Scroll of Hex
4: 2 Scrolls of Magic Missile, 1 Scroll of Spiritual Weapon
1 Scroll of Bane - 1lb
1 Scroll of Banishment - 1lb
1 Scroll of Bestow Curse - 1lbs
6 Scrolls of Bless - 6lbs
2 Scrolls of Counterspell - 2lbs
6 Scrolls of Cure Wounds - 6lbs
5 Scrolls of Dispel Magic - 5lbs
1 Elemental Bane Scroll - 1lb
1 Scroll of Locate Object - 1lbs
7 Scrolls of Healing Word - 7lbs
4 Scrolls of Hex - 4lbs
2 Scrolls of Magic Missile - 2lbs
2 Scrolls of Mass Healing Word - 2lbs
3 Scroll of Protection from Evil And Good - 3lbs
1 Scroll of Remove Curse - 1lbs
1 Scroll of Revivify - 1lb
1 Scrolls of Shield - 1lbs
4 Scrolls of Spiritual Weapon - 7lbs
2 Scrolls of Silence - 2lbs
2 antitoxin -
4 Potions of Flying - 12lbs
2 potions of Growth - 10lbs
5 Potions of Invulnerability - 12lbs
4 potions of Superior Healing - 8lbs
6 Potions of Supreme Healing - 12lbs
1 potion of water breathing - 2lbs
9 10gp Gems
12 Paper Sheets
5 Sets of divination components
6 sets of True Seeing components
Tools:
+1 Cooks Utensils - 8lbs
Mundane Equipment:
Fine Clothes Set - 3lbs
50ft of Silken Rope - 5lbs
Sack - 0.5lb
Healer's Kit (10/10) - 2lbs
Fine Clothes Set - Dark Purple Suit
A silver pendant
a hunting trap
a vial of holy water
tuft of wolfsbane
cold iron charm
a set of traveler's clothes
and a belt pouch containing 30gp
Pets:
Titus - Horse
Urthrail - Fal Belikr
Stats
https://imgur.com/Yx5wVtG
(Received 1 Intensive Training, INT 4)
Picture
https://imgur.com/Tc1Yj5u
Urthrail's Saddlebags: (150/420lb)
Common Clothes Set - 3lbs
Alchemists Supplies - 8lbs
Shovel - 5lbs
Grappling Hook - 4lbs
5 days of rations - 10lbs
Manacles - 6lbs
Net - 3lbs
4 Potions of Greater Healing - 8lbs
3 Scrolls of Prayer of Healing - 3lbs
Bedroll - 7lbs
8 potions of Heroism - 18lbs
Masterwork Full Plate - 65lbs
---------------------
Crafting stuff:
Blueprint for Shards of Volatility - Used in Crafting
Blueprint for Bagpipes of Holding
Blueprint for The Symbol Of Kalkatesh
Crafting Method:
Miremaker's Ritual of Madness
Miremaker's Ritual of Madness
Awarding DM: ACOG
Mission: Red Rescue Team
Type: Ritual
Process: Take the item(s) and bathe it in fire. While it bathed in fire, speak the script provided as a part of this ritual, and continue to utter them until the flames begin to turn golden. Once the flames have turned golden, repeat the ritual in reverse until the flames turn blue. Remove the item(s) from the flames - it will not harm you - and douse it in alcohol. Leave for 24 hours, then proceed with any spell invocations.
Result: The item consistently flows with a light blue flame. If the item is a series or paragon item to a deity that isn't Runethares or Oloken'hai, it becomes Desecrated. The item has a 15% chance to become an artifact, increased by 5% per prestige the crafter has. If the item has a chance to become an Eye of Madness Series item, the chance increases by 15%. Otherwise, it gains a flat 15% chance, which cannot be augmented in any way. If a prayer of sufficient magnitude is made to Runethares, or if the crafter or special crafter of the item worships Runethares, the chance for Oloken'hai series is nullified. If a material used is aligned with Runethares, the 15% chance is instead aligned towards it becoming a Sage's Scroll Series or Paragon item.
If it is an Eye of Madness Series or Paragon, it increases by 1 rarity step.
Effect: The item also gains the following effect if attuned:
Protection from Falsehood. If an effect would result in your hit point maximum being reduced, you gain a +3 bonus to the saving throw made to resist it.
Finally, roll a d100. The item gains a benefit based on the result of the roll:
1-50: Resistance to fire damage (if non-attunement, DR instead)
51-75: Reduce all damage you take from dragons by 4.
76-90: Reduce all damage you take from dragons by 4, after resistance is applied.
91-100: Limited immunity to fire damage.
Limit: This special method can only be used once.
- Used in Crafting
Carriage
Carrying: 10,000 ball bearings: 10 gp
10 Bedrolls: 10 gp
5 baskets: 2 gp
3 block and tackle: 3 gp
5 bags of caltrops: 5 gp
10 bandoliers: 10 gp
100 ft of chain: 50 gp
10 pieces of chalk: 1 silver
3 Chests: 15 gp
Climber's Kit: 25 gp
10 sets of common clothes: 5 gp
1 crowbar: 2 gp
Grappling hook: 2 gp
Hammer: 1 gp
Sledgehammer: 2 gp
Hunting trap: 5 gp
5 bottles of ink: 50 gp
Ink pen: 2 cp
3 buckets: 1 silver 5 copper
4 hooded lanterns: 20 gp
3 locks: 30 gp
5 mancles: 10 gp
Mess Kit: 2 sp
5 steel mirrors: 25 gp
100 flasks (barrel) of oil: 10 gp
Book: 25 gp
Miner's Pick: 2 gp
Portable Ram: 4 gp
100 days rations: 50 gp
500 feet of hempen rope: 10 gp
Merchant's Scale: 5 gp
Sealing wax: 5 sp
Shovel: 2 gp
Vial: 5 gp
Glowing Fine Clothing
Pocket Medic [Updated]
Ether Stones x2 (Stones with Cont. Flame)
Wig of Changing Color
Scholar's Pack:
Backpack - 5lbs
book of lore - 5lbs
a bottle of ink
an Ink pen
10 sheets of Parchment - 1lb
bag of sand - 1lb
small knife
Equipment
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