Wekhaas Fuuhk

Wekhaas Fuuhk

Incredibly whimsical/ impulsive in nature, and interested in everything. Will try to persuade others to do things that sound interesting, even at the detriment of all parties involved. Friendly, and easily persuaded.

Physical Description

General Physical Condition

Tiny, even for a sprite.

Body Features

Has wings made of bone.

Facial Features

Often seems to be quizzical.

Identifying Characteristics

Super pale, and always has a mohawk that turns into a rattail.

Apparel & Accessories

Likes to wear blue things.

Personality Characteristics

Motivation

Finds people to attach to, and goes along with whatever sounds fun or interesting.

Likes & Dislikes

The color blue, and super shiny things.

Virtues & Personality perks

Very friendly in nature. Courageous.

Vices & Personality flaws

Very easily fooled, or persuaded, as long as whatever is being said sounds interesting.

Hygiene

Likes to be clean.
Alignment
Chaotic Neutral
Children
Gender
Male
Eyes
Silver
Hair
Jet Black
Skin Tone/Pigmentation
Ghostly Pale
Height
1.5 Feet
Weight
15 lbs.

Wekhaas Fuuhk

Sprite-Iron Wings Race
Rift-Lu'us Origin
Paladin 1 Class & Level
Chaotic Neutral Alignment
The Seven Deity
Great Coven Faction
Rank/Position
Loyalty
Company

Strength 15
+2
Dexterity 14
+2
constitution 15
+2
intelligence 9
-1
wisdom 14
+2
charisma 14
+2
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
-1 Arcana
+4 Athletics
+2 Deception
-1 History
+2 Insight
+2 Intimidation
-1 Investigation
+2 Martial
+2 Medicine
-1 Nature
+2 Perception
+2 Performance
+4 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
12
Hit Points
+2
Initiative
20(walk)/30(flying)
Speed
Attacks
+2 Dex +1Cha/ Sprite
+1 Dex +Cha/ Rift-Lu'us
+1 Cha/ Seven Church Boon
-1 Int washout
+2 con maximum-coven
Athletics, Persuasion/ Paladin
Alchemist's Supplies, Cook's Utensils
Common and Sylvan

Cannot gain proficiency in Insight
Proficiences
Chainmail-16 ac
Shield-2 ac
Explorer's pack- a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, a Waterskin, 50 feet of Hempen rope
Morningstar- 1d8 piercing
Quarterstaff- 1d6 bludgeoning
Holy Symbol
barbed brass ring
a cauldron
Alchemist Supplies, Cook's Utensils
15gp
Equipment
Great Coven
Faction
The Mad Man
Stat Array
Divine Sense (sense good or evil) 1+cha mod uses
Lay On Hands(has charges up to x5 Paladin level to heal with)
Laughing Mad – Sprites are immune to the confusion spell and forms of madness that are not fey in origin.
Petite Stature – You cannot wield two handed or heavy weapons and cannot carry other creatures when you fly unless otherwise stated from your choice of wings.
Iron Wing – Your wings are tough and chitinous like a beetle or boned like a skeleton. You can wield two handed and heavy weapons, and can fly while wearing medium or heavy armor.
Darkvision – Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Flight – You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.
dark gift-eldritch sight: you can cast detect magic at will without expending a spell slot.
Class/Racial Features & Traits