70490 gold (all personal money withdrawn from GB)| Crafting Tokens: 139
Savak
Savak - Sevenic weapon from mission
With this knowledge and reminiscence, Savak's personality has been unlocked within the bow. Which demands vengeance against those that have slighted it and it's bearer. This grants the bow the following properties.
Savak (+2 Enhancement Longbow) (Attunement)
Bloodsight: You can detect the amount of excessive bloodshed in an area or deeds committed by a target. This can only work on a person if they have killed something within 1 hour. A location detected this way lasts within 3 days. You can see this to a range of 60ft. This takes a bonus action to activate and lasts for 1 minute. You may do this at will.
You may deal 5 damage to yourself at the start of your turn. If you do, you gain +3 damage on your damage rolls with Savak for 1 round. You may do this at will, but only once per round
Crimson Scream - As an action all enemies within 30ft, must make a DC 16 constitution saving throw, each one that fails takes 5d6 piercing damage and for 1 minute attacks with Savak against those enemies gain a +2. This can be used once per long rest.
Arachne
Arachne (+1 Studded Leather Armor - Minor Very Rare (3500GP) Attunement)
Your Dexterity score increases by 2, to a maximum equal to your Dexterity ability score cap.
You gain advantage on Dexterity (Stealth) checks made in dim light or darkness.
Drider Stride: You gain a climbing speed of 15 feet and can move freely along vertical surfaces and ceilings without using your hands.
[Base Material, Adornment, Enhancement, Enchantment (1x Spells), Special Crafter]
Xig’taroth: Black Blood Quiver
Xig’taroth: Black Blood Quiver Being crafted by Xavier Savalor Quiver – Legendary (12,000gp, 120 days) – Attunement )
This quiver has been soaked in some of the greatest of poisons that can be found, its leather stained greenish-black by both poison and blood. The age of its most basic material has lead to it being cracked, torn, and worn down, yet it still holds strong. Just as this leather has traveled with its owner for years past, an almost constant companion, now this companion is breathed life all its own. A force of poison, to bring low the great and to remove the weak. A sinister force that can be felt, if only just, by those that are close, constantly prodding the back of their minds with its malice and hatred. The tool of an assassin, nothing less, and much much more.
Arrows that are stored in this quiver for more than 2 hours that deal poison damage ignore resistance to poison damage.
Poisonous Ichor: The Well of Sorrows has imbued this quiver with a hint of its power. As an action you can empower five arrows within this quiver, no more than 20 arrows can be empowered in this way. Whenever these arrows would successfully deal damage to a target that target must make a DC 18 Constitution saving throw, on a failed save its maximum hit points are reduced by an amount equal to your Character Level. This hp reduction lasts until the creature completes a long rest or by the casting of the Greater Restoration spell. A creature cannot have its maximum hit points reduced in this way more than twice per long rest. These arrows lose this empowerment after they are fired. Once you use this ability you cannot do so again until you complete a long rest.
Black Blood: Injury Poisons applied to a creature by arrows stored in this quiver have their effectiveness increased; if they possess a duration, that duration is doubled. If they deal damage, they deal an additional 2d6 damage. Additionally when a creature is dealt poison damage by an arrow stored in this quiver they cannot regain hit points. At the end of their next turn they can make a DC 16 Constitution saving throw to remove this effect. They can repeat this saving throw at the end of each of their turns until they succeed. A creature can only be affected by this healing prevention once per day.
Boundless Rain: As an action, you can call upon the magics within the quiver. For the next minute all arrows fired are treated as if they were stored for more than 2 hours, and you can use an item interaction to automatically fill the quiver. You can do so twice, regaining spent uses when you complete a short or long rest.
Borne of Poison: Arrows that are stored in this quiver that have a poison applied to them maintain that poison indefinitely, and if stored for more than 2 hours increase the DC of that poison by 2.
This item is Awakened.
Sentience: Alignment: Neutral Evil Mental Ability Scores: Int 14, Wis 18, Cha 10 Proficiency Bonus: +4 Senses: Sight, Hearing, darkvision 60ft, truesight 30ft. Communication: Vocal, telepathy 15ft. Languages: Common, Elven (Nomad), Primordial (Astral), Deep Speech (Undercommon), Sylvan (Unseelie) Special Ability: Xig’taroth has the following abilities:
• Astral Venom: As a reaction to dealing damage with an arrow that was stored in Xig’taroth, you can force the target to make a DC 16 Constitution saving throw. On a failed save each instance of poison damage they take for the next minute is treated as psychic damage. You can do this twice, regaining spent uses when you complete a short or long rest.
• Proven Master: As an action, you can pull from this quiver's protection. For 1 minute, your arrows no longer ignore resistance to poison damage, but you gain resistance to acid, piercing, and poison damage.
Skill Proficiencies: Insight, Perception, Arcana (Expertise), History.
Xig’taroth has four purposes: 1. To return to the stars. 2. To prove that its poison can bring low even the greatest of creatures. 3. To serve its master well. 4. To see the weak culled.
Personality: Xig’taroth was an Astral creature, though when it was rent from the stars it lost all memory of what it was and what it could be. Its only memories are fragmented, flashes of light, color, and sound that make no sense even to it. Despite this, they seek to learn about where they currently are, and where they have come from. Those that prove themselves to be proper wielders of poison in its eyes it will serve faithfully, for a truly magnificent kill is one that cannot be detected until it is too late. Those that seek to protect the weak are fools, and cannot be trusted, and those that believe that there are innocents and worse than scum. They should be the first to die, while they spend their time protecting those that do not deserve it. A prideful creature, Xig’taroth only aids those that it serves, and service requires proof. If one has not provided it then while Xig’taroth may allow attunement, aid shall not be granted, and the creature within shall be cold and callous, as it is to all that it does not serve. To those that it serves, however, it is not quite warm, but it speaks with reverence; the strong and worthy are to be revered and aided, for on their whim one can be destroyed. And on their complacency, felled. Ultimately Xig’taroth is a creature that serves only the strong and the proven. Proof is required to utilize its strength, and while stories and claims may be enough to placate it, true proof is obtained in battle, and by the blood of ones foes. Fail and be scorned until proof can be obtained, prove yourself and earn a servant that lasts a lifetime, or until Xig’taroth believes that you must prove yourself again, that your poison is yet potent, and your blade yet sharp.
[Base Material, Adornment, Enhancement, Enchantment, Special Method]
Due to an item used the cost of this item is reduced to 10,800gp and 108 days.
Wyvernquill Arrows
Wyvernquill arrows
5 arrows remaining
Wyvernquill Arrows: These arrows have a range increase of 20 feet. They only break after a successful hit. On a successful hit, these arrows deal 1d8 additional poison damage.
Annuling Salts
Annuling Salts - Forked Tongue faction item
These salts can be rubbed on the body removing any smells the character may produce for 1 hour. This defeats scent.
Freemen Cloak - Hidden
Freemen Cloak - Freemen faction item
This cloak provides not only a convenient method to display ones own sigil, but it also is infused with the freedom of the sea, you gain advantage on any saving throw that would impede your movement.
Pole of Collapsing - Backpack
Pole of Collapsing (Wondrous Item, Minor, Common) br]
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The poles weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
///////
Backup: Masterwork Studded Leather Armour, Longbow, Bladed Longbow, Wooden Shield, Shortswordx2, Dagger x5, Silvered Dagger x1. 120 arrows, 25 silvered arrows, Spyglass/Steel Mirror x2, Herbalist Kit/Poisoner Kit/Thieves Tools x2/Navigator's Tools/Cartographer's Tools
Bedroll + Blanket+Mess Kit/Backpack+Belt Pouch+Sack x3+Vial x5/Set of Common Clothes, Traveler's Clothes/Waterskin x2, Jug of Ale (Gallon), Bottle of Fine Wine (10 gp)
1 Ancient Elven Wine (grip and sip)
Ring (worth 3000 gold) "First! Gold, two emeralds, odd-ish shape in order to really brought out the attention to the two very valuable stones. The gold was extracted from a vault by this here Alaan Jezarim." He bows. "After it was cleared out."
Zephyr was with a Tabaxi and 3 kids (this doesn't exist)
Consumables
Potions & Poisons
Active Bandolier 1: Superior Healing x1, Elixir of Health x2
Active Bandolier 2: Potion of Invisibility, Potion of Invulnerability, Potion of Heroism
Potion of Greater Healing x4 (4d4+4)
Potion of Superior Healing x5 (8d4+8)
Potion of Invulnerability x2
Potion of Invisibility x3
Elixir of Health x3
****Potion of Heroism x8****
Wyvern Poison x16
Hubris Poison x4
Purple Worm Poison x6
Oil of Etherealness x3
Oil of Slipperiness x3
Oil of Sharpness +1 x4
Potion of Gaseous Form x1
Potion of Clairvoyance x1
Potion of Water Breathing x2
Bottled Breath x1
Truth Serum Potion x1
Potion of Climbing x1
Potion of Animal Friendship x2
Zephyr Strike scroll x6
Scroll of Goodberry x5
Pass without Trace Scroll x3
Alchemist Fire x3
Acid Vial x3
Antitoxin x5
Bag of Caltrop x5
1000 GP Diamond
Pearl of Omi
Here is that pearl we talked about. It can resurrect someone so have fun. The diamond is from that job where you missed a lot. I got life insurance at the temple to Nero so use this to bring me back. Callisto the druid or Lanzu should do it for free. Tell you brain friend hello for me.
Takar
Equipment
Comments