Creek

Physical Description

Identifying Characteristics

Is a Kenku that is equipped for a fight

Apparel & Accessories

Wears a trench coat, with a tattered shirt underneath, no shoes as none can fit on his birdy feet, some common legwear found nearly anywhere.

Mental characteristics

Personal history

Coming from a harsh and unkind environment that is Dolten, Creek lived alone on the streets. Usually called a freak for his kind was uncommonly seen throughout the world. One day, the witches took Creek in at the age of 15, he saw things going his way and that these people were going to take care of him. It wasn't long until he started to feel only like an experiment to the witches. It wasn't until Creek left at the age of 23, saving up months of expenses and going weeks without food, he bought himself the equipment needed to fend off any danger, and went out into the world without looking back.

Sexuality

Creek sees all races equally attractive and unattractive but has no true preferences.

Mental Trauma

The children of the streets would slash and scrape at the nearby trees and buildings to make Creek flinch, "Mimic this" they would say, and if Creek didn't obey, they'd beat him until he could mimic the kicks and punches. The witches were no better, as they tested every aspect of Creek's being. How long can it be underwater? How long can it go without eating? Can it fly today perhaps? Then they'd clean him up and threatened to kill if he ever said a word to others. So he swore, he couldn't trust if or if not he'd believe somebody would protect him or if anybody cared.

Personality Characteristics

Motivation

He thrives off of possibly one day becoming humanoid or close to that of a humanoid through the popular trade of adventuring in the hopes of removing an ancestral curse. But if never given the chance then, he at least would love to take to the skies and soar to new lands.

Social

Speech

When speaking in longer sentences, the voices change depending on how common a phrase or passage is. If speaking in a rather opinionated manner or decisive one, the voice fluctuates between many, many voices.
Species
Ethnicity
Year of Birth
1178 27 Years old
Birthplace
Witchtown, Dolten, Kalkatesh
Children
Gender
Male
Eyes
Pitch Black, beady
Hair
Furled black feathers, with odd splotches of whiter long feathers
Height
5'5"
Weight
113 lbs.
Quotes & Catchphrases
*Whatever material I am given by other players*
Known Languages
Common(Wind), Auran (Lesser), but can only use Mimicry to speak

Creek

Kenku Race
Dolten/Ward of Witchtown Origin
Ranger (Scalecaller) 7 Class & Level
CG Alignment
Gazenaroc Deity
The Grasping Hand Faction
Quartermaster Rank/Position
15 Loyalty
Company

Strength 10
+0
Dexterity 17
+3
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 6
Hit Die
1d10+3
+3 proficiency bonus
+2 Strength
+5 Dexterity
+3 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+6 Animal Handling
+0 Arcana
+0 Athletics
+3 Deception
+0 History
+6 Insight
+0 Intimidation
+3 Investigation
+3 Martial
+3 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+6 Stealth
+6 Survival
skills

 
23
MV

Prestige
0
Attunement Slots
16
Armor Class
77
Hit Points
+3
Initiative
30ft
Speed
WeaponAttackDamage
Silver Shortsword 1d20+6 1d6+3
Cleaner's Arms 1d20+9 1d8+4
Sharpshooter (Cleaner's Arms) 1d20+4 1d8+14
Hidden Potential (Bladed Longbow) 1d20+9 1d8+3 piercing or 1d6+3 slashing
Sharpshooter (Hidden Potential) 1d20+4 1d8+14
Attacks
Armor
Light armor, Medium armor, shields


Weapons
Simple and martial, Bladed Longbow


Tool Proficiencies
Alchemist's Supplies, Land Vehicle(Jail Wagon), Herbalism Kit


Languages
Common(Leaf), Auran(Lesser), Elven(Nomad), Draconic(Claw)


Starting Proficiencies
Insight, Survival, Perception, Investigation, Stealth, Animal Handling, Deception

Proficiences
Spells
Zephyr Strike, Cure Wounds, Hunter's Mark, Healing Spirit, Spike Growth

Spell Save DC: 14
Spell Attack: +6
Spellcasting
Mundane
-Scale Mail ~ 45lbs
-Two Shortswords ~ 4lbs.
-An explorer's pack ~ 39llbs
-A longbow and a quiver of 20 arrows ~ 3lbs.
-The Black Hat (Is a bandana for me that almost covers the eyes)~
-Poisoner's Gloves~
-A set of hardy traveling clothes ~ 4lbs
-a horn with which to summon help ~ 1lb
-a set of manacles, alchemist supplies ~ 14lbs
-Jail Wagon with a draft horse ~ uncarried of course
-a pouch containing 324pp and 9 silver ~ 6.498lbs
-A deck of Majitalian playing cards
-Herbalism kit ~3lbs
-3 Empty Vials ~1lb
-1 Scroll Bandolier ~1lb
~1 Potion Bandolier ~1lb

Potions
-2x Basic Health Potions ~ 1lb
-1 Greater Healing potions ~ 1lb
-2 Superior Healing Potion ~2lbs
-A Bullseye Lantern ~ 2lbs
-Antitoxin ~ .5lbs
-1 Potion of Fire Resist ~.5lbs
-1 Potion of Invisibility ~.5lbs
-1 Potion of Climbing ~.5lbs
.
Poisons
-1 Wyvern Poison ~.5lbs
-2 Essence of Ether ~1lb

Scrolls
-4Scrolls of Cure Wounds ~2lbs
-1 Scroll of Hold Person ~.5lbs

Total Carry Weight: ~137/150lbs.|Equipment/Inventory[/spoiler]


Crafted
Moderate: Arcane Trickster's Eye
Slots: Adornment, Enchantment
Item Types: Weapons, Shields
Ability Alignments: Dexterity
Effects: Shadow, Enchantment, Illusion, Trickery
Special: Lucky


Superior: Black Hood Signet
Slots: Adornment, Enchantment, Enhancement
Item Types: Weapons, Shields, Wondrous
Ability Alignments: Dexterity, Wisdom
Effects: Speed, Sight, Understanding, Trickery, Wealth

Hidden Potential
Being crafted by Creek
+1 Bladed Longbow - Major Rare (2700gp, 27 days) - Attunement

Unassuming, this bladed longbow only has one striking feature: an odd device which looks like an eyes, near its center. One can look through it to better their aim, and attempt to see through what would trick the eye.

You can cast Hunter's Mark as a 1st-level spell using this bow twice, with both uses refreshing on a long rest. While this weapon's Hunter’s Mark is active, your attack rolls with this weapon deal an additional 1d4 necrotic damage.

Martial insights.On a roll of 18 or higher on a Wisdom (Martial) check, you gain advantage on your next attack roll against the chosen creature. This effect only works once per creature, and can be activated twice per long rest. If the creature is under the effect of this weapon’s Hunter’s Mark, the roll must be 16 or higher.

Tricked no longer. Your sight is heightened by the power residing within this weapon: those who deceive you will find it much harder. When inspecting a creature or object to determine an illusion using an Intelligence (Investigation) check, you have advantage on the check.

[Base Material, Adornment, Enchantment, Spell invocation x2]
27/27 days, 2700/2700gp


12 crafting tokens
Equipment
The Grasping Hand
Faction
The Mad Man
Stat Array
Passives
Perception: 18
Investigation: 15
Insight: 16


Ranger
-Favored Enemy - Humanoids
-Natural Explorer
-Greater Favored Enemy-Dragons
+4 damage to either type


Kenku
-Mimicry
-Kenku Training: Stealth and Deception
-Expert Forgery


Dolten
-Doltenian - +3 to saving throws vs. fear effects, Investigation proficiency
--Ward of Witchtown - +2 to passive perception and investigation. Cannot gain any benefit from the help action.

-Gazenaroc Lip Service: Animal Handling prof.
-Fighting Style: Archery - +2 bonus to attack rolls with a ranged weapon
Sharpshooter Feat
-+5 Max HP from faction rank(QM)
-+5 Max HP from faction loyalty level
(Level x 25) + 25 = 150gp per day job

Wyvern Genome Upgrade by Level
LVL 3:
-Stabilizing Saliva
-Tail Sweep
-Keen Sight
-Improved Fly Speed x 2

LVL 4:
-Spiny Hide
-Bite Attack
-Improved Flying Speed x 3
-Vocal Mimicry
-Improved Darkvision x1

LVL 5:
-ASI, +2 to Con
-Healing Saliva
-Medium Build
-Barbed Scales

LVL 6
-Sky Camoflauge
-Deafening Roar
-Umbral Camoflauge
-Walking Speed x3

Lvl 7
-Skill Proficiency x5: Athletics, Deception, Martial, Sleight of Hand, Insight


Wyvern Simple Stat Sheet
HP: 42 -- AC: 15 -- Attacks are magical for the purpose of bypassing resistances -- 60ft. Walking, 80ft. Flying -- Prof: Perception: +5, Stealth: +4

Class/Racial Features & Traits

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