Y'Ein

Y'Ein

A strange Changeling who attempts to follow every god. Even though she is a cleric of the Seven she doesn't see them as gods due to strong beliefs she holds dear to her.

Physical Description

Identifying Characteristics

Mark of the Linnorm Lords

Mental characteristics

Personal history

A horrible past with her hag mother that she herself barely remembers. She struggled with her life from being impoverished and weakened to injured and battered, but a benevolent cleric of the Seven had come to give her a hand as well as a chance. With the assistance of the cleric she managed to gain her footing. She wanted to become a cleric of the Seven herself but she was told to first learn of the other gods and what she truly wants in her life, so she took it to her heart and learned as much as she could. Along the journey however she became enthralled with every god and became mad, except for one.... The Seven. Her beliefs drastically changed through the journey and now holds on a path that most would think to be suicide.

Education

A long journey of self learning crossing the world from a young age which ended up giving her a fairly good overall education on her path to learn of the gods.

Mental Trauma

Her mind went into shambles one year of her life through the journey of seeking every god and now attempts to handle it by acting out multiple personalities so that it doesn't overwhelm her. Whenever she assumes another form or personality she treats it as if it is real and not an impersonation.

Personality Characteristics

Motivation

Pure willpower and insanity

Likes & Dislikes

-The gods

Personality Quirks

Eye twitches at the mention of Oloken'hai

Social

Religious Views

Yes     She does prayers when she feels the need to, but blesses herself when doing it so that it might help a̶n̶d̶ ̶a̶l̶s̶o̶ ̶m̶a̶y̶b̶e̶ ̶p̶r̶o̶t̶e̶c̶t̶s̶ ̶h̶e̶r̶ ̶f̶r̶o̶m̶ ̶s̶o̶m̶e̶ ̶g̶o̶d̶ ̶b̶o̶l̶t̶

Mannerisms

She is fairly calm and kind although she never seems truly honest unless she is speaking of the gods

A person who seeks the blessings of all the gods, they follow the path of the seven as far as they know it but don't see them as a god to pray/believe in. Also the Y is silent but you wouldn't know that : )

View Character Profile
Alignment
"Neutral"
Age
23
Children
Gender
Female
Eyes
Blue, usually
Hair
Silver, usually
Height
5'2 ft

Y'Ein

Changeling Race
The Rift/Gla'Ton Origin
Balance Cleric 7 Class & Level
Chaotic Neutral Alignment
The Seven Deity
Linnorm Lords Faction
Member - Lord Rank/Position
6 Loyalty
Company

Strength 14
+2
Dexterity 12
+1
constitution 16
+3
intelligence 12
+1
wisdom 20
+5
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+3
+3 proficiency bonus
+2 Strength
+1 Dexterity
+3 Constitution
+1 Intelligence
+8 Wisdom
+3 Charisma
saving throws
+1 Acrobatics
+5 Animal Handling
+1 Arcana
+2 Athletics
+3 Deception
+1 History
+5 Insight
+0 Intimidation
+1 Investigation
+8 Martial
+8 Medicine
+1 Nature
+5 Perception
+0 Performance
+0 Persuasion
+4 Religion
+1 Sleight of Hands
+1 Stealth
+5 Survival
skills

 
22
MV

Prestige

Attunement Slots
21
Armor Class
69
Hit Points
+0
Initiative
30
Speed
Mace 1d20+5 1d6+2
Light crossbow 1d20+5 1d8+2
Spell attack 1d20+8
Attacks
Medicine
Religion
Deception
Martial (Lip service)
Calligrapher supplies (Academy training)
Wisdom/charisma save
Simple Weapons
Light/Medium Armor, Heavy full plate (academy)
Shields


Denied:Persuasion

Proficiences
Cantrips
Guidance, Sacred flame, Spare the dying, Mending


Domain Spells
Bane, Bless

Blindness/Deafness, Lesser Restoration

Fireball, Sleet storm

Watery Sphere, Wall of Fire


Current spells
Cure wounds 1d8+mod 1d8 for each lv

Shield of faith +2 ac

Guiding bolt 4d6 radiant 1d6 for each lv +advantage on next attack vs target

Inflict wounds 3d10 necrotic 1d10 for each lv

Healing word 1d4+mod 1d4 for each lv

2nd level spells
Hold person

Spiritual Weapon

3rd level spells
Dispel magic

spirit guardians

Banishment

Beacon of Hope

4th level spells

Death ward

Freedom of movement(lv8)


Spellcasting
Carrying capacity: XXX/210

Money and tokens
0gp
0 crafting token


Masterwork full plate, shield
20 crossbow bolts

Priest pack

Holy Symbols All 30
The seven, Glory, Runethares, Vavren, Viderick, Sekelcuse, Ezokhine, Iass, Matron of Fate, Oun, Wondox, Kaheeli, Nero, Gwaina, Inca, Silloway, Gazenaroc, Talven, Vinsc, Lorn, Astaroth, Falaael, Raquel, Tilt, Cassius, Lorita, Babylon, Wode, Oloken'hai, Crowley MIDGARD PANTHEON:"Aesir symbol" Ymir


x2 Bandoliers

2x Potion of Healing

Random Items
staff, a hunting trap, wolf head, a set of torn traveler's clothes, Majital clothing for heat, an Hourglass


Equipment
Linnorm Lords
Faction
The Mad Man
Stat Array
ASI: +2 Wisdom

Languages
Common, Wicked, Elven, Primordial, Draconic


Race features
Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Adaptive Physiology – You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled or restrained.

Shape changer – You can use an action to shapeshift into any humanoid of your size that you have seen, or back into your true form. Your equipment does not change with you. You do not gain any racial traits or abilities of your form, only cosmetic changes. If you die, you revert to your true form.


Linnorm Lords
Fone - First of the Fells - Awakened
You gain cold resistance. In addition, you deal an additional 2 cold damage per cold damage source. (This effect is additive and stacks with other blessings.)


Eldos Daikura - The Mastermind - Awakened
You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source. (This effect is additive and stacks with other blessings.)

Crovux - Linnormous Blessing

You are blessed with life energy, increasing your hit point maximum by 10.

Attribute Cap Increase - +4 Wisdom; This boosts the maximum but not the score itself.




Class/Racial Features & Traits