Yulong Irongut

Yulong Irongut

This man appears to be drunk and homeless. He has a backpack that jangles with the sound of equipment. A spear on his back with a dirty point.   He walks with a stumble, stands with a swaying motion and he smells heavily of alcohol.   His clothes are dirty, stained with mud, dust, old blood, spilled brew and other stains of unknown origin.
Species
Ethnicity
Year of Birth
1145 60 Years old
Children
Eyes
Hazy brown
Hair
Brown, dirty, ragged
Height
1.87M
Weight
79.8kg
Known Languages
Common, Sylvan

Traits and proficiencies (where my stats come from)

Attributes (Madman) Str 11, Dex 15, Con 14, Int 10, Wis 15, Cha 11 Khao-Exile Skill: Survival Khao-city Skill: Nature | Cha +1 Human (Variant) Skill: Investigation | Dex +1, Wis +1 Factionless Skill: Persuasion, Tool: Brewer's kit Monk Skill: Acrobatics, Stealth | Saving throws: Str, Dex Weapons Shortswords + Simple weapons Khao - Exile Spells you cast that target only yourself have three times the duration as normal. This only effects spells that last more than 1 round. Unarmoured defense AC with no armour: 10+dex (3) + wis (3)   Feat: Sentinel

Awaldo_anvil

Variant Human Race
Kaho (City) - Exiled Origin
Monk 4 Class & Level
Neutral Good Alignment
None Deity
Factionless Faction
None Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 10
+0
wisdom 18
+4
charisma 12
+1
Total Hit Dice 4
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+4 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+0 History
+4 Insight
+1 Intimidation
+2 Investigation
+4 Martial
+4 Medicine
+2 Nature
+4 Perception
+3 Performance
+3 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+6 Survival
skills

 
7
MV

Prestige

Attunement Slots
17
Armor Class
31
Hit Points
+3
Initiative
40
Speed
Silvered quarterstaff 1d20+5 1d8+3
Dart throw 1d20+5 1d4+3
Unarmed strike 1d20+5 1d4+3
Attacks
Acrobatics
Investigation
Nature
Performance
Persuasion
Stealth
Survival

Languages: Common, Sylvan
Proficiences
DC: 14 (8 + prof + Wis)
Spellcasting
7 out of 10 MV
Silvered Quarterstaff
Bedroll
Mess kit
Tinderbox
Torch (10)
Ration (10)
Waterskin
Rope (2 * 50ft)
Dart (8)
Potion of Healing (9) (2d4+2)
Potion of Greater Healing (10) (4d4+4)
Crafting token (7)

Scroll of Pass without a trace
Scroll of Lesser Restauration
Scroll of Cure Wounds
Potion of Diminution
_____________________
"Bad Habit" - crafted by Yulong Irongut
Wondrous Gourd - Uncommon
*A simplistic gourd with a shimmering quality.*

At dawn, the user can magically fill this container with 1 liter of any non-magical alcohol they choose. If the alcohol is not drunk by the end of the day, it disappears.
_____________________


Platinum: 400
Gold: 35
Silver: 100
Copper: 99
Equipment
Factionless
Faction
Madman
Stat Array
Ki abilities:
  • Patient defense (dodge bonus actions)
  • Flurry of Blows (2 unarmed strikes + disengage + 10ft movement this turn)
  • Step of the Wind (disengage/dash, bonus action)

  • Deflect missile - Reactions - Damage taken from attack is reduced by 1d10 + Dexmod + monk lvl
    If you catch a missile in this way, spend 1 ki point make a ranged attack (range 20/60 feet) with the weapon or ammunition you just caught, as part of the same reaction. You make this attack with proficiency, and the missile counts as a monk weapon for the attack.

    Slow Fall - Reaction - Reduce fall damage by 5x monk level

    Sentinel: Attack of Oppertunity hit = movement is 0 | Disengage action still provokes Attack of Oppertunity | Creature within 5ft attacks someone use reaction to attack them

    Attributes (Madman)
    Str 11, Dex 15, Con 14, Int 10, Wis 15, Cha 11
    Khao-Exile Skill: Survival
    Khao-city Skill: Nature | Cha +1
    Human (Variant) Skill: Investigation | Dex +1, Wis +1
    Factionless - Skill: Persuasion, Tool: Brewer's kit
    Monk Skill: Acrobatics, Stealth | Saving throws: Str, Dex
    Weapons: Shortswords + Simple weapons
    Khao - Exile: Spells you cast that target only yourself have three times the duration as normal. This only effects spells that last more than 1 round.
    Unarmoured defense: AC with no armour: 10+dex (3) + wis (4)
    Level 4: ASI -> Wis +2 modifier +1
    Class/Racial Features & Traits

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