Zephyr Silkwing
Zephyr Silkwing
Zephyr Silkwing wasn't born in Dolten. Or, at least, he doesn't think he was. His earliest memories are of the Webwood in which he seemingly just appeared to be found by a young child. The young child, who he never actually knew the name of, kept him hidden and as a friend for the better part of a year as Zephyr grew older, never really worrying about the lack of memory from the time before the Webwood. This worked well until the child's parents found out about Zephyr and proceeded to try to get him away from their child, fearing the worst based on the stories from the stories about the Fae-Lost of the Abhorrent Arboreal. The attempts quickly escalated as the parents tried to kill Zephyr, the mother throwing anything she could at him while the father grabbed his bow and took shots, but they were not successful as the sprite escaped out a window. The parents even tried to get the help of the local guard to find Zephyr, but were quickly dismissed.
As the word of the incident spread, the entire area became wary of sprites, especially Zephyr, leading him to have to hide from the people, often leading him to the spider filled forests where he often had to fight the spiders off resulting in scars over time. His isolation made him bitter towards most people which lead him to stealing to survive but also not worrying about damages to the places he stole from.
One day, he randomly found an old hermit in the woods. Curious about the man who lived away from the rest of the people of Dolten, he stuck around and watched the hermit. He quickly found the hermit to be completely independent of others and also found him to be a competent fighter against the spiders. Zephyr started to try to imitate the hermit's lifestyle until one day the hermit made it clear that he had known of Zephyr's presence the whole time and offered to formally teach him both how to live away from civilization and the fighting ways of monks. Zephyr quickly took him up on the offer and learned well, slowly learning to respect the man as well. He also learned how to be patient and calm, two lessons that he still keeps with him today.
Somehow Zephyr's presence in the area was discovered and a group of angry villagers came to the hermit's cave and chased Zephyr out of the area for good. Zephyr's hate for others rose quickly as he was separated from his home and mentor in the matter of a day. He wondered aimlessly around Verum, living where he could, but often not being welcome in many places. In that time, he also continued to practice his monk skills to a point where he was easily able to defend himself.
At some point in his travels, he overheard a conversation about a group of assassins called the Forked Tongue and the Serpent's Coil they wore which marked their presence, and he became motivated to attempt to join their ranks. After a long search and lots of investigation, he finally found what he assumed to be a member in one of the major cities of Verum and managed to join their ranks. It is there that he has stayed.
Physical Description
General Physical Condition
Thin, but well built body type allows him to be very agile and fast with the help of his wings. Although his overall strength is low relative to most, he holds the strength to wield larger weapons relative to his size. He is very small since he is a sprite.
Body Features
light skin, small scars on the left side of his face and arms, dragonfly-like wings that are clear with bits of very light, semi-clear red
Facial Features
Thin face, has a few small scars on the left side of his face.
Identifying Characteristics
Red eyes, scars on his face and arms, slightly pointed ears
Physical quirks
Relaxed posture and calm demeanor when sitting, generally more alert when standing, especially when being addressed directly. Tends to play with random, small objects like small balls, daggers, small sticks, etc.
Apparel & Accessories
Covers most of himself with clothes. Wears plain black robes with bits of red, but covers most of it with a dark brown, short sleeve trench coat that goes down to about halfway down his thighs. The bottom of the robes can be seen slightly below his trench coat as it goes down to about his knees. He also always has a hood on but rarely puts it up and he covers his nose and mouth with a dark gray bandana that is tucked under the hood. He wears thick, black pants that are somewhat loose and has large, brown leather boots which go about halfway up his shins. His knuckles, wrists, and the lower half of his forearms are wrapped or taped.
Specialized Equipment
Is good at punching
Mental characteristics
Gender Identity
Male
Sexuality
Bisexual
Education
Basic monk training, no formal education other than things picked up from listening or from his monk mentor
Personality Characteristics
Virtues & Personality perks
Is usually very patient and is a good listener.
Personality Quirks
Tends to lean on spear by propping it against the wall and sitting on it
Hygiene
He keeps himself presentable at all times.
Social
Family Ties
He's doesn't know his family
Religious Views
Follows Wode passively
Social Aptitude
Not necessarily are a great speaker, but also doesn't speak too often.
Hobbies & Pets
Tends to enjoy cooking, reading, and sometimes writing about his adventures in a journal. Also likes going to taverns to drink and people watch.
Speech
Speaks in a very matter-of-fact manner.
Wealth & Financial state
Has never really had lots of money and, therefore, tends to mostly just spend money on things he's finds necessary, but will occasionally buy something for entertainment.
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