Zorxan

Large and threatening black and gold scale dragonborn. Will tackle a job with unrelenting effort, but will be extremely aggressive and uncomplacent if the task is not furthering his goal in discovering where his ancestry leads.

Current Location
Dolten
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Children

Zorxan Xarmash

Dragonborn Race
Dolten Origin
Draconic Sorcerer 1 Class & Level
Chaotic Neutral Alignment
Matron of Fate Deity
The Linnorm Lords Faction
Member | Lord Rank/Position
2 Loyalty
Company

Strength 13
+1
Dexterity 15
+2
constitution 14
+2
intelligence 10
+0
wisdom 11
+0
charisma 17
+3
Total Hit Dice 1
Hit Die
1d6+2
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+0 Wisdom
+5 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+1 Athletics
+3 Deception
+0 History
+2 Insight
+5 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+2 Nature
+0 Perception
+5 Performance
+5 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
15
Armor Class
18
Hit Points
+2
Initiative
30
Speed
Quarterstaff one hand 1d20+3 1d6+1
Quarterstaff two hand 1d20+3 1d8+1
Dagger 1d20+4 1d4+2
Dagger Off Hand 1d20+4 1d4
Acid Breath (DC 12 Dex Save) 30ft. line 2d6
Attacks
Common | Draconic | Primordial (Linnorm) | Insight | Intimidation | Performance | Persuasion | Daggers | Darts | Slings | Quarterstaff | Light Crossbows
Proficiences
Mage Hand
Prestidigitation
Acid Splash | 1d6
Green-Flame Blade | 1d8
Chaos Bolt | 1d20+5 | 2d8+1d6
Shield
Spellcasting
Quarterstaff | backpack | bedroll | mess kit | tinderbox | (10) torches | 10 days of rations | a waterskin | (50) feet of hempen rope | (2) Dagger | Staff | Hunting Trap | Traveler's Cloths | Pouch | (3) Potions of Healing | Antitoxin | Smokestick
Equipment
The Linnorm Lords
Faction
The Mad Man
Stat Array
Bleak Blessed
Far to the south in Dolten, there is a land devoid of vegetation, where the sun is blocked by ash. The air choked with pollution. However, in this place their sits a city, a city filled with its own brand of horrible wonders. From a chained Balor, fueling the cities furnaces and home heating, to the tortured Solar that lights the homes of it’s citizens. Bleak is filled with things to make the imagination run wild. A place of technology and dark magics. Bleak has no usable natural resources and so has grown into a place of trade. Providing those that would trade food, with products scoured by it’s planar inhabitants. These beings regardless of their origin are second class citizens at best and slaves at worst. Bound by contracts or refugees from their own homes, these outsiders have found a horrible home, but a home nonetheless.

You grew up on these sickly streets. Rich or poor, outsider or normal, Bleak offers a series of gifts to those that live and live well. The strange power of the land also waits inside of you. Eager for release.

Your proximity to the corrupting air of Bleak grant you resistance to such hazards. You receive a +3 bonus to saving throws versus poison.

In Bleak there are few things to be excited about. Style is one of those things you understand and excel at. Skill Prof – Performance

Corruption Bonus – +1 Charisma

Corruption Effect: Your body is malnourished and choked with smog. You gain -1 max hitpoint per level.

Lip Service
Proficiency in Persuasion Skill

Crovux - Linnormous Blessing
You are blessed with life energy, increasing your hit point maximum by 10.

Language of the Primal Dragons
You learn to speak, understand, and write Primordial (Linnorm).

Eldos Daikura - The Mastermind
You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source.
Class/Racial Features & Traits

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