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The Lightkeepers

The Lightkeepers once conveyed a sense of order, unity, and protection to the people of Vespía. After darkness cascaded upon the world, they, alongside the Guardians, quelled initial uproar and chaos. With will as strong as Dwarven steel and courage that rivaled the Guardians themselves, this beacon of light, both figuratively and literally, cemented themselves as protectors of the people [literally fought off Silhouettes [make separate story/section in article]]. Before the arcane sun towers were erected, the Lightkeepers were the only other people, aside from the Guardians who were given the ability to harness the artificial light found within the towers. However, this alone was not enough to protect the innocents from the horrors of the Dread. Once the arcane sun towers were erected in each major settlement, a small part of the force was designated to guard the towers [think royal guard]. However, as the settlements became more and more established, they also became more and more disjoint. Despite the Lightways connecting each settlement, the journey is still treacherous, meaning very few move in between regions. As the cities became distant, so did the Lightkeepers' organization. One would barely recognize the Lightkeepers as the heroes of the early days. Instead, one's view of them is mainly dependent on the city one resides in. While the Lightkeepers maintain their status as law enforcers and protects of the public, each settlement has "organically" transitioned Lightkeepers into varying roles that depend on what settlement you live in [settlement differences listed below + section that lays out modern commonalities]
Type
Paramilitary
Overall training Level
Trained
Assumed Veterancy
Trained

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