Dragonkin
Dragonkin
came to Vessel alongside their powerful, dragon cousins, and their draconic god Aurelius. They're a fiercely proud people who value the greater good above all, and constantly strive to do the least harm, as is the ideology of their patron god. Noteably, religious Dragonkin tend to avoid Sol worship, believing that Aurelius's marriage to Sol was coerced and not a valid marriage.The blood of mighty dragons flows through veins, granting you a small portion of their ferocity and power. Your draconic lineage stems from a specific type of dragon. Choose a type of dragon ranging from chromatic dragons, metallic dragons, drakes, or any other creature with the dragon type. This type of dragon is your draconic progenitor. You gain the dragon and dragonkin traits, in addition to the traits from your ancestry. You gain the Dragon’s Breath ability (see below). You can choose from dragonkin feats and feats from your ancestry whenever you gain an ancestry feat. Additionally, you gain access to the Dragon Disciple Dedication feat. Your GM might determine that you gain access to other draconic archetypes, feats, spells, or options as well.
Dragon's Breath [two-actions]
Feat 1 Arcane, Dragonkin, EvocationYou can unleash a powerful blast of energy as a draconic breath weapon. Choose either a 30-foot line or a 15-foot cone. Your breath weapon manifests in the chosen shape and once chosen, you can't change the breath's shape. Your breath weapon deals 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can’t use this ability again for 1d4 rounds.
At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The damage of your breath attack is determined by your draconic progenitor. If your draconic progenitor has a breath weapon, your breath weapon deals the same type of damage as your progenitor's. If your draconic progenitor doesn't have a breath weapon, but does have a trait related to an energy type (acid, cold, electricity, fire, or sonic), your breath weapon's damage is that type. If your draconic progenitor doesn't have a breath weapon or associated energy type, your breath is a blast of powerful air that buffets foes and deals bludgeoning damage. Your breath weapon requires a Reflex saving throw, unless it deals poison damage. In that case, it requires a Fortitude saving throw instead.
Ancestry Feats
The following feats are available to dragonkin characters.
1st Level
Draconic Armaments
Your body has grown a draconic feature that you wield with might in combat. Choose either a claw, jaws, or tail Strike. Once chosen, you can't change your feature. Your claw unarmed attack deals 1d4 piercing damage, has the agile, finesse, and unarmed traits. Your jaws unarmed attack deals 1d6 piercing damage and has the versatile S trait. Your tail unarmed attack deals 1d6 bludgeoning damage and has the backswing trait. Special You can take this feat multiple times. Each time you do, select a new attack from the options above.
Draconic Lore
Your knowledge of draconic magic and cunning has proven useful. You gain the trained proficiency rank in Arcana and Deception. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore related to your draconic progenitor, such as Red Dragon Lore.
Draconic Senses
You can start sensing creatures as well as a dragon can. You gain one of the following senses: darkvision, low-light vision, or scent (imprecise) 30 feet. You must have low-light vision before you can gain darkvision with this feat. Special You can select this feat multiple times, choosing a different sense each time.
Draconic Wings
A pair of small, draconic wings grow from your back. While these wings aren't strong enough to help you fly just yet, they allow you to travel longer distances when jumping. When Leaping horizontally, you move an additional 5 feet. You don’t automatically fail your checks to High Jump or Long Jump if you don’t Stride at least 10 feet first. In addition, when you make a Long Jump, you can jump a distance up to 10 feet further than your Athletics check result, though still with the normal maximum of your Speed.
Fearful Presence
Your foes are aware of your draconic nature and you use that to instill fear in them. You are trained in Intimidation (or another skill of your choice, if you were already trained in Intimidation) and gain the Intimidating Glare skill feat as a bonus feat.
5th Level
Basic Flight [one-action]
Prerequisites Draconic Wings Frequency once per roundYour wings grow stronger and capable of brief flight. You can fly through the air in short bursts at half your land Speed. If you don’t end your movement on solid ground, you fall at the end of your turn.
Deadly Armaments
Prerequisites Draconic ArmamentsYour natural weapons are especially dangerous. The unarmed attacks you gain from Draconic Armaments deal 1d4 persistent bleed damage on a critical hit.
Draconic Defenses
You become hardy like a dragon. You gain a +2 circumstance bonus to saves against paralysis and sleep. If you roll a success against these effects, you get a critical success instead.
Draconic Magic
Magical potential flows through your veins. Choose a magical tradition tied to your draconic progenitor, such as arcane for blue dragons or primal for cloud dragons. If your draconic progenitor doesn't have an associated tradition, you choose arcane. Select a common 1st-level spell from your chosen tradition. Once you make this choice, you can't change it. You can cast that spell once per day as an innate spell of your chosen tradition.
Draconic Resistance
Your draconic blood grants you the ability to shrug off an energy type. Choose an energy damage type that your draconic progenitor's breath attack deals, such as fire for red dragons or acid for brine dragons. You gain resistance 5 against that energy. If your draconic progenitor doesn't have a breath weapon that deals energy damage, you instead gain resistance 5 to either bludgeoning, piercing, or slashing damage.
Skillful Tail
You've grown a tail or learned to have better control of your existing tail. You can perform simple Interact actions with your tail, such as opening an unlocked door. Your tail can’t perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and you can’t use it to hold items.
9th Level
Advanced Flight [two-actions]
Prerequisites Draconic WingsFrequency once per day
You unfold your wings for travel and can keep them unfolded for 10 minutes. You gain a fly Speed equal to your land Speed while your wings are unfurled. If you have Basic Flight, you gain a +10-foot status bonus to your fly Speed with Advanced Flight. As normal, since your fly Speed is derived from your land Speed, this status bonus isn’t cumulative with a status bonus to your land Speed, if you have one.
Draconic Grasp
Prerequisites Draconic ArmamentsYour draconic attacks can latch on to your foes. The unarmed attacks you gain from Draconic Armaments gain the grapple trait. On a critical hit with one of these unarmed attacks, you can attempt to Grapple the target as a free action.
Draconic Secrets
Greater magical potential flows through your veins. Choose a magical tradition tied to your draconic progenitor, such as arcane for blue dragons or primal for cloud dragons. If your draconic progenitor doesn't have an associated tradition, you choose arcane. Select two common 2nd-level spells from your chosen tradition. Once you make this choice, you can't change it. You can cast these spells once per day each as an innate spell of your chosen tradition.
Powerful Breath
Prerequisites Dragon's BreathYou can temporarily tap into greater draconic power to intensify your breath. When you use Dragon's Breath, you can increase the damage dice to d8s and increase the area to 60 feet for a line breath weapon or 30 feet for a cone. If you do, you can’t use Dragon's Breath again for 1 hour instead of 1d4 rounds.
13th Level
Boundless Flight
Prerequisites Advanced FlightYou gain the effects of Advanced Flight at all times, rather than just once per day for 10 minutes. This includes the status bonus to your Speed if you have Basic Flight.
Draconic Reflexes
Your instincts help you take advantage of a foe's opening. You gain the Attack of Opportunity reaction, except you can only make fist Strikes or Strikes with unarmed attacks you gained from an ancestry feat when using the reaction. If you already had the Attack of Opportunity reaction, you gain a +4 circumstance bonus to damage when you make an unarmed attack Strike as part of the reaction.
Greater Resistances
Prerequisites Draconic ResistanceYour protections grow more powerful. Your resistance from Draconic Resistance becomes equal to half your level.
17th Level
Mighty Breath
Prerequisites Dragon's BreathYour breath becomes even more powerful. The damage dice of your breath weapon increases to d8s and you increase the breath's area to 60 feet for a line breath weapon or 30 feet for a cone. If you have the Powerful Breath feat, your breath's damage dice increases to d10s and the area increases to 90 feet for a line breath weapon or 45 feet for a cone when intensifying your breath. You still can't use your breath weapon again for 1 hour if you do.
Form of the Dragon
You can unleash the full potential of your heritage, allowing you to become a dragon, if only for a moment. You can cast 6th-level dragon form as an innate spell once per day. The spell's tradition matches one tied to your draconic progenitor. If your draconic progenitor doesn't have an associated tradition, it is an arcane innate spell. You must choose a battle form that matches your draconic progenitor. If your draconic progenitor is not listed in the spell, choose the battle form that most closely matches your draconic progenitor. You can use your base form’s AC if it’s higher than what the battle form grants. Your GM might allow you to create a new battle form using the statistics of the existing battle forms as a starting point. At 20th level, you cast 8th-level dragon form instead.
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