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Fast Game Rules

Description

  This is an experimental format that is designed to be a more accessible and bite sized adventure. These sessions are typically 2 hours or less in length. They are subject to a much more stringent etiquette.  

Etiquette

  • Be on time at game start. You will be booted from the game if you are late by 5 minutes or more and other players will be allowed to sub.
  • When your turn in combat comes up, you will have 30 seconds to declare action and movement from when the DM calls your name. Your turn will be skipped if you cannot comply.
 

Gameplay

All of these effects are only present in a game that explicity marked as a FAST GAME.
  • All abilities/spell slots of a certain rank that reset on long rest have one use expended at the start of the game. (A character with 2 2nd level slots and 4 1st level slots would have 1 2nd level and 1 1st level slot expended at game start)
  • Long rests require 5 days worth of downtime, rather than an 8 period.
  • In game passage of time does not allow recharge of items with limited charges.
  • Short rests can be taken in 5 minutes, instead of the usual 1 hour period.
  • To speed things up, if combat lasts past the third round, the AC of all combatants is reduced by 5, and all combatants' saving throws are made with disadvantage.

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