Hexblood Lineage

Not all is what it seems. In place of a typical race, a player can choose a lineage. These represent dark powers within your ancestral bloodline.  

Lineages

  At 1st level, you choose whether your character is a member of the human race or of one of the game's fantastical races. Alternatively, you can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren't any longer. You now possess only your lineage's racial traits.    

Hexblood

  Hexbloods are infused with eldritch or fey magic. This sort of transformation can occur when you or an ancestor strike a deal with a hag or dark entity from beyond the veil.  You have the following racial traits.   Creature Type. You are a Fey in addition to a humanoid.   Size.  You are Medium or Small. You choose the size when you gain this lineage.   Speed.  Your walking speed is 30 feet.   Ancestral Legacy.  If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gain from it and any climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.   Darkvision.  You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness as shades of grey.   Eerie Token. As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued in this way, you can take these actions:   Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.   Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your sense at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed. Once you create a token using this feature, you can't do so again until you finish a long rest, at which point your missing part regrows.   Hex Magic.  You can cast the disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. Intelligence, Wisdom or Charisma is your spellcasting ability for these spells (choose the ability when you gain this lineage).