Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Minotaur are relatively rare in Exol. They live in small clans throughout the Draconic Kingdoms. When they come of age, they set out on their own to find their destiny. Some serve the three kingdoms, others work against them.
Minotaur Features
Source: Mythic Odysseys of Theros
Ability Score Increase.
Your Strength score increases by 2, and your Constitution score increases by 1.
Age.
Minotaurs mature and age at about the same rate as humans.
Alignment.
Minotaurs sometimes pursue chaotic alignments, while those who remain within the Draconic Kingdoms and their regimes tend toward lawful alignments.
Size.
Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.
Speed.
Your base walking speed is 30 feet.
Horns.
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush.
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns. Immediately after you hit a creature with a melee attack as a part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence.
You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Languages.
You can speak, read, and write Common and Minotaur.