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Draugr Captain

While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.
Species
Children

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Draugr Captain

Basic Info

Character Name
Draugr Captain
Race
Draugr, Medium Undead (water)
Class
captain rogue
Level
4
Experience
Malus Exp
1200
Gender
Age
Height
Weight
Skin
Eyes
Hair
Hand
Right
Origin
Alignment
Chaotic Evil
Faith
Fav. Class
Background

Attributes

Strength
25 +7
Dexterity
18 +4
Constitution
-5
Intelligence
14 +2
Wisdom
16 +3
Charisma
17 +3
Movement Speed
Walking
30 ft
Loaded
Running
Travel
Forced March

Armor Class
Total
20
Flat-footed
16
Contact
14
Arcane spell fail

Attack Bonus
Base
3
CC
10
Ranged
8

Saving Throws
Fortitude
4
Reflex
8
Willpower
6

Skills

Skill
Rank
Total

Appraise
+2
Balance
+4
Bluff
6
+9
Climb
8
+15
Concentration
-5
Decipher Script
+2
Diplomacy
+3
Disable Device
+2
Disguise
+3
Escape Artiste
+4
Forgery
+2
Skill
Rank
Total

Gather Info
+3
Handle Animal
+3
Heal
+3
Hide
8
+12
Intimidate
8
+10
Jump
+7
Listen
+3
Move Silently
+4
Open Lock
+4
Profession
8
+11
Ride
+4
Skill
Rank
Total

Search
+2
Sens Motive
+3
Sleight of Hand
+4
Spellcraft
+2
Spot
+3
Survival
+3
Swim
16
+23
Tumble
8
+12
Use Magic Device
+3
Use Rope
+4
Craft
Knowledge
Perform

Personal Info

Equipment

(leather armor, masterwork scimitar,
other treasure)
Copper
Silver
Gold
Platinium

Proficiencies and Languages

Feats Combat Reflexes , Power Attack , Weapon Focus(scimitar)

Languages Common (cannot speak)

Defensive Abilities evasion; DR 5/bludgeoning or slashing;
Immune Undead traits; Resist fire 10

SQ rogue talents (bleeding attack +1), trapfinding +1

Senses darkvision 60 ft.; Perception 1d20+11

Spell-Like Abilities (CL 5th; concentration +8) 1d20+8
3/day—Obscuring Mist

Features & Traits

Init: 1d20+4

HP: 39 5d8+17

Fort: 1d20+4
Ref: 1d20+8
Will: 1d20+6

CMB 1d20+10 ; CMD 24

Combat

Melee mwk scimitar +12 1d20+12 Slashing d6+10 /18–20 plus 1 negative level
or] slam +10 1d20+10 bludgeoning 1d10+10 plus 1 negative level)
Special Attacks sneak attack 1d6

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