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Ghost Captain

Sometimes, pirate captains’ dedication to looting and pillaging drives them to continue such heinous crimes even after death. Such vile leaders inevitably remain at sea, where they command ghost ships crewed by dreadful draugr, who recognize ghost pirates as powerful undead spirits perhaps most capable of captaining crews of undead.
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Ghost Captain

Basic Info

Character Name
Ghost Captain
Race
Human ghost Medium Undead (augmented humanoid, incorporeal)
Class
fighter /rogue
Level
7
Experience
Malus Exp
3200
Gender
Age
Height
Weight
Skin
Eyes
Hair
Hand
Right
Origin
Alignment
Chaotic Evil
Faith
Fav. Class
Background

Attributes

Strength
-5
Dexterity
16 +3
Constitution
-5
Intelligence
13 +1
Wisdom
12 +1
Charisma
20 +5
Movement Speed
Walking
Loaded
Running
Flying
30
Flying Agility
perfect
Travel
Forced March

Armor Class
Total
19
Flat-footed
15
Contact
19
Arcane spell fail

Attack Bonus
Base
5
CC
Ranged

Saving Throws
Fortitude
9
Reflex
9
Willpower
7

Skills

Skill
Rank
Total

Appraise
+1
Balance
+3
Bluff
9
+14
Climb
-5
Concentration
-5
Decipher Script
+1
Diplomacy
9
+14
Disable Device
+1
Disguise
+5
Escape Artiste
+3
Forgery
+1
Skill
Rank
Total

Gather Info
+5
Handle Animal
+5
Heal
+1
Hide
17
+20
Intimidate
9
+10
Jump
-5
Listen
+1
Move Silently
+3
Open Lock
+3
Profession
9
+10
Ride
+3
Skill
Rank
Total

Search
+1
Sens Motive
9
+10
Sleight of Hand
+3
Spellcraft
+1
Spot
+1
Survival
+1
Swim
-5
Tumble
+3
Use Magic Device
+5
Use Rope
+3
Craft
Knowledge
geography3
Perform

Personal Info

Equipment

Copper
Silver
Gold
Platinium

Proficiencies and Languages

Feats: Combat Reflexes , Dodge , Improved Initiative , Iron Will, Lightning Reflexes,Weapon Finesse

Languages Common, Polyglot

Defensive Abilities bravery +1, channel resistance +4, evasion,
trap sense +1, Incorporeal, rejuvenation; Immune Undead traits

SQ armor training 1, rogue talents (bleeding attack +2), trapfinding +1

Senses darkvision 60 ft.; Perception 1d20+9

Features & Traits

Init: 1d20+7

HP: 70 3d10+3d8+36

Fort: 1d20+9
Ref: 1d20+9
Will: 1d20+7

CMB 1d20+8 ; CMD 24

Combat

Melee
corrupting touch +8 1d20+8 ( 7d6 , Fort DC 18 halves)
Special Attacks
corrupting gaze 2d10 plus ( 1d4 Charisma, DC 18 Fort),
sneak attack 2d6

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