Blight

Blights can be from any forest.
  • Ability Score Increase. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
  • Size. Small or Medium. You choose the size when you select this race.
  • Speed. 30 ft.
  • Creature Type. You are a Plant. You are also considered a humanoid for any prerequisite or effect that requires you to be a humanoid.
  • Age. Blights live up to 1200 years.
  • Blight Magic. You know the resistance cantrip.
  • Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 2d4 + your Strength modifier.
  • Entangling Plants. Grasping roots and vines sprout in a 15-foot radius centered on you, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of your choice in that area when the plants appear must succeed on a DC 10 + your proficiency bonus Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Needles. As an action, you can have the needles covering your body shoots out toward one target with a range of 45 feet. If you hit with them, you deal piercing damage equal to 2d6 + your Dexterity modifier.
  • Languages. You can speak, read, and write Primordial.
Awakened plants gifted with the powers of intelligence and mobility. Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new growth sprouted from the wood, growing into a sapling infused with the vampire's evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could grow. From this Gulthias tree came the seeds from which the first blights were sown.