Shifter

Shifters are typically found in Mishoru or Regshire.
  • Ability Score Increase. Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
  • Creature Type. You are a Humanoid.
  • Age. Shifters reach maturity around age 10 and rarely live longer than 70 years.
  • Size. Your size is Medium, up to 6 feet tall.
  • Speed. Your base walking speed is 30 feet.
  • Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 x your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you shift, you gain an additional benefit based on one of the following options (choose whenyou select this race):
  • Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
  • Longtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier.
  • Swiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.
  • Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.
  • Languages. You can read and write Common.
Ancient Shifters, also known as the Weretouched, were created by magic mutating beast into monsters, but the Goddess Beory gave them wisdom and the intelligence to speak. Shifter is the term given to the Beastfolk who have the ability to turn