Standard Half-Elf

  • Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
  • Half-Elf Versatility. Choose one of the following traits:
  1. Skill Versatility (General). You gain proficiency in two skills of your choice.
  2. Elf Weapon Training (High, Eladrin, Moon, Sun, or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.
  3. Cantrip (High, Moon, or Sun Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
  4. Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.
  5. Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  6. Drow Magic (Dark Elf Heritage). You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
  7. Swim Speed (Sea Elf Heritage). You have a swimming speed of 30 feet.
  8. Incisive Sense (Pallid Elf Heritage). You have advantage on Investigation and Insight checks.