- Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
- Half-Elf Versatility. Choose one of the following traits:
- Skill Versatility (General). You gain proficiency in two skills of your choice.
- Elf Weapon Training (High, Eladrin, Moon, Sun, or Wood Elf Heritage). You have proficiency with the longsword, shortsword, shortbow, and longbow.
- Cantrip (High, Moon, or Sun Elf Heritage). You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Fleet of Foot (Wood Elf Heritage). Your base walking speed increases to 35 feet.
- Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Drow Magic (Dark Elf Heritage). You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.
- Swim Speed (Sea Elf Heritage). You have a swimming speed of 30 feet.
- Incisive Sense (Pallid Elf Heritage). You have advantage on Investigation and Insight checks.
Entry for WorldEmber 2020