Werewolf WIP

  • Ability Score Increase. Your Strength score increases by 1.
  • Keen Hearing and Smell. You have advantage on Wisdom Perception checks that rely on hearing and smell.
  • Bite. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If the target is humanoid, it must succeed on a DC 12 Consitution saving throw or be cursed with werewolf lycanthropy.
  • Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Shapechanger. As an action, you can turn into a wolf form or back into your true form, which is beast-humanoid hybrid. Your statistics other than size, speed, and AC, are the same in each form. You revert to your true form when you die.
Wolf Form
  • Size. Your size is medium.
  • Speed. Your speed is 40ft.
  • AC. You Ac is 13.