Vinaia Vinaia Player Campaigns Timeline

Vinaia Player Campaigns

A timeline of player campaigns set in Vinaia. Includes major changes to the world and some of the esoteric information revealed to the players through the course the campaign.

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    The Third Eye Agency

    Rose Morgan and her brother Max start a detective agency and quickly develop a reputation for investigating the darkest corners of Lunshire. With the help of a dashing druid by the name of Xander Grey, they foil a plot to expose the vulnerable changeling population hidden in the city.

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    Celest Peak

    The Third Eye Agency finds itself at odds with Reginald Torvolds, Dean of the Royal Academy of Natural Obscurities. This culminates in a battle at the Silver Spire atop Celest Peak and a revelation about the nature of dragons and the Maelstrom. Rose, Xander, and Max leave for the Savage Lands in hopes of repairing the Spire.

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    Urchins on Velocipedes

    After Rose arranges for their care, Sean, Annie, and Eric escape their private boarding school to discover the dark secret behind the Rumbling Man and Bloodstone Alley.

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    3

    Blood Summoning

    Annie, Sean and Eric reestablish the Third Eye Agency after graduating from school. They quickly find themselves embroiled in a bloody plot to liberate an ancient vampire known as The Red Queen from the Shadowfell.

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    4

    The Secret History of Druids

    Annie, Sean and Eric flee Lunshire for Ashwick. In their travels, they are pursued by Devon Blackburn, who completes the Red Queen’s summoning ritual.   In Ashwick, they meet the Baron and Baroness, who help them on their quest. The party discovers the demonic history of the Moon Druids. Eric bargains with Baphomet and assumes his position as Herald of the Third Covenant.   Upon returning to Ashwick, the Baron’s manor is attacked by the Red Queen. The Baroness--now revealed to be Rose--leads the children to a gateway to the Shadowfell. Xandar--disguised as The Baron of Shadows--sacrifices himself to delay the Red Queen.   Rose instructs the children to use the Shadowfell to cross into The Savage Lands and retrieve the Soul Star, an artifact powerful enough to kill the Red Queen.

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    5

    Into the Shadowfell

    Annie, Sean and Eric find two allies: a bard born in the Shadowfell named Cassandra and an ancient witch named Agitha. Agitha leads them to Durlock’s portal to escape the Shadowfell and enter The Savage Lands.   At the last moment, Agitha betrays the party to fuel a dark ritual, embedding her personality into Sean’s duelist sword so that she might escape the Shadowfell and exact her vengeance on the Red Queen.

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    The Savage Lands

    Strangers in a strange land, Annie, Sean and Cassandra make their way to the city of Techetotal where they join the Mages’ Guild. In their exploits, they discover an ancient legend of a man named Velenydyl who was known as The Last Dragonslayer.   The party follows in the footsteps of Velenydyl in hopes of finding the Soul Star. It is unknown if they ever succeeded.

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    The Betrayer's Gambit

    Dart, Val and Fizz are a small band of independent thieves in Techetotal. They find themselves immersed in a seedy underground rife with factional intrigue and adjacent to a conspiracy against the Great Khan led by The Betrayer--Maxwell Morgan.

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    1

    Gullveig and The Destroyer of Worlds

    Princess Melina of Az has been cursed by the witch Gullveig. Archbishop Ansellus believes there is a lost artifact that can save her. King Carrock is doubtful, but allows Ansellus to pursue this quest. Ansellus believes two prisoners hold the key and sets forth with Promise, Tavant, and Elara to find The Goblet of Everlasting Youth.   Along the way they help a young man named Nico Brennan save his sick grandmother and defeat the witch Gullveig. Tavant finds himself in possession of a small jar containing a tadpole named The Destroyer of Worlds.

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    2

    Crossing Az

    Ansellus’s party crosses the Kingdom of Az, heading north east towards the Laran Sea. Along the way, Elara abandons the quest, but they pick up a small, friendly gnome named Badger and a wood elf named Lael.   When they reach the port town of Camrid, they find that a calamity has struck and much of the city lies in ruin. They secure passage on an old, derelict ship and sail to Bydosia. Tavant brings a power-hungry young mage named Ebon with them in exchange for his help.

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    3

    The Oracle's Vision

    As the party enters Bydosia, they kill an evil warlock named Ulrich. Ebon abandons the party to sell his soul to the archfiend Nazru in hopes of taking Ulrich’s place.   Later, the party befriends Lorraine, an Oracle who escaped during her Trial of Spirit. The party vows to protect her, but in doing so Ansellus is killed and Badger and Promise are arrested.   Badger and Promise are rescued by Nico Brennan and his grandmother Eliza, both of whom join the party. As they plan their escape from Bydosia, the Oracle has a vision. The item they seek is in Dilocast, so they obtain passage across Eckrose Bay.

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    4

    A Pact with the Depths

    The party’s voyage across Eckrose Bay is wrought with danger, from monsters, to murder, and finally mutiny. Eventually the party learns that an Aboleth had attached itself to the bottom of their ship and mind-controlled members of the crew.   The captain sails the ship to an uncharted isle populated by a cult that worshiped the Aboleth. Tavant strikes a deal with the Aboleth, handing over the Destroyer of Worlds in exchange for the power to complete their quest.

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    5

    Divine Providence

    Tavant uses his newfound powers to teleport the party to Dilocast. Upon their arrival, Lael faints and is locked in a magical sleep. The party seeks out the fey who did this to Lael. Upon the fey’s defeat, Lael enters the Feywild with her patron.   The party continued to the ruins of Valana’s Keep in hopes of finding The Goblet of Everlasting Youth. They find it in the hands of the archfiend Nazru who has waited for the party to arrive to exact his vengeance. The party defeats Nazru and claims the goblet, only to find it has a devastating cost.   Tavant teleports the party to Awadia, where Lorraine guides them to an artifact of Omaz that will save the princess.

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    The Darkmaster's Army

    The small town of Narvik in rural Selkestia is beset upon when a necromancer tries to raise an army of undead giants and incurs the wrath of a blue dragon. Local residents Dahlia, Grayven, Valkyrie and Calista band together the save the town and become local legends.

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    A Triumph of Mortality

    Grayven receives a once-in-a-lifetime offer to travel to Gerod’s Crossing in Dilocast and run a state-of-the-art magical forge. Dahlia has a horrible vision of a cataclysmic event and chooses to follow Grayven. While they are there, they befriend a spy named Fiona and an enchanter named Orthan.   On their adventures, they meet an ancient vampire trapped in a giant tree who goes by the name The Baron of Shadows. The Baron beseeches Grayven to build a weapon powerful enough to kill him. Grayven agrees, but unbeknownst to him the forging of this weapon invokes the ire of the gods. Angels descend from the heavens, destroying Gerod’s Crossing.

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    The Age of Order

    In a potential dark future where the Niktusian Empire has conquered almost all of Courceia and most of the gods are believed dead or missing. a band of small town heroes set out to free their homeland from tyranny. Serial, Jamkul, Oto, and Patchy assist revolutionaries and work to break a year-long siege of a neighboring castle. Along the way, they meet a dark creature named Gorvak and discover a staff of unfathomable power.