Fortuna
Fortuna
Ruled by:
Victor Bellum
Governing Figure or Organization:
Adventure's Guild run by Akiza.
Religious Influences:
Arenam:
Seen as the Earth Mother of the land.
Customs/Quirks/Superstitions:
- Recently destroyed and rebuilt by the Fortune's Favorites.
- As the group advances their own goals they can help rebuild the city up.
Racial Distribution:
- 75% Dwarf
- 15% Human
- 6% Halfling
- 4% Other
Economy:
Imports:
- (Ex: Grain, Livestock)
Exports:
- (Ex: Arms/Armaments, Jewelry)
Notable Specialties:
- (Ex: High-grade Dwarf/Giant crafted arms/armaments, engineering (siege equipment/macrotech)
Organizations:
- (Ex: Unique Dwarven Mining Guild, Unique Dwarven Craft Guild)
Subversive Elements:
- (Ex: Smuggling Ring/Thieves Guild, Cult of "Insert Evil Deity")
Description:
(Visual description of the city, its inhabitants, and/or a "Day in the life")
Notes:
(General section for other information, Historical Information)
Inns:
Since this is the first place PCs usually head, I put this one first. I usually list 1-3 inns, cheapest at top. I give it a name, a short description and how much rooms cost. Most PCs don't care who owns it and with the % chart I can make a random NPC quick if they decide they do care.
Taverns:
Typically 2nd stop for PCs, I give a name, list a few drinks/ foods and cost and move on.
Temples:
What god the temple honors, short description of priests, list of services/ spells/ potions they offer
Shops:
I usually list just 1 or 2 smiths, magic shops (or alchemists for low magic), and general shops and throw everything else in the Marketplace.
Marketplace:
Here I list minor but unique storefronts, secret poison dealers, dagger/ shield/ fletcher specialists, antique collectors, jewelers. If my PCs go looking for something they wouldn't find in your typical smithy or general store, they head here.
Other Locales:
This is where I list gladiatorial pits, mage towers, bard colleges, opera houses, anything that doesn't fit the other categories.
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