Overview
Imps are a common pet on most
Zhu'Myak ships. They double as alert pets and pest control, guarding the entire ship as their
home and loud should unfamiliar faces be spotted. Highly intelligent, imps are able to remember and recognize entire crews and attach themselves to the vnou like they’re family – though they are highly selective in this family process. Imps prefer living on ships, sitting on the shoulders of vnou they are close to, and
hunting things that do-not-belong. They’re largely considered an annoying pest at best in port cities to anyone not Myak, or familiar with the name, and can be down right obnoxious when they’re left wild.
Domesticated
It is primarily Myak ships, or those associated with the family, that have imps. They’re considered good luck, a source of entertainment, and help keep the ships ‘pest free’. They generally live in small groups of 3 to 5, a random assortment of males or females that get along, and have extremely long periods between mating – which is often prompted by a stint off the ship. They can be incredibly easy to train, given their high intelligence, but are still very willful and individualistic. They like attention and respond to their name, and most swear they can tell when you’re insulting them.
Wild
Wild imps are incredibly rare, as they are social creatures drawn to vnou, whose survival instincts have long been bred out of the species. They don’t fear anything until it’s been proven they should, such as a vnou being particularly cruel, and are more apt to steal from a vnou they find appealing and follow them home than run away when yelled at. Any wild imps in an area will flock together and act as a small family unit. Because of their noise and lack of fear, many imps don’t remain wild for long – either picked up by a well meaning vnou or a Myak-associate.
In the shape of a friend.