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Guardinals

Description   Guardinals were animalistic Celestials native to Elysium and the House of Nature. When at home, they were among the most peaceful beings in all the planes, but outside their home plane, they hunted down evil to stop it. Like other Celestials, the appearances of Guardinals varied—both among varieties and individuals—but most looked like attractive and fit Humanoids with distinct animal traits. Some Guardinals appeared more animal-like, while others appeared more human-like.   Guardinals were quick to laugh and slow to get angry. They were the epitome of moral integrity and honor. They did not lie or cheat. Guardinals had zero tolerance for evil or injustice of any kind, and would travel out of their way to confront it. If evil came to their home plane, they became as ferocious as any Archon.   Abilities   All Guardinals could see in the dark and were immune to harm from electricity. They were resistant to the acid, cold, poisons, and intense sounds and could not be turned to stone by magical means. No animal could ever be compelled to attack a Guardinal. Guardinals had a wide range of spell-like abilities, which varied among their kinds, but all Guardinals could heal themselves or others by touch, much like a paladin's divine ability.   Guardinals were naturally fluent in the Celestial language and the language of Devils. Most also spoke Draconic. However, they could communicate with almost any sentient creature using their innate magic, so in some sense, they could speak all languages. Moreover, they could telepathically communicate with any animals.   Combat   The style of combat favored by a Guardinal depended on its type and its power. Among all varieties, they preferred to incapacitate, unless the enemy were irredeemably evil, in which case, they did not hesitate to use deadly force.

Civilization and Culture

History

Native to the House of Nature, guardinals are considered residents of Elysium. In either case, they lived simple lives, either alone or in small groups, often traveling through their beautiful, natural environment like nomads. They only ever took what was absolutely required from the land. While not under a strict hierarchy like the archons, the Guardinals were led by a band of Guardinal paragons known as Talisid and the Five Companions. There were many more Guardinal Paragons than these six; in fact, there was a paragon serving as a near deity for each of the many groupings of animals.
Type   Outsider   Subtype(s)   Celestial   Alignment   Neutral Good  
General Information
Vision   Darkvision, Low-Light Vision   Homeland(s)   Elysium, The House of Nature   Language(s)   Celestial, Infernal, Draconic   Subraces   Avoral   Cervidal   Equinal   Leonal   Lupinal   Musteval   Ursinal  
Appearance
Distinctions   Animal Traits

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Articles under Guardinals


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