Pantheon
Structure
Old gods
Jux (pronounced Ja-x as in Juxtaposition)
Lilth
Foth
Olt
Thogh (Pronounced Tow)
Yun (You - n)
Klyph
Heroes and monsters
First hero - The Gatekeeper
Cealed off this world from the planes, preventing abominations from leaking in
Lost hero
Transported through time to instil values and traditions of old to a future when the Gods return
Last hero - Patient one
Was supposed to defeat The Sunder, but left this dimension before the deed was done. It’s thought the monster eventually was killed by the elementals.
Many Vraccuseans and neighboring kingdoms often debat whether the Last Hero was a champion of Jux or Yun. He ended two ages making him a candidate for Jux, but in doing so broke two cycles. On the other hand could be patiently in waiting for the right opportunity to
strike down Illicidonius. Lastly he was very smitten with his lover who inspired him to flee with her.
Hero of chains
Was a slave, but rose to be a valiant knight in her time, bringing joy wherever she went
The sunder
An ever growing monster that fed off of death. It would sow destruction and death with every step as it lured and hunted the Last Hero.It now waits for the return of the last hero at the mountain range that over looks the tomb where the hero left this world.
Ssthulisthilasth
An aboleth ruler who was blessed by Klyph, but then shunned the God. It subjugated every mortal and being it could grasp to build a community praised it as a divine entity.
Golden Dragon
Paladin Highguard
A tribe of Gnolls broke a seal from the Gatekeeper summoning forth a demon lord and it’s followers. Lady Brin Highguard, blessed by Olt took up sword and shield against the foul beast, slaying the lot of them and sealing the gate once more.
New gods
Earth - Yeselon
Viewed as providing fertility and death
Wind - Theroclis
Oversees trade, language and rumors
Fire - Draxius
Often attributed to Honoring the past and seeking glory
Water - Hempheradious
Insights fear and inspiration
Light - Pythicles
Thought to bring calming and understanding through knowledge
Darkness - Ornisephicles
Associated with breeding doubt and mystery
Ice - Illecidonius
Seen as cunning and strategic, if not devious.
Metal - Oleandus
Resides over emotion decisions and self improvement
Wood - Brandeles
Over sees one's Health and bonds between others
Smoke - Ayarnon (A-yarn-on)
Giver of magic and lore
Mist - Vissideon
Deliverer of Disease and forewarning
Saints
Saint of storms
Helped bring rains to places affected by droughts by learning various storm spells, growth spells and researching botany. The saint of storms helped push back famin, especially in smaller communities that didn’t have well developed irrigation and poor soil.
Midwife saint
Using spells that aided in strength and constitution this cleric of Jux stationed herself at prominent hospitals and aided in childbirth. When visiting a hospital or community she dropped the child mortality rate by a staggering amount. Many hospitals now use her methods in delivery.
Crypt saint
During a plague of undead this individual took it upon themselves to tend the cemeteries of the region, cutting down the undead and severing the hands and feet of corpses. This practice made the undead far more manageable by the living and is a practice held today by most undertakers.
Planar saint
Driven by the desire to see and experience other planes this individual began researching and experimenting with planes. Due to their obsession wonderments like the bag of holding has been developed along with spells pulling creatures from other planes for use by the mortals.
Tall tale saint
A paranoid individual concerned for the safety of their community and specifically their offspring they began to consume knowledge on the wilds, demons and things that go bump in the night. Armed with this knowledge they began scribing a series of books which contain numerous poems and hymns teaching about the dangers of the world and how to ward against them. Their easy to remember and low level of reading skill made these books widely popular
Vanishing Saint
The new leader had inherited a community which was plagued by raids, beasts and all manor of evils. It was his responsibility to keep his people safe. Legend says he reached out to the gods and was given an answer to his problem. Since then the township, which was no small hamlet, vanished overnight. Reports from the area also note that the bandits and other things that tormented the township have since also disappeared. No tracks, no blood, no buildings - nothing.
Dragon rider Saint
A ruler found themselves surrounded by enemy forces at their borders. Their situation looked grim and likely the end of their reign if not the whole kingdom. With nothing to lose and everything to gain they climbed a nearby mountain and approached a dragon. Offering glory and riches the ruler bargained with the dragon to help defend the land. The dragon both pleased by the rulers offer and inspired by their boldness agreed to help. The ruler then rode the dragon into battle and defeated the enemies.
Bardic saint
An individual became so engrossed with the stories of the past and their epic heroes and tragedies. Wanting to spread their glory and inspire the people to be more godly they set out to perform these tales to anyone who’d listen. Using magics, music and their own grandiose presence they embodied the epics and inspired generations to dive into their own history. They were a marvel to watch, captivating the imaginations of young and old alike and always had a story to tell that fit any mood.
Gardner Saint
Hailing from a small hamlet this individual grew up knowing the importance of nature and how humanity can benefit from it’s bounty. They dedicated themselves to cultivating a fruitful relationship with nature by learning and teaching about fruits, vegetables and herbs, primarily on how to cultivate and use them. They also did the same with wild animals that were used as food or byproducts. They began to live in nature and build their home out of trees. As more students came to learn more tree houses were built until the forest became a hamlet, then a village and then a town. The community lived above the ground and along side animals that they used for food and companions and various fruits, vegetables and herbs. The community struck a balance with nature and both prospered.
Trader saint
Starting as a deckhand early in life this individual had a knack for trade Taking bold actions, holding onto cargo and/or delivering to risky locations this deckhand flew through the ranks and eventually was granted their own ship and crew. Before long with clever deals, strong relationships and keeping to their word this individual grew a trading empire that reached further than any kingdom of their time.
Welcoming saint
In the midst of war a tavern owner found themselves on the border of two raging kingdoms. Each night soldiers, mercenaries, knights, generals and all that might take part in war could find themselves resting here. The Tavern owner took it upon themselves to ensure a welcoming environment where violence or heated discussion isn't tolerated. Both sides ate, drank and enjoyed the company of each other. The tavern became such a favored location that any fighting that occured by any side was quickly shut down by veteran regulars. For those in the war the tavern became a second home.
Reliant Saint
A knight was ordered by their king to protect the princess in a time of turmoil and deliver her unscratched to a prince. The Princess and knight had to flee the kingdom and thus the knight was charged to protect her until they arrived at a safe harbor. During their journey enemy forces of all shapes and sizes threatened the princess. Even rejecting vast sums of gold, titles and land the Knight swore his allegiance and ultimately gave his life to deliver her untouched.
History
Very little is known about the old gods as much of the world was shifting and coming into shape due to their meddling. Most historical documentation was destroyed in the wars and feuds, thus leaving word of mouth and bardic tales. What's known for certain is the old gods agreed to banish themselves from the material plane and never again lay their hands on the world. This act was simply known as the the God pact or The pact.
Once the gods took their leave they began sending champions who would help sway mortals, define cultures and wage war against one another. The heroes and monsters of this time were sent by the various gods to subtly change the world in their patrons vision. Each was profisised and each fulfilled their duty or slayed by an opposing hero or monster. Unfortunately the gods had to bless mortals from the material plane and encourage them to do the will of the gods. This came to a sudden dramatic stop when 'the last hero' as he is called now decided to use his blessing's to escape the world and live among the gods. The Sunder, a titanic monster that endlessly grows as it consumes both humanoid and animal alike was never confronted by the last hero and is believed to walk the material plane still.
During the period of mourning left by the last hero and the devastation of the Sunder a series of new gods began to appear. These deities are believed to sprout from the belief one puts into an element and/or an emotion or thought. This belief comes from the fact that each of the new gods appears to embody an element, much like an elemental, but focuses their teachings, morals and means of living around a series of emotions and ideals. So much so they may feel like constructs endlessly working to a goal as if to have blinders on and an ever burning will.
Mortals prospered and empires began to form. It was clear the new gods loved and appreciated the mortals both civilized and chaotic. Wars would engulf lands vying for the attention of the new gods or in service to a new god. The new gods helped form civilization in their vision and proclaimed laws onto the mortals. Unfortunately not only did the civilized humanoids have their favored gods, but for every god they had the chaotic beasts had their own all of which had opposing thoughts and opinions of what was right.
Ultimately it was discovered the new gods were more complex than first imagined. The collapse of the old empire, Eural, showed the gods can be without mercy and their objectives aren't always clear.
Tenets of Faith
Old gods
Time - Jux (pronounced Ja-x as in Juxtaposition)
Life
Death
Seasons
Day/ night
Cycles (of life and death)
Magic - Lilth
The unknown
Mystery
Intellect
Wonderment
Superstition
Chaos - Foth
Nature
Animal instinct
Passion
Power
Free spirit/ Expression/ Untamed force
Law - Olt
Civilization
Commerce
Speech/ Language
Hearth/ Home
Responsibilities
Fortune - Thogh (Pronounced Tow)
Planning
Intuition
Opportunity
Cunning
Trickery
Levity - Yun (You - n)
Indulgence
Art/ Craft
Grace/ poise
Patience/ Practice/ Purposeful
Inspiration
Faith - Klyph
Community
Perspective
Wisdom
Parenthood
Soul/Spirit
New gods
Earth - Yeselon
Harold
Crusader ensuring the will of the gods is followed.
Wind - Theroclis
Muse
Aims to bring abundance to those who are lacking
Fire - Draxius
Honor (Guardian)
Preserving the memory and wonder/renown/reverence of the religious past
Water - Hempheradious
Magic
Infuses magic into the world and its inhabitants
Light - Pythicles
A beacon of comfort (The beacon)
Motivates mortals to swarm around them, building communities
Darkness - Ornisephicles
Turns death into life (Reincarnate)
Cultivates the wilds to breed and grow
Ice - Illecidonius
Change (The Hand)
Changing the culture of mortals to be inline with the gods wills
Metal - Oleandus
Bookkeeper
Cultivates desire or disdain for things to sway public perception of value to be inline with the gods desires.
Wood - Brandeles
Balance (The scales)
Maintaining a balance of all aspects in life and otherwise as the gods war against each other.
Smoke - Ayarnon (A-yarn-on)
Myths (The Soothsayer)
Weaves stories to help educate about the enemies or warn against distasteful acts the gods dislike.
Mist - Vissideon
Historian
Highlights or omits aspects of the past to curb present civilizations to emulate traits the gods desire.
Priesthood
In order of highest ranking to lowest ranking.
Grand priest - The sole leader of the church who overlooks how the church conducts it's self and the final say on the translations and interpretations of holy texts.
High priest - A series of devout religious priests from all corners of the world. They work with the Grand priest to assist with geopolitical rulings. They are advisers to the Grand priest and once the Grand priest dies one of them is chosen by the gods to replace the former Grand priest.
Hand of *Name of god* - A multitude of these exists sharing the teachings of their chosen god. They may help advise on local matters regarding the community they live in. They also enforce the laws and teachings of the Grand priest on a lower level.
Cleric of *Name of god* - Clerics are traveling versions of the hand, but have a lesser authority of any given Hand. They are most often seen helping those in between communities with a Hand
Appointed - Young servants of the hand or cleric who help in daily chores such as orchestrating ceremonies, aiding the Hand or Cleric with teachings and other minor manual work.
Type
Religious, Pantheon
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