Circle of the Land
Druid subclass
The druids of the Circle of Land are a mysterious lot. Secretive in the extreme, these druids meet in secluded places of magical potency and bend geomantic energy to their will. Each druid holds a very particular place within the power structure of this organization and must pass a series of tests before they are awoken to new mysteries and advance in status. These are the most powerful defenders of the islands and many whisper that they are all that stand between humanity and some unknown doom.
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Spirit Walk Heroes of WakeSong
14th-level alternate Circle of the Land feature, which replaces the Nature’s Sanctuary feature
The Circle of the Land has sworn to protect the magical leylines that crisscross the world. The most powerful of these druids are able to ride those veins of energy.
You may cast the dimension door spell twice without expending a spell slot. You regain all uses of this feature after you complete a long rest. At 20th level you regain all uses after a short or long rest.
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Spirit Walk Heroes of WakeSong
14th-level alternate Circle of the Land feature, which replaces the Nature’s Sanctuary feature
The Circle of the Land has sworn to protect the magical leylines that crisscross the world. The most powerful of these druids are able to ride those veins of energy.
You may cast the dimension door spell twice without expending a spell slot. You regain all uses of this feature after you complete a long rest. At 20th level you regain all uses after a short or long rest.
Typically found in...
everywhere
everywhere
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