Oloro
The Dwarven Diaspora of Oloraan
Clan Status: Minor; Vassals to the Matsunagayama
Totem Kami: None, though clan crests include the Boreal Ibex (mac-Ghant lineage), The Gemeater Wurm (mac-Muldoon lineage), Zetogeki (mac-Brynn lineage) ; crests of the united Oloro feature all three
Colours: Mixture of Maraian and traditional Oloraan fashions; geometric armour styles highlighted with gems & precious metals
First Kannushi: None; lead by Chief Krom Held-Ghane’s-Reach, mac-Oloro
Reputation: Brusque, solemn, brutally honest, fierce fighters, a melancholy people who have lost their homeland
Preferred classes: Fighter (mounted), Samurai, Alchemist, Artificer, Barbarian
Imagery: Oloro Fashion & Scenery Image Gallery (External)
The Oloro are not a clan per se, but a people. They are what remain of the Communalities of Oloraan ancient mazes deep within the far eastern Crags of Kolaghan that have been their home since the First Age. This was an age of more or less constant warfare with the dark-aspected wayangs and shadow-aspected svirfneblin until the Upwell (what the surface races call, less accurately, the Deluge) drowned the deeper civilizations in fiend-haunted brine, leaving the more surfaceward dwarves to a prosperous and peaceful Second Age.
But the peace was not to last: some monsters of the Upwell have aspirations beyond satiating their base hungers, and the dwarves found themselves attacked, without even a whisper of warning, by a new army of demonic drow & wayangs united under a new god, an ancient voidwurm they call The End. Caught off guard, complacent from centuries of relative peace and fighting against bizarre, unfamiliar magicks, the dwarves of Oloraan were decimated. Most families stayed and fought, preferring glorious death to exile, and as such the Oloro only represent a small diaspora of families who chose surface life. While most traveled south of Asura’s Wall to join the Commonwealth, a few families stayed closer to home, allying instead with the Arakh tribes of the Skylands. They seem to be tolerated by the Great, god-chieftains of the eight arakh clans.
After nearly a decade of warfare, the dwarves are superb warriors, a match for even the strongest Maraian samurai, especially when mounted on their enormous horned "warrams" (dire mountain goats). Both fast and maneuverable, a single warram with a skilled cavalier and a bit of luck can devastate an entire regiment of foot soldiers. Their host clan the Matsunagayama have not felt this strong in centuries.
The Oloro are occupied primarily with two things: re-scribing & preserving the dwarven histories as best they can, and convincing the Commonwealth to advance into the Skylands, in the hopes there may one day be a united front against the End and its mysterious army. The Sokenzan & Erayo have been willing to help with the former, and the Matsunagayama & Shan have gained superb Asuran Guardsmen with promises of the latter.
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