Crippling
Designed for cruelty and viciousness, crippling devices are favourites amongst those who prize pain and suffering.
When a target suffers at least one wound from this weapon, he is considered Crippled for the remainder of the encounter or until healed of all damage.
If a Crippled character takes more than a Half Action on his turn, he suffers Rending damage equal to the number in parentheses (X) to the Hit Location that suffered the original damage. This damage is not reduced by Armour or Toughness.
When a target suffers at least one wound from this weapon, he is considered Crippled for the remainder of the encounter or until healed of all damage.
If a Crippled character takes more than a Half Action on his turn, he suffers Rending damage equal to the number in parentheses (X) to the Hit Location that suffered the original damage. This damage is not reduced by Armour or Toughness.