Maximal
Many energy weapons have multiple settings, allowing the user greater tactical flexibility in combat.
As a Free Action, this weapon can be switched between two modes: Standard (which uses the normal weapon profile) and Maximal. When the weapon is fired on Maximal, it adds 10 metres to its range, 1d10 to its damage, and +2 to its penetration. If it has the Blast quality, then the value of this quality is increased by 2 (i.e., Blast [3] becomes Blast [5]). The weapon also uses three times the normal amount of ammunition per shot and gains the Recharge quality.
As a Free Action, this weapon can be switched between two modes: Standard (which uses the normal weapon profile) and Maximal. When the weapon is fired on Maximal, it adds 10 metres to its range, 1d10 to its damage, and +2 to its penetration. If it has the Blast quality, then the value of this quality is increased by 2 (i.e., Blast [3] becomes Blast [5]). The weapon also uses three times the normal amount of ammunition per shot and gains the Recharge quality.