Mechanicus Implants

The character is a servant of the Machine-God, and has been entrusted with a suite of specialised implants:

  CRANIAL CIRCUITRY
  Cranial circuitry is a series of linked processors, implants, and cortical circuits that enhances mental capacities. Most sit within a housing bolted onto the skull, whilst others nestle within the brain itself.

CYBER-MANTLE
The Cyber-mantle is a framework of metal, wires, and impulse transmitters bolted onto the spine and lower ribcage. As the initiate gains further cybernetics such as mechadendrites, the mantle acts as a sub-dermal anchorage point. Many in the Mechanicum often refer to it as “the true flesh.”

ELECTRO-GRAFT
This small device is grafted into the nervous system, allowing the adept to better commune with the many holy mechanisms that are now part of his life. It comes in many forms, such as skull shunts, finger probes, or spine jacks, depending on the forge world.

ELECTOO INDUCTORS
Electoo Inductors are palm-sized metal skin grafts that appear much like tattoos to the uninitiated. They are wired into the nervous system, where they derive power from the bioelectrical emanations of the flesh and the sacred mysteries of the Potentia Coil. With training, they can be used to emit or siphon power in many ways.

POTENTIA COIL Cradled within the cyber-mantle is a power unit known as the Potentia Coil. This mass can store energy and produce various types of fields. Coils come in many types, from small crystal stack affairs to bulky electrical galvinators, and a trained user can manipulate the stored energy into a variety of attacks and unique effects.