Mind Lock
Many flesh-constructs or mindless creatures are implanted with control mechanisms, complete with programmed behavioural instructions. This helps ensure the creature acts properly within its designed parameters, but also can lead to stalled actions when it faces circumstances for which it has no guidance.
If faced with a situation outside of its programming and with no recognised master to issue orders, the creature must pass a Routine (+20) Intelligence test or be Stunned for 1 round. Due to its essentially mindless nature, at the GM’s discretion it is immune to all Opposed Social tests.
If faced with a situation outside of its programming and with no recognised master to issue orders, the creature must pass a Routine (+20) Intelligence test or be Stunned for 1 round. Due to its essentially mindless nature, at the GM’s discretion it is immune to all Opposed Social tests.