Natural Weapons

This creature has sharp claws, teeth, spines or some other natural weapon with which it can tear apart its foes.
It counts as being armed even when not wielding weapons, with attacks that deal 1d10 points of damage plus its Strength bonus.
The creature can make attacks with its Natural Weapons using its Weapon Skill, though it cannot Parry with its natural weapons, nor can it be disarmed unless, of course, its limbs are hacked off.
In general, creatures with Natural Weapons are immune to the Power Field quality, as it is assumed they have enough teeth, claws, or spines to ignore a few being removed.
Natural weapons have the Primitive (7) weapon quality unless stated otherwise in the profile.