Resistance

The Acolyte’s background, experience, training, exposure, or plain stubbornness has developed a resistance within him.
Each time he selects this talent, choose one area of resistance. He gains a +10 bonus when making tests to resist effects of this type.
The GM can require approval for certain choices, or justification based on the Acolyte’s past.
Tier: 1
Prerequisite: None
Specialisations: Cold, Fear, Heat, Poisons, Psychic Powers,Radiation, Vacuum, Other
Aptitudes: Toughness, Defence