Resistance
The Acolyte’s background, experience, training, exposure, or plain stubbornness has developed a resistance within him.
Each time he selects this talent, choose one area of resistance. He gains a +10 bonus when making tests to resist effects of this type.
The GM can require approval for certain choices, or justification based on the Acolyte’s past.
Each time he selects this talent, choose one area of resistance. He gains a +10 bonus when making tests to resist effects of this type.
The GM can require approval for certain choices, or justification based on the Acolyte’s past.
Tier: 1
Prerequisite: None
Specialisations: Cold, Fear, Heat, Poisons, Psychic Powers,Radiation, Vacuum, Other
Aptitudes: Toughness, Defence
Prerequisite: None
Specialisations: Cold, Fear, Heat, Poisons, Psychic Powers,Radiation, Vacuum, Other
Aptitudes: Toughness, Defence