Smoke
Rather than inflicting damage, these weapons throw up dense clouds to create cover.
When a hit is scored from a weapon with this quality, it creates a smokescreen at the point of impact with a radius in metres equal to the number in parentheses (X). This screen lasts for 1d10+10 rounds, or a shorter time in adverse weather conditions (see the effects of smoke on page 229).
When a hit is scored from a weapon with this quality, it creates a smokescreen at the point of impact with a radius in metres equal to the number in parentheses (X). This screen lasts for 1d10+10 rounds, or a shorter time in adverse weather conditions (see the effects of smoke on page 229).