Snare
These ensnaring devices use masses of fibrous webbing, adhesive fluids, and other entangling materials to bring an enemy down.
When a target is struck by a weapon with this quality, it must make an Agility test with a penalty equal ten times the number in parentheses (X) or be Immobilised. For example, a weapon with Snare (1) would impose a –10 penalty on this test. An Immobilised target can attempt no actions other than trying to escape the bonds. As a Full Action, he can make a Challenging (+0) Strength or Agility test, with a penalty equal to ten times the number in parentheses (X). If he succeeds, he bursts free or wriggles out. The target is considered Helpless (see page 229) until he escapes.
When a target is struck by a weapon with this quality, it must make an Agility test with a penalty equal ten times the number in parentheses (X) or be Immobilised. For example, a weapon with Snare (1) would impose a –10 penalty on this test. An Immobilised target can attempt no actions other than trying to escape the bonds. As a Full Action, he can make a Challenging (+0) Strength or Agility test, with a penalty equal to ten times the number in parentheses (X). If he succeeds, he bursts free or wriggles out. The target is considered Helpless (see page 229) until he escapes.